| //==- CoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file defines a generic engine for intraprocedural, path-sensitive, |
| // dataflow analysis via graph reachability engine. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h" |
| #include "clang/AST/Expr.h" |
| #include "clang/AST/StmtCXX.h" |
| #include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h" |
| #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Support/Casting.h" |
| |
| using namespace clang; |
| using namespace ento; |
| |
| #define DEBUG_TYPE "CoreEngine" |
| |
| STATISTIC(NumSteps, |
| "The # of steps executed."); |
| STATISTIC(NumReachedMaxSteps, |
| "The # of times we reached the max number of steps."); |
| STATISTIC(NumPathsExplored, |
| "The # of paths explored by the analyzer."); |
| |
| //===----------------------------------------------------------------------===// |
| // Worklist classes for exploration of reachable states. |
| //===----------------------------------------------------------------------===// |
| |
| WorkList::Visitor::~Visitor() {} |
| |
| namespace { |
| class DFS : public WorkList { |
| SmallVector<WorkListUnit,20> Stack; |
| public: |
| bool hasWork() const override { |
| return !Stack.empty(); |
| } |
| |
| void enqueue(const WorkListUnit& U) override { |
| Stack.push_back(U); |
| } |
| |
| WorkListUnit dequeue() override { |
| assert (!Stack.empty()); |
| const WorkListUnit& U = Stack.back(); |
| Stack.pop_back(); // This technically "invalidates" U, but we are fine. |
| return U; |
| } |
| |
| bool visitItemsInWorkList(Visitor &V) override { |
| for (SmallVectorImpl<WorkListUnit>::iterator |
| I = Stack.begin(), E = Stack.end(); I != E; ++I) { |
| if (V.visit(*I)) |
| return true; |
| } |
| return false; |
| } |
| }; |
| |
| class BFS : public WorkList { |
| std::deque<WorkListUnit> Queue; |
| public: |
| bool hasWork() const override { |
| return !Queue.empty(); |
| } |
| |
| void enqueue(const WorkListUnit& U) override { |
| Queue.push_back(U); |
| } |
| |
| WorkListUnit dequeue() override { |
| WorkListUnit U = Queue.front(); |
| Queue.pop_front(); |
| return U; |
| } |
| |
| bool visitItemsInWorkList(Visitor &V) override { |
| for (std::deque<WorkListUnit>::iterator |
| I = Queue.begin(), E = Queue.end(); I != E; ++I) { |
| if (V.visit(*I)) |
| return true; |
| } |
| return false; |
| } |
| }; |
| |
| } // end anonymous namespace |
| |
| // Place the dstor for WorkList here because it contains virtual member |
| // functions, and we the code for the dstor generated in one compilation unit. |
| WorkList::~WorkList() {} |
| |
| WorkList *WorkList::makeDFS() { return new DFS(); } |
| WorkList *WorkList::makeBFS() { return new BFS(); } |
| |
| namespace { |
| class BFSBlockDFSContents : public WorkList { |
| std::deque<WorkListUnit> Queue; |
| SmallVector<WorkListUnit,20> Stack; |
| public: |
| bool hasWork() const override { |
| return !Queue.empty() || !Stack.empty(); |
| } |
| |
| void enqueue(const WorkListUnit& U) override { |
| if (U.getNode()->getLocation().getAs<BlockEntrance>()) |
| Queue.push_front(U); |
| else |
| Stack.push_back(U); |
| } |
| |
| WorkListUnit dequeue() override { |
| // Process all basic blocks to completion. |
| if (!Stack.empty()) { |
| const WorkListUnit& U = Stack.back(); |
| Stack.pop_back(); // This technically "invalidates" U, but we are fine. |
