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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_TYPE_FEEDBACK_VECTOR_H_
#define V8_TYPE_FEEDBACK_VECTOR_H_
#include "src/checks.h"
#include "src/elements-kind.h"
#include "src/heap/heap.h"
#include "src/isolate.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
// The shape of the TypeFeedbackVector is an array with:
// 0: first_ic_slot_index (== length() if no ic slots are present)
// 1: ics_with_types
// 2: ics_with_generic_info
// 3: type information for ic slots, if any
// ...
// N: first feedback slot (N >= 3)
// ...
// [<first_ic_slot_index>: feedback slot]
// ...to length() - 1
//
class TypeFeedbackVector : public FixedArray {
public:
// Casting.
static TypeFeedbackVector* cast(Object* obj) {
DCHECK(obj->IsTypeFeedbackVector());
return reinterpret_cast<TypeFeedbackVector*>(obj);
}
static const int kReservedIndexCount = 3;
static const int kFirstICSlotIndex = 0;
static const int kWithTypesIndex = 1;
static const int kGenericCountIndex = 2;
int first_ic_slot_index() const {
DCHECK(length() >= kReservedIndexCount);
return Smi::cast(get(kFirstICSlotIndex))->value();
}
int ic_with_type_info_count() {
return length() > 0 ? Smi::cast(get(kWithTypesIndex))->value() : 0;
}
void change_ic_with_type_info_count(int delta) {
if (delta == 0) return;
int value = ic_with_type_info_count() + delta;
// Could go negative because of the debugger.
if (value >= 0) {
set(kWithTypesIndex, Smi::FromInt(value));
}
}
int ic_generic_count() {
return length() > 0 ? Smi::cast(get(kGenericCountIndex))->value() : 0;
}
void change_ic_generic_count(int delta) {
if (delta == 0) return;
int value = ic_generic_count() + delta;
if (value >= 0) {
set(kGenericCountIndex, Smi::FromInt(value));
}
}
inline int ic_metadata_length() const;
int Slots() const {
if (length() == 0) return 0;
return Max(
0, first_ic_slot_index() - ic_metadata_length() - kReservedIndexCount);
}
int ICSlots() const {
if (length() == 0) return 0;
return length() - first_ic_slot_index();
}
// Conversion from a slot or ic slot to an integer index to the underlying
// array.
int GetIndex(FeedbackVectorSlot slot) const {
return kReservedIndexCount + ic_metadata_length() + slot.ToInt();
}
int GetIndex(FeedbackVectorICSlot slot) const {
int first_ic_slot = first_ic_slot_index();
DCHECK(slot.ToInt() < ICSlots());
return first_ic_slot + slot.ToInt();
}
// Conversion from an integer index to either a slot or an ic slot. The caller
// should know what kind she expects.
FeedbackVectorSlot ToSlot(int index) const {
DCHECK(index >= kReservedIndexCount && index < first_ic_slot_index());
return FeedbackVectorSlot(index - ic_metadata_length() -
kReservedIndexCount);
}
FeedbackVectorICSlot ToICSlot(int index) const {
DCHECK(index >= first_ic_slot_index() && index < length());
return FeedbackVectorICSlot(index - first_ic_slot_index());
}
Object* Get(FeedbackVectorSlot slot) const { return get(GetIndex(slot)); }
void Set(FeedbackVectorSlot slot, Object* value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER) {
set(GetIndex(slot), value, mode);
}
Object* Get(FeedbackVectorICSlot slot) const { return get(GetIndex(slot)); }
void Set(FeedbackVectorICSlot slot, Object* value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER) {
set(GetIndex(slot), value, mode);
}
// IC slots need metadata to recognize the type of IC. Set a Kind for every
// slot. If GetKind() returns Code::NUMBER_OF_KINDS, then there is
// no kind associated with this slot. This may happen in the current design
// if a decision is made at compile time not to emit an IC that was planned
// for at parse time. This can be eliminated if we encode kind at parse
// time.
