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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "src/accessors.h"
#include "src/api.h"
#include "src/compiler.h"
#include "src/contexts.h"
#include "src/deoptimizer.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/frames-inl.h"
#include "src/isolate.h"
#include "src/list-inl.h"
#include "src/property-details.h"
#include "src/prototype.h"
namespace v8 {
namespace internal {
Handle<AccessorInfo> Accessors::MakeAccessor(
Isolate* isolate,
Handle<Name> name,
AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter,
PropertyAttributes attributes) {
Factory* factory = isolate->factory();
Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo();
info->set_property_attributes(attributes);
info->set_all_can_read(false);
info->set_all_can_write(false);
info->set_name(*name);
Handle<Object> get = v8::FromCData(isolate, getter);
Handle<Object> set = v8::FromCData(isolate, setter);
info->set_getter(*get);
info->set_setter(*set);
return info;
}
Handle<ExecutableAccessorInfo> Accessors::CloneAccessor(
Isolate* isolate,
Handle<ExecutableAccessorInfo> accessor) {
Factory* factory = isolate->factory();
Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo();
info->set_name(accessor->name());
info->set_flag(accessor->flag());
info->set_expected_receiver_type(accessor->expected_receiver_type());
info->set_getter(accessor->getter());
info->set_setter(accessor->setter());
info->set_data(accessor->data());
return info;
}
static V8_INLINE bool CheckForName(Handle<Name> name,
Handle<String> property_name,
int offset,
int* object_offset) {
if (Name::Equals(name, property_name)) {
*object_offset = offset;
return true;
}
return false;
}
// Returns true for properties that are accessors to object fields.
// If true, *object_offset contains offset of object field.
template <class T>
bool Accessors::IsJSObjectFieldAccessor(typename T::TypeHandle type,
Handle<Name> name,
int* object_offset) {
Isolate* isolate = name->GetIsolate();
if (type->Is(T::String())) {
return CheckForName(name, isolate->factory()->length_string(),
String::kLengthOffset, object_offset);
}
if (!type->IsClass()) return false;
Handle<Map> map = type->AsClass()->Map();
switch (map->instance_type()) {
case JS_ARRAY_TYPE:
return
CheckForName(name, isolate->factory()->length_string(),
JSArray::kLengthOffset, object_offset);
case JS_TYPED_ARRAY_TYPE:
return
CheckForName(name, isolate->factory()->length_string(),
JSTypedArray::kLengthOffset, object_offset) ||
CheckForName(name, isolate->factory()->byte_length_string(),
JSTypedArray::kByteLengthOffset, object_offset) ||
CheckForName(name, isolate->factory()->byte_offset_string(),
JSTypedArray::kByteOffsetOffset, object_offset);
case JS_ARRAY_BUFFER_TYPE:
return
CheckForName(name, isolate->factory()->byte_length_string(),
JSArrayBuffer::kByteLengthOffset, object_offset);
case JS_DATA_VIEW_TYPE:
return
CheckForName(name, isolate->factory()->byte_length_string(),
JSDataView::kByteLengthOffset, object_offset) ||
CheckForName(name, isolate->factory()->byte_offset_string(),
JSDataView::kByteOffsetOffset, object_offset);
default:
return false;
}
}
template
bool Accessors::IsJSObjectFieldAccessor<Type>(Type* type,
Handle<Name> name,
int* object_offset);
template
bool Accessors::IsJSObjectFieldAccessor<HeapType>(Handle<HeapType> type,
Handle<Name> name,
int* object_offset);
bool SetPropertyOnInstanceIfInherited(
Isolate* isolate, const v8::PropertyCallbackInfo<void>& info,
v8::Local<v8::Name> name, Handle<Object> value) {
Handle<Object> holder = Utils::OpenHandle(*info.Holder());
Handle<Object> receiver = Utils::OpenHandle(*info.This());
if (*holder == *receiver) return false;
if (receiver->IsJSObject()) {
Handle<JSObject> object = Handle<JSObject>::cast(receiver);
// This behaves sloppy since we lost the actual strict-mode.