| return U; |
| } |
| |
| assert(!Queue.empty()); |
| // Don't use const reference. The subsequent pop_back() might make it |
| // unsafe. |
| WorkListUnit U = Queue.front(); |
| Queue.pop_front(); |
| return U; |
| } |
| bool visitItemsInWorkList(Visitor &V) override { |
| for (SmallVectorImpl<WorkListUnit>::iterator |
| I = Stack.begin(), E = Stack.end(); I != E; ++I) { |
| if (V.visit(*I)) |
| return true; |
| } |
| for (std::deque<WorkListUnit>::iterator |
| I = Queue.begin(), E = Queue.end(); I != E; ++I) { |
| if (V.visit(*I)) |
| return true; |
| } |
| return false; |
| } |
| |
| }; |
| } // end anonymous namespace |
| |
| WorkList* WorkList::makeBFSBlockDFSContents() { |
| return new BFSBlockDFSContents(); |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Core analysis engine. |
| //===----------------------------------------------------------------------===// |
| |
| /// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps. |
| bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps, |
| ProgramStateRef InitState) { |
| |
| if (G->num_roots() == 0) { // Initialize the analysis by constructing |
| // the root if none exists. |
| |
| const CFGBlock *Entry = &(L->getCFG()->getEntry()); |
| |
| assert (Entry->empty() && |
| "Entry block must be empty."); |
| |
| assert (Entry->succ_size() == 1 && |
| "Entry block must have 1 successor."); |
| |
| // Mark the entry block as visited. |
| FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(), |
| L->getDecl(), |
| L->getCFG()->getNumBlockIDs()); |
| |
| // Get the solitary successor. |
| const CFGBlock *Succ = *(Entry->succ_begin()); |
| |
| // Construct an edge representing the |
| // starting location in the function. |
| BlockEdge StartLoc(Entry, Succ, L); |
| |
| // Set the current block counter to being empty. |
| WList->setBlockCounter(BCounterFactory.GetEmptyCounter()); |
| |
| if (!InitState) |
| // Generate the root. |
| generateNode(StartLoc, SubEng.getInitialState(L), 0); |
| else |
| generateNode(StartLoc, InitState, 0); |
| } |
| |
| // Check if we have a steps limit |
| bool UnlimitedSteps = Steps == 0; |
| |
| while (WList->hasWork()) { |
| if (!UnlimitedSteps) { |
| if (Steps == 0) { |
| NumReachedMaxSteps++; |
| break; |
| } |
| --Steps; |
| } |
| |
| NumSteps++; |
| |
| const WorkListUnit& WU = WList->dequeue(); |
| |
| // Set the current block counter. |
| WList->setBlockCounter(WU.getBlockCounter()); |
| |
| // Retrieve the node. |
| ExplodedNode *Node = WU.getNode(); |
| |
| dispatchWorkItem(Node, Node->getLocation(), WU); |
| } |
| SubEng.processEndWorklist(hasWorkRemaining()); |
| return WList->hasWork(); |
| } |
| |
| void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc, |
| const WorkListUnit& WU) { |
| // Dispatch on the location type. |
| switch (Loc.getKind()) { |
| case ProgramPoint::BlockEdgeKind: |
| HandleBlockEdge(Loc.castAs<BlockEdge>(), Pred); |
| break; |
| |
| case ProgramPoint::BlockEntranceKind: |
| HandleBlockEntrance(Loc.castAs<BlockEntrance>(), Pred); |
| break; |
| |
| case ProgramPoint::BlockExitKind: |
| assert (false && "BlockExit location never occur in forward analysis."); |
| break; |
| |
| case ProgramPoint::CallEnterKind: { |
| CallEnter CEnter = Loc.castAs<CallEnter>(); |
| SubEng.processCallEnter(CEnter, Pred); |
| break; |
| } |
| |
| case ProgramPoint::CallExitBeginKind: |
