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//===- ExprEngineCXX.cpp - ExprEngine support for C++ -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the C++ expression evaluation engine.
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/Calls.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/StmtCXX.h"
using namespace clang;
using namespace ento;
void ExprEngine::CreateCXXTemporaryObject(const MaterializeTemporaryExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
const Expr *tempExpr = ME->GetTemporaryExpr()->IgnoreParens();
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
// Bind the temporary object to the value of the expression. Then bind
// the expression to the location of the object.
SVal V = state->getSVal(tempExpr, Pred->getLocationContext());
const MemRegion *R =
svalBuilder.getRegionManager().getCXXTempObjectRegion(ME, LCtx);
state = state->bindLoc(loc::MemRegionVal(R), V);
Bldr.generateNode(ME, Pred, state->BindExpr(ME, LCtx, loc::MemRegionVal(R)));
}
void ExprEngine::VisitCXXTemporaryObjectExpr(const CXXTemporaryObjectExpr *expr,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
VisitCXXConstructExpr(expr, 0, Pred, Dst);
}
void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *CE,
const MemRegion *Dest,
ExplodedNode *Pred,
ExplodedNodeSet &destNodes) {
CXXConstructorCall Call(CE, Dest, Pred->getState(),
Pred->getLocationContext());
ExplodedNodeSet DstPreVisit;
getCheckerManager().runCheckersForPreStmt(DstPreVisit, Pred, CE, *this);
ExplodedNodeSet DstPreCall;
getCheckerManager().runCheckersForPreCall(DstPreCall, DstPreVisit,
Call, *this);
ExplodedNodeSet DstInvalidated;
for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end();
I != E; ++I)
defaultEvalCall(DstInvalidated, *I, Call);
ExplodedNodeSet DstPostCall;
getCheckerManager().runCheckersForPostCall(DstPostCall, DstInvalidated,
Call, *this);
getCheckerManager().runCheckersForPostStmt(destNodes, DstPostCall, CE, *this);
}
void ExprEngine::VisitCXXDestructor(const CXXDestructorDecl *DD,
const MemRegion *Dest,
const Stmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
if (!(DD->doesThisDeclarationHaveABody() && AMgr.shouldInlineCall()))
return;
// Create the context for 'this' region.
const StackFrameContext *SFC =
AnalysisDeclContexts.getContext(DD)->
getStackFrame(Pred->getLocationContext(), S,
currentBuilderContext->getBlock(), currentStmtIdx);
CallEnter PP(S, SFC, Pred->getLocationContext());
ProgramStateRef state = Pred->getState();
state = state->bindLoc(svalBuilder.getCXXThis(DD->getParent(), SFC),
loc::MemRegionVal(Dest));
Bldr.generateNode(PP, Pred, state);
}
void ExprEngine::VisitCXXNewExpr(const CXXNewExpr *CNE, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// FIXME: Much of this should eventually migrate to CXXAllocatorCall.
// Also, we need to decide how allocators actually work -- they're not
// really part of the CXXNewExpr because they happen BEFORE the
// CXXConstructExpr subexpression. See PR12014 for some discussion.
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
unsigned blockCount = currentBuilderContext->getCurrentBlockCount();
const LocationContext *LCtx = Pred->getLocationContext();
DefinedOrUnknownSVal symVal =
svalBuilder.getConjuredSymbolVal(0, CNE, LCtx, CNE->getType(), blockCount);
ProgramStateRef State = Pred->getState();
// Invalidate placement args.
CXXAllocatorCall Call(CNE, State, LCtx);
State = Call.invalidateRegions(blockCount);
if (CNE->isArray()) {
// FIXME: allocating an array requires simulating the constructors.
// For now, just return a symbolicated region.
const MemRegion *NewReg = cast<loc::MemRegionVal>(symVal).getRegion();
QualType ObjTy = CNE->getType()->getAs<PointerType>()->getPointeeType();
const ElementRegion *EleReg =
getStoreManager().GetElementZeroRegion(NewReg, ObjTy);
State = State->BindExpr(CNE, Pred->getLocationContext(),
loc::MemRegionVal(EleReg));
Bldr.generateNode(CNE, Pred, State);
return;
}
// FIXME: Once we have proper support for CXXConstructExprs inside
// CXXNewExpr, we need to make sure that the constructed object is not
// immediately invalidated here. (The placement call should happen before
// the constructor call anyway.)
FunctionDecl *FD = CNE->getOperatorNew();
if (FD && FD->isReservedGlobalPlacementOperator()) {
// Non-array placement new should always return the placement location.
SVal PlacementLoc = State->getSVal(CNE->getPlacementArg(0), LCtx);
State = State->BindExpr(CNE, LCtx, PlacementLoc);
} else {
State = State->BindExpr(CNE, LCtx, symVal);
}
Bldr.generateNode(CNE, Pred, State);
}
void ExprEngine::VisitCXXDeleteExpr(const CXXDeleteExpr *CDE,
ExplodedNode *Pred, ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
ProgramStateRef state = Pred->getState();
Bldr.generateNode(CDE, Pred, state);
}
void ExprEngine::VisitCXXCatchStmt(const CXXCatchStmt *CS,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
const VarDecl *VD = CS->getExceptionDecl();
if (!VD) {
Dst.Add(Pred);
return;
}
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = svalBuilder.getConjuredSymbolVal(CS, LCtx, VD->getType(),
currentBuilderContext->getCurrentBlockCount());
ProgramStateRef state = Pred->getState();
state = state->bindLoc(state->getLValue(VD, LCtx), V);
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
Bldr.generateNode(CS, Pred, state);
}
void ExprEngine::VisitCXXThisExpr(const CXXThisExpr *TE, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
StmtNodeBuilder Bldr(Pred, Dst, *currentBuilderContext);
// Get the this object region from StoreManager.
const LocationContext *LCtx = Pred->getLocationContext();
const MemRegion *R =
svalBuilder.getRegionManager().getCXXThisRegion(
getContext().getCanonicalType(TE->getType()),
LCtx);
ProgramStateRef state = Pred->getState();
SVal V = state->getSVal(loc::MemRegionVal(R));
Bldr.generateNode(TE, Pred, state->BindExpr(TE, LCtx, V));
}