Code::Kind GetKind(FeedbackVectorICSlot slot) const;
void SetKind(FeedbackVectorICSlot slot, Code::Kind kind);
static Handle<TypeFeedbackVector> Allocate(Isolate* isolate, int slot_count,
int ic_slot_count);
static Handle<TypeFeedbackVector> Copy(Isolate* isolate,
Handle<TypeFeedbackVector> vector);
// Clears the vector slots and the vector ic slots.
void ClearSlots(SharedFunctionInfo* shared);
// The object that indicates an uninitialized cache.
static inline Handle<Object> UninitializedSentinel(Isolate* isolate);
// The object that indicates a megamorphic state.
static inline Handle<Object> MegamorphicSentinel(Isolate* isolate);
// The object that indicates a premonomorphic state.
static inline Handle<Object> PremonomorphicSentinel(Isolate* isolate);
// The object that indicates a generic state.
static inline Handle<Object> GenericSentinel(Isolate* isolate);
// The object that indicates a monomorphic state of Array with
// ElementsKind
static inline Handle<Object> MonomorphicArraySentinel(
Isolate* isolate, ElementsKind elements_kind);
// A raw version of the uninitialized sentinel that's safe to read during
// garbage collection (e.g., for patching the cache).
static inline Object* RawUninitializedSentinel(Heap* heap);
private:
enum VectorICKind {
KindUnused = 0x0,
KindCallIC = 0x1,
KindLoadIC = 0x2,
KindKeyedLoadIC = 0x3
};
static const int kVectorICKindBits = 2;
static VectorICKind FromCodeKind(Code::Kind kind);
static Code::Kind FromVectorICKind(VectorICKind kind);
typedef BitSetComputer<VectorICKind, kVectorICKindBits, kSmiValueSize,
uint32_t> VectorICComputer;
DISALLOW_IMPLICIT_CONSTRUCTORS(TypeFeedbackVector);
};
// A FeedbackNexus is the combination of a TypeFeedbackVector and a slot.
// Derived classes customize the update and retrieval of feedback.
class FeedbackNexus {
public:
FeedbackNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
: vector_handle_(vector), vector_(NULL), slot_(slot) {}
FeedbackNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
: vector_(vector), slot_(slot) {}
virtual ~FeedbackNexus() {}
Handle<TypeFeedbackVector> vector_handle() const {
DCHECK(vector_ == NULL);
return vector_handle_;
}
TypeFeedbackVector* vector() const {
return vector_handle_.is_null() ? vector_ : *vector_handle_;
}
FeedbackVectorICSlot slot() const { return slot_; }
InlineCacheState ic_state() const { return StateFromFeedback(); }
Map* FindFirstMap() const {
MapHandleList maps;
ExtractMaps(&maps);
if (maps.length() > 0) return *maps.at(0);
return NULL;
}
virtual InlineCacheState StateFromFeedback() const = 0;
virtual int ExtractMaps(MapHandleList* maps) const = 0;
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const = 0;
virtual bool FindHandlers(CodeHandleList* code_list, int length = -1) const {
return length == 0;
}
virtual Name* FindFirstName() const { return NULL; }
Object* GetFeedback() const { return vector()->Get(slot()); }
protected:
Isolate* GetIsolate() const { return vector()->GetIsolate(); }
void SetFeedback(Object* feedback,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER) {
vector()->Set(slot(), feedback, mode);
}
Handle<FixedArray> EnsureArrayOfSize(int length);
void InstallHandlers(int start_index, TypeHandleList* types,
CodeHandleList* handlers);
int ExtractMaps(int start_index, MapHandleList* maps) const;
MaybeHandle<Code> FindHandlerForMap(int start_index, Handle<Map> map) const;
bool FindHandlers(int start_index, CodeHandleList* code_list,
int length) const;
private:
// The reason for having a vector handle and a raw pointer is that we can and
// should use handles during IC miss, but not during GC when we clear ICs. If
// you have a handle to the vector that is better because more operations can
// be done, like allocation.
Handle<TypeFeedbackVector> vector_handle_;
TypeFeedbackVector* vector_;
FeedbackVectorICSlot slot_;
};
class CallICNexus : public FeedbackNexus {
public:
CallICNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
}
CallICNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
: FeedbackNexus(vector, slot) {
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
}
void ConfigureUninitialized();
void ConfigureGeneric();
void ConfigureMonomorphicArray();
void ConfigureMonomorphic(Handle<JSFunction> function);
virtual InlineCacheState StateFromFeedback() const OVERRIDE;
virtual int ExtractMaps(MapHandleList* maps) const OVERRIDE {
// CallICs don't record map feedback.
return 0;
}
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const OVERRIDE {
return MaybeHandle<Code>();
}
virtual bool FindHandlers(CodeHandleList* code_list,
int length = -1) const OVERRIDE {
return length == 0;
}
};
}
} // namespace v8::internal
#endif // V8_TRANSITIONS_H_