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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_NATIVES_H_
#define V8_NATIVES_H_
#include "src/vector.h"
namespace v8 { class StartupData; } // Forward declaration.
namespace v8 {
namespace internal {
typedef bool (*NativeSourceCallback)(Vector<const char> name,
Vector<const char> source,
int index);
enum NativeType {
CORE, EXPERIMENTAL, D8, TEST
};
template <NativeType type>
class NativesCollection {
public:
// Number of built-in scripts.
static int GetBuiltinsCount();
// Number of debugger implementation scripts.
static int GetDebuggerCount();
// These are used to access built-in scripts. The debugger implementation
// scripts have an index in the interval [0, GetDebuggerCount()). The
// non-debugger scripts have an index in the interval [GetDebuggerCount(),
// GetNativesCount()).
static int GetIndex(const char* name);
static int GetRawScriptsSize();
static Vector<const char> GetRawScriptSource(int index);
static Vector<const char> GetScriptName(int index);
static Vector<const byte> GetScriptsSource();
static void SetRawScriptsSource(Vector<const char> raw_source);
};
typedef NativesCollection<CORE> Natives;
typedef NativesCollection<EXPERIMENTAL> ExperimentalNatives;
#ifdef V8_USE_EXTERNAL_STARTUP_DATA
// Used for reading the natives at runtime. Implementation in natives-empty.cc
void SetNativesFromFile(StartupData* natives_blob);
#endif
} } // namespace v8::internal
#endif // V8_NATIVES_H_