| SubEng.processCallExit(Pred); |
| break; |
| |
| case ProgramPoint::EpsilonKind: { |
| assert(Pred->hasSinglePred() && |
| "Assume epsilon has exactly one predecessor by construction"); |
| ExplodedNode *PNode = Pred->getFirstPred(); |
| dispatchWorkItem(Pred, PNode->getLocation(), WU); |
| break; |
| } |
| default: |
| assert(Loc.getAs<PostStmt>() || |
| Loc.getAs<PostInitializer>() || |
| Loc.getAs<PostImplicitCall>() || |
| Loc.getAs<CallExitEnd>()); |
| HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred); |
| break; |
| } |
| } |
| |
| bool CoreEngine::ExecuteWorkListWithInitialState(const LocationContext *L, |
| unsigned Steps, |
| ProgramStateRef InitState, |
| ExplodedNodeSet &Dst) { |
| bool DidNotFinish = ExecuteWorkList(L, Steps, InitState); |
| for (ExplodedGraph::eop_iterator I = G->eop_begin(), |
| E = G->eop_end(); I != E; ++I) { |
| Dst.Add(*I); |
| } |
| return DidNotFinish; |
| } |
| |
| void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) { |
| |
| const CFGBlock *Blk = L.getDst(); |
| NodeBuilderContext BuilderCtx(*this, Blk, Pred); |
| |
| // Mark this block as visited. |
| const LocationContext *LC = Pred->getLocationContext(); |
| FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(), |
| LC->getDecl(), |
| LC->getCFG()->getNumBlockIDs()); |
| |
| // Check if we are entering the EXIT block. |
| if (Blk == &(L.getLocationContext()->getCFG()->getExit())) { |
| |
| assert (L.getLocationContext()->getCFG()->getExit().size() == 0 |
| && "EXIT block cannot contain Stmts."); |
| |
| // Process the final state transition. |
| SubEng.processEndOfFunction(BuilderCtx, Pred); |
| |
| // This path is done. Don't enqueue any more nodes. |
| return; |
| } |
| |
| // Call into the SubEngine to process entering the CFGBlock. |
| ExplodedNodeSet dstNodes; |
| BlockEntrance BE(Blk, Pred->getLocationContext()); |
| NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE); |
| SubEng.processCFGBlockEntrance(L, nodeBuilder, Pred); |
| |
| // Auto-generate a node. |
| if (!nodeBuilder.hasGeneratedNodes()) { |
| nodeBuilder.generateNode(Pred->State, Pred); |
| } |
| |
| // Enqueue nodes onto the worklist. |
| enqueue(dstNodes); |
| } |
| |
| void CoreEngine::HandleBlockEntrance(const BlockEntrance &L, |
| ExplodedNode *Pred) { |
| |
| // Increment the block counter. |
| const LocationContext *LC = Pred->getLocationContext(); |
| unsigned BlockId = L.getBlock()->getBlockID(); |
| BlockCounter Counter = WList->getBlockCounter(); |
| Counter = BCounterFactory.IncrementCount(Counter, LC->getCurrentStackFrame(), |
| BlockId); |
| WList->setBlockCounter(Counter); |
| |
| // Process the entrance of the block. |
| if (Optional<CFGElement> E = L.getFirstElement()) { |
| NodeBuilderContext Ctx(*this, L.getBlock(), Pred); |
| SubEng.processCFGElement(*E, Pred, 0, &Ctx); |
| } |
| else |
| HandleBlockExit(L.getBlock(), Pred); |
| } |
| |
| void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) { |
| |
| if (const Stmt *Term = B->getTerminator()) { |
| switch (Term->getStmtClass()) { |
| default: |
| llvm_unreachable("Analysis for this terminator not implemented."); |
| |
| // Model static initializers. |
| case Stmt::DeclStmtClass: |
| HandleStaticInit(cast<DeclStmt>(Term), B, Pred); |
| return; |
| |
| case Stmt::BinaryOperatorClass: // '&&' and '||' |
| HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred); |
| return; |
| |
| case Stmt::BinaryConditionalOperatorClass: |
| case Stmt::ConditionalOperatorClass: |
| HandleBranch(cast<AbstractConditionalOperator>(Term)->getCond(), |
| Term, B, Pred); |
| return; |
| |
| // FIXME: Use constant-folding in CFG construction to simplify this |
| // case. |
| |
| case Stmt::ChooseExprClass: |
| HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred); |
| return; |
| |
| case Stmt::CXXTryStmtClass: { |
| // Generate a node for each of the successors. |
| // Our logic for EH analysis can certainly be improved. |
| for (CFGBlock::const_succ_iterator it = B->succ_begin(), |
| et = B->succ_end(); it != et; ++it) { |
| if (const CFGBlock *succ = *it) { |
| generateNode(BlockEdge(B, succ, Pred->getLocationContext()), |
| Pred->State, Pred); |
| } |
| } |
| return; |
| } |
| |
| case Stmt::DoStmtClass: |
| HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred); |
| return; |
| |
| case Stmt::CXXForRangeStmtClass: |
| HandleBranch(cast<CXXForRangeStmt>(Term)->getCond(), Term, B, Pred); |
| return; |
| |
| case Stmt::ForStmtClass: |
| HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred); |
| return; |
| |
| case Stmt::ContinueStmtClass: |
| case Stmt::BreakStmtClass: |
| case Stmt::GotoStmtClass: |
| break; |
| |
| case Stmt::IfStmtClass: |
| HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred); |
| return; |
| |
| case Stmt::IndirectGotoStmtClass: { |
| // Only 1 successor: the indirect goto dispatch block. |
| assert (B->succ_size() == 1); |
| |
| IndirectGotoNodeBuilder |
| builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(), |
| *(B->succ_begin()), this); |
| |
| SubEng.processIndirectGoto(builder); |
| return; |
| } |
| |
| case Stmt::ObjCForCollectionStmtClass: { |
| // In the case of ObjCForCollectionStmt, it appears twice in a CFG: |
| // |
| // (1) inside a basic block, which represents the binding of the |
| // 'element' variable to a value. |
| // (2) in a terminator, which represents the branch. |
| // |
| // For (1), subengines will bind a value (i.e., 0 or 1) indicating |
| // whether or not collection contains any more elements. We cannot |
| // just test to see if the element is nil because a container can |
| // contain nil elements. |
| HandleBranch(Term, Term, B, Pred); |
| return; |
| } |
| |
| case Stmt::SwitchStmtClass: { |
| SwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(), |
| this); |
| |
| SubEng.processSwitch(builder); |
| return; |
| } |
| |
| case Stmt::WhileStmtClass: |
| HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred); |
| return; |
| } |
| } |
| |
| assert (B->succ_size() == 1 && |
| "Blocks with no terminator should have at most 1 successor."); |
| |
| generateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()), |
| Pred->State, Pred); |
| } |
| |
| void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term, |
| const CFGBlock * B, ExplodedNode *Pred) { |
| assert(B->succ_size() == 2); |
| NodeBuilderContext Ctx(*this, B, Pred); |
| ExplodedNodeSet Dst; |
| SubEng.processBranch(Cond, Term, Ctx, Pred, Dst, |
| *(B->succ_begin()), *(B->succ_begin()+1)); |
| // Enqueue the new frontier onto the worklist. |
| enqueue(Dst); |
| } |
| |
| |
| void CoreEngine::HandleStaticInit(const DeclStmt *DS, const CFGBlock *B, |
| ExplodedNode *Pred) { |
| assert(B->succ_size() == 2); |