// TODO(verwaest): Fix by making ExecutableAccessorInfo behave like data
// properties.
if (!object->map()->is_extensible()) return true;
JSObject::SetOwnPropertyIgnoreAttributes(object, Utils::OpenHandle(*name),
value, NONE).Check();
}
return true;
}
//
// Accessors::ArgumentsIterator
//
void Accessors::ArgumentsIteratorGetter(
v8::Local<v8::Name> name, const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* result = isolate->native_context()->array_values_iterator();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(result, isolate)));
}
void Accessors::ArgumentsIteratorSetter(
v8::Local<v8::Name> name, v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSObject> object = Utils::OpenHandle(*info.This());
Handle<Object> value = Utils::OpenHandle(*val);
if (SetPropertyOnInstanceIfInherited(isolate, info, name, value)) return;
LookupIterator it(object, Utils::OpenHandle(*name));
CHECK_EQ(LookupIterator::ACCESSOR, it.state());
DCHECK(it.HolderIsReceiverOrHiddenPrototype());
if (Object::SetDataProperty(&it, value).is_null()) {
isolate->OptionalRescheduleException(false);
}
}
Handle<AccessorInfo> Accessors::ArgumentsIteratorInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<Name> name(isolate->native_context()->iterator_symbol(), isolate);
return MakeAccessor(isolate, name, &ArgumentsIteratorGetter,
&ArgumentsIteratorSetter, attributes);
}
//
// Accessors::ArrayLength
//
// The helper function will 'flatten' Number objects.
Handle<Object> Accessors::FlattenNumber(Isolate* isolate,
Handle<Object> value) {
if (value->IsNumber() || !value->IsJSValue()) return value;
Handle<JSValue> wrapper = Handle<JSValue>::cast(value);
DCHECK(wrapper->GetIsolate()->native_context()->number_function()->
has_initial_map());
if (wrapper->map() == isolate->number_function()->initial_map()) {
return handle(wrapper->value(), isolate);
}
return value;
}
void Accessors::ArrayLengthGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
JSArray* holder = JSArray::cast(*Utils::OpenHandle(*info.Holder()));
Object* result = holder->length();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(result, isolate)));
}
void Accessors::ArrayLengthSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSObject> object = Utils::OpenHandle(*info.This());
Handle<Object> value = Utils::OpenHandle(*val);
if (SetPropertyOnInstanceIfInherited(isolate, info, name, value)) {
return;
}
value = FlattenNumber(isolate, value);
Handle<JSArray> array_handle = Handle<JSArray>::cast(object);
MaybeHandle<Object> maybe;
Handle<Object> uint32_v;
maybe = Execution::ToUint32(isolate, value);
if (!maybe.ToHandle(&uint32_v)) {
isolate->OptionalRescheduleException(false);
return;
}
Handle<Object> number_v;
maybe = Execution::ToNumber(isolate, value);
if (!maybe.ToHandle(&number_v)) {
isolate->OptionalRescheduleException(false);
return;
}
if (uint32_v->Number() == number_v->Number()) {
maybe = JSArray::SetElementsLength(array_handle, uint32_v);
if (maybe.is_null()) isolate->OptionalRescheduleException(false);
return;
}
Handle<Object> exception;
maybe = isolate->factory()->NewRangeError("invalid_array_length",
HandleVector<Object>(NULL, 0));
if (!maybe.ToHandle(&exception)) {
isolate->OptionalRescheduleException(false);
return;
}
isolate->ScheduleThrow(*exception);
}
Handle<AccessorInfo> Accessors::ArrayLengthInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->length_string(),
&ArrayLengthGetter,
&ArrayLengthSetter,
attributes);
}
//
// Accessors::StringLength
//
void Accessors::StringLengthGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
// We have a slight impedance mismatch between the external API and the way we
// use callbacks internally: Externally, callbacks can only be used with
// v8::Object, but internally we have callbacks on entities which are higher
// in the hierarchy, in this case for String values.
Object* value = *Utils::OpenHandle(*v8::Local<v8::Value>(info.This()));
if (!value->IsString()) {
// Not a string value. That means that we either got a String wrapper or
// a Value with a String wrapper in its prototype chain.
