[analyzer] Introduce a CallEventManager to keep a pool of CallEvents.

This allows us to get around the C++ "virtual constructor" problem
when we'd like to create a CallEvent from an ExplodedNode, an inlined
StackFrameContext, or another CallEvent. The solution has three parts:

- CallEventManager uses a BumpPtrAllocator to allocate CallEvent-sized
  memory blocks. It also keeps a cache of freed CallEvents for reuse.
- CallEvents all have protected copy constructors, along with cloneTo()
  methods that use placement new to copy into CallEventManager-managed
  memory, vtables intact.
- CallEvents owned by CallEventManager are now wrapped in an
  IntrusiveRefCntPtr. Going forwards, it's probably a good idea to create
  ALL CallEvents through the CallEventManager, so that we don't accidentally
  try to reclaim a stack-allocated CallEvent.

All of this machinery is currently unused but will be put into use shortly.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@160983 91177308-0d34-0410-b5e6-96231b3b80d8
3 files changed