| NodeBuilderContext Ctx(*this, B, Pred); |
| ExplodedNodeSet Dst; |
| SubEng.processStaticInitializer(DS, Ctx, Pred, Dst, |
| *(B->succ_begin()), *(B->succ_begin()+1)); |
| // Enqueue the new frontier onto the worklist. |
| enqueue(Dst); |
| } |
| |
| |
| void CoreEngine::HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, |
| ExplodedNode *Pred) { |
| assert(B); |
| assert(!B->empty()); |
| |
| if (StmtIdx == B->size()) |
| HandleBlockExit(B, Pred); |
| else { |
| NodeBuilderContext Ctx(*this, B, Pred); |
| SubEng.processCFGElement((*B)[StmtIdx], Pred, StmtIdx, &Ctx); |
| } |
| } |
| |
| /// generateNode - Utility method to generate nodes, hook up successors, |
| /// and add nodes to the worklist. |
| void CoreEngine::generateNode(const ProgramPoint &Loc, |
| ProgramStateRef State, |
| ExplodedNode *Pred) { |
| |
| bool IsNew; |
| ExplodedNode *Node = G->getNode(Loc, State, false, &IsNew); |
| |
| if (Pred) |
| Node->addPredecessor(Pred, *G); // Link 'Node' with its predecessor. |
| else { |
| assert (IsNew); |
| G->addRoot(Node); // 'Node' has no predecessor. Make it a root. |
| } |
| |
| // Only add 'Node' to the worklist if it was freshly generated. |
| if (IsNew) WList->enqueue(Node); |
| } |
| |
| void CoreEngine::enqueueStmtNode(ExplodedNode *N, |
| const CFGBlock *Block, unsigned Idx) { |
| assert(Block); |
| assert (!N->isSink()); |
| |
| // Check if this node entered a callee. |
| if (N->getLocation().getAs<CallEnter>()) { |
| // Still use the index of the CallExpr. It's needed to create the callee |
| // StackFrameContext. |
| WList->enqueue(N, Block, Idx); |
| return; |
| } |
| |
| // Do not create extra nodes. Move to the next CFG element. |
| if (N->getLocation().getAs<PostInitializer>() || |
| N->getLocation().getAs<PostImplicitCall>()) { |
| WList->enqueue(N, Block, Idx+1); |
| return; |
| } |
| |
| if (N->getLocation().getAs<EpsilonPoint>()) { |
| WList->enqueue(N, Block, Idx); |
| return; |
| } |
| |
| if ((*Block)[Idx].getKind() == CFGElement::NewAllocator) { |
| WList->enqueue(N, Block, Idx+1); |
| return; |
| } |
| |
| // At this point, we know we're processing a normal statement. |
| CFGStmt CS = (*Block)[Idx].castAs<CFGStmt>(); |
| PostStmt Loc(CS.getStmt(), N->getLocationContext()); |
| |
| if (Loc == N->getLocation()) { |
| // Note: 'N' should be a fresh node because otherwise it shouldn't be |
| // a member of Deferred. |
| WList->enqueue(N, Block, Idx+1); |
| return; |
| } |
| |
| bool IsNew; |
| ExplodedNode *Succ = G->getNode(Loc, N->getState(), false, &IsNew); |
| Succ->addPredecessor(N, *G); |
| |
| if (IsNew) |
| WList->enqueue(Succ, Block, Idx+1); |
| } |
| |
| ExplodedNode *CoreEngine::generateCallExitBeginNode(ExplodedNode *N) { |
| // Create a CallExitBegin node and enqueue it. |
| const StackFrameContext *LocCtx |
| = cast<StackFrameContext>(N->getLocationContext()); |
| |
| // Use the callee location context. |
| CallExitBegin Loc(LocCtx); |
| |
| bool isNew; |
| ExplodedNode *Node = G->getNode(Loc, N->getState(), false, &isNew); |
| Node->addPredecessor(N, *G); |
| return isNew ? Node : 0; |
| } |
| |
| |
| void CoreEngine::enqueue(ExplodedNodeSet &Set) { |
| for (ExplodedNodeSet::iterator I = Set.begin(), |
| E = Set.end(); I != E; ++I) { |
| WList->enqueue(*I); |
| } |
| } |
| |
| void CoreEngine::enqueue(ExplodedNodeSet &Set, |