value = JSValue::cast(*Utils::OpenHandle(*info.Holder()))->value();
}
Object* result = Smi::FromInt(String::cast(value)->length());
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(result, isolate)));
}
void Accessors::StringLengthSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::StringLengthInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->length_string(),
&StringLengthGetter,
&StringLengthSetter,
attributes);
}
//
// Accessors::ScriptColumnOffset
//
void Accessors::ScriptColumnOffsetGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* res = Script::cast(JSValue::cast(object)->value())->column_offset();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate)));
}
void Accessors::ScriptColumnOffsetSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptColumnOffsetInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("column_offset")));
return MakeAccessor(isolate,
name,
&ScriptColumnOffsetGetter,
&ScriptColumnOffsetSetter,
attributes);
}
//
// Accessors::ScriptId
//
void Accessors::ScriptIdGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* id = Script::cast(JSValue::cast(object)->value())->id();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(id, isolate)));
}
void Accessors::ScriptIdSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptIdInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(
isolate->factory()->InternalizeOneByteString(STATIC_CHAR_VECTOR("id")));
return MakeAccessor(isolate,
name,
&ScriptIdGetter,
&ScriptIdSetter,
attributes);
}
//
// Accessors::ScriptName
//
void Accessors::ScriptNameGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* source = Script::cast(JSValue::cast(object)->value())->name();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(source, isolate)));
}
void Accessors::ScriptNameSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptNameInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->name_string(),
&ScriptNameGetter,
&ScriptNameSetter,
attributes);
}
//
// Accessors::ScriptSource
//
void Accessors::ScriptSourceGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* source = Script::cast(JSValue::cast(object)->value())->source();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(source, isolate)));
}
void Accessors::ScriptSourceSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptSourceInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->source_string(),
&ScriptSourceGetter,
&ScriptSourceSetter,
attributes);
}
//
// Accessors::ScriptLineOffset
//
void Accessors::ScriptLineOffsetGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* res = Script::cast(JSValue::cast(object)->value())->line_offset();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate)));
}
void Accessors::ScriptLineOffsetSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptLineOffsetInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("line_offset")));
return MakeAccessor(isolate,
name,
&ScriptLineOffsetGetter,
&ScriptLineOffsetSetter,
attributes);
}
//
// Accessors::ScriptType
//
void Accessors::ScriptTypeGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* res = Script::cast(JSValue::cast(object)->value())->type();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate)));
}
void Accessors::ScriptTypeSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptTypeInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(
isolate->factory()->InternalizeOneByteString(STATIC_CHAR_VECTOR("type")));
return MakeAccessor(isolate,
name,
&ScriptTypeGetter,
&ScriptTypeSetter,
attributes);
}
//
// Accessors::ScriptCompilationType
//
void Accessors::ScriptCompilationTypeGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* res = Smi::FromInt(
Script::cast(JSValue::cast(object)->value())->compilation_type());
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate)));
}
void Accessors::ScriptCompilationTypeSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptCompilationTypeInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("compilation_type")));
return MakeAccessor(isolate,
name,
&ScriptCompilationTypeGetter,
&ScriptCompilationTypeSetter,
attributes);
}
//
// Accessors::ScriptGetLineEnds
//
void Accessors::ScriptLineEndsGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<Object> object = Utils::OpenHandle(*info.This());
Handle<Script> script(
Script::cast(Handle<JSValue>::cast(object)->value()), isolate);
Script::InitLineEnds(script);
DCHECK(script->line_ends()->IsFixedArray());
Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
// We do not want anyone to modify this array from JS.
DCHECK(*line_ends == isolate->heap()->empty_fixed_array() ||
line_ends->map() == isolate->heap()->fixed_cow_array_map());
Handle<JSArray> js_array =
isolate->factory()->NewJSArrayWithElements(line_ends);
info.GetReturnValue().Set(Utils::ToLocal(js_array));
}
void Accessors::ScriptLineEndsSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptLineEndsInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("line_ends")));
return MakeAccessor(isolate,
name,
&ScriptLineEndsGetter,
&ScriptLineEndsSetter,
attributes);
}
//
// Accessors::ScriptSourceUrl
//
void Accessors::ScriptSourceUrlGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* url = Script::cast(JSValue::cast(object)->value())->source_url();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(url, isolate)));
}
void Accessors::ScriptSourceUrlSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptSourceUrlInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->source_url_string(),
&ScriptSourceUrlGetter,
&ScriptSourceUrlSetter,
attributes);
}
//
// Accessors::ScriptSourceMappingUrl
//
void Accessors::ScriptSourceMappingUrlGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* url =
Script::cast(JSValue::cast(object)->value())->source_mapping_url();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(url, isolate)));
}
void Accessors::ScriptSourceMappingUrlSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptSourceMappingUrlInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->source_mapping_url_string(),
&ScriptSourceMappingUrlGetter,
&ScriptSourceMappingUrlSetter,
attributes);
}
//
// Accessors::ScriptGetContextData
//
void Accessors::ScriptContextDataGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
DisallowHeapAllocation no_allocation;
HandleScope scope(isolate);
Object* object = *Utils::OpenHandle(*info.This());
Object* res = Script::cast(JSValue::cast(object)->value())->context_data();
info.GetReturnValue().Set(Utils::ToLocal(Handle<Object>(res, isolate)));
}
void Accessors::ScriptContextDataSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptContextDataInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("context_data")));
return MakeAccessor(isolate,
name,
&ScriptContextDataGetter,
&ScriptContextDataSetter,
attributes);
}
//
// Accessors::ScriptGetEvalFromScript
//
void Accessors::ScriptEvalFromScriptGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<Object> object = Utils::OpenHandle(*info.This());
Handle<Script> script(
Script::cast(Handle<JSValue>::cast(object)->value()), isolate);
Handle<Object> result = isolate->factory()->undefined_value();
if (!script->eval_from_shared()->IsUndefined()) {
Handle<SharedFunctionInfo> eval_from_shared(
SharedFunctionInfo::cast(script->eval_from_shared()));
if (eval_from_shared->script()->IsScript()) {
Handle<Script> eval_from_script(Script::cast(eval_from_shared->script()));
result = Script::GetWrapper(eval_from_script);
}
}
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::ScriptEvalFromScriptSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptEvalFromScriptInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("eval_from_script")));
return MakeAccessor(isolate,
name,
&ScriptEvalFromScriptGetter,
&ScriptEvalFromScriptSetter,
attributes);
}
//
// Accessors::ScriptGetEvalFromScriptPosition
//
void Accessors::ScriptEvalFromScriptPositionGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<Object> object = Utils::OpenHandle(*info.This());
Handle<Script> script(
Script::cast(Handle<JSValue>::cast(object)->value()), isolate);
Handle<Object> result = isolate->factory()->undefined_value();
if (script->compilation_type() == Script::COMPILATION_TYPE_EVAL) {
Handle<Code> code(SharedFunctionInfo::cast(
script->eval_from_shared())->code());
result = Handle<Object>(
Smi::FromInt(code->SourcePosition(code->instruction_start() +
script->eval_from_instructions_offset()->value())),
isolate);
}
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::ScriptEvalFromScriptPositionSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptEvalFromScriptPositionInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("eval_from_script_position")));
return MakeAccessor(isolate,
name,
&ScriptEvalFromScriptPositionGetter,
&ScriptEvalFromScriptPositionSetter,
attributes);
}
//
// Accessors::ScriptGetEvalFromFunctionName
//
void Accessors::ScriptEvalFromFunctionNameGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<Object> object = Utils::OpenHandle(*info.This());
Handle<Script> script(
Script::cast(Handle<JSValue>::cast(object)->value()), isolate);
Handle<Object> result;
Handle<SharedFunctionInfo> shared(
SharedFunctionInfo::cast(script->eval_from_shared()));
// Find the name of the function calling eval.
if (!shared->name()->IsUndefined()) {
result = Handle<Object>(shared->name(), isolate);
} else {
result = Handle<Object>(shared->inferred_name(), isolate);
}
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::ScriptEvalFromFunctionNameSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::ScriptEvalFromFunctionNameInfo(
Isolate* isolate, PropertyAttributes attributes) {
Handle<String> name(isolate->factory()->InternalizeOneByteString(
STATIC_CHAR_VECTOR("eval_from_function_name")));
return MakeAccessor(isolate,
name,
&ScriptEvalFromFunctionNameGetter,
&ScriptEvalFromFunctionNameSetter,
attributes);
}
//
// Accessors::FunctionPrototype
//
static Handle<Object> GetFunctionPrototype(Isolate* isolate,
Handle<JSFunction> function) {
if (!function->has_prototype()) {
Handle<Object> proto = isolate->factory()->NewFunctionPrototype(function);
JSFunction::SetPrototype(function, proto);
}
return Handle<Object>(function->prototype(), isolate);
}
MUST_USE_RESULT static MaybeHandle<Object> SetFunctionPrototype(
Isolate* isolate, Handle<JSFunction> function, Handle<Object> value) {
Handle<Object> old_value;
bool is_observed = function->map()->is_observed();