| const CFGBlock *Block, unsigned Idx) { |
| for (ExplodedNodeSet::iterator I = Set.begin(), |
| E = Set.end(); I != E; ++I) { |
| enqueueStmtNode(*I, Block, Idx); |
| } |
| } |
| |
| void CoreEngine::enqueueEndOfFunction(ExplodedNodeSet &Set) { |
| for (ExplodedNodeSet::iterator I = Set.begin(), E = Set.end(); I != E; ++I) { |
| ExplodedNode *N = *I; |
| // If we are in an inlined call, generate CallExitBegin node. |
| if (N->getLocationContext()->getParent()) { |
| N = generateCallExitBeginNode(N); |
| if (N) |
| WList->enqueue(N); |
| } else { |
| // TODO: We should run remove dead bindings here. |
| G->addEndOfPath(N); |
| NumPathsExplored++; |
| } |
| } |
| } |
| |
| |
| void NodeBuilder::anchor() { } |
| |
| ExplodedNode* NodeBuilder::generateNodeImpl(const ProgramPoint &Loc, |
| ProgramStateRef State, |
| ExplodedNode *FromN, |
| bool MarkAsSink) { |
| HasGeneratedNodes = true; |
| bool IsNew; |
| ExplodedNode *N = C.Eng.G->getNode(Loc, State, MarkAsSink, &IsNew); |
| N->addPredecessor(FromN, *C.Eng.G); |
| Frontier.erase(FromN); |
| |
| if (!IsNew) |
| return 0; |
| |
| if (!MarkAsSink) |
| Frontier.Add(N); |
| |
| return N; |
| } |
| |
| void NodeBuilderWithSinks::anchor() { } |
| |
| StmtNodeBuilder::~StmtNodeBuilder() { |
| if (EnclosingBldr) |
| for (ExplodedNodeSet::iterator I = Frontier.begin(), |
| E = Frontier.end(); I != E; ++I ) |
| EnclosingBldr->addNodes(*I); |
| } |
| |
| void BranchNodeBuilder::anchor() { } |
| |
| ExplodedNode *BranchNodeBuilder::generateNode(ProgramStateRef State, |
| bool branch, |
| ExplodedNode *NodePred) { |
| // If the branch has been marked infeasible we should not generate a node. |
| if (!isFeasible(branch)) |
| return NULL; |
| |
| ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF, |
| NodePred->getLocationContext()); |
| ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred); |
| return Succ; |
| } |
| |
| ExplodedNode* |
| IndirectGotoNodeBuilder::generateNode(const iterator &I, |
| ProgramStateRef St, |
| bool IsSink) { |
| bool IsNew; |
| ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(), |
| Pred->getLocationContext()), St, |
| IsSink, &IsNew); |
| Succ->addPredecessor(Pred, *Eng.G); |
| |
| if (!IsNew) |
| return 0; |
| |
| if (!IsSink) |
| Eng.WList->enqueue(Succ); |
| |
| return Succ; |
| } |
| |
| |
| ExplodedNode* |
| SwitchNodeBuilder::generateCaseStmtNode(const iterator &I, |
| ProgramStateRef St) { |
| |
| bool IsNew; |
| ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(), |
| Pred->getLocationContext()), St, |
| false, &IsNew); |
| Succ->addPredecessor(Pred, *Eng.G); |
| if (!IsNew) |
| return 0; |
| |
| Eng.WList->enqueue(Succ); |
| return Succ; |
| } |
| |
| |
| ExplodedNode* |
| SwitchNodeBuilder::generateDefaultCaseNode(ProgramStateRef St, |
| bool IsSink) { |
| // Get the block for the default case. |
| assert(Src->succ_rbegin() != Src->succ_rend()); |
| CFGBlock *DefaultBlock = *Src->succ_rbegin(); |
| |
| // Sanity check for default blocks that are unreachable and not caught |
| // by earlier stages. |
| if (!DefaultBlock) |
| return NULL; |
| |
| bool IsNew; |
| ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock, |
| Pred->getLocationContext()), St, |
| IsSink, &IsNew); |
| Succ->addPredecessor(Pred, *Eng.G); |
| |
| if (!IsNew) |
| return 0; |
| |
| if (!IsSink) |
| Eng.WList->enqueue(Succ); |
| |
| return Succ; |
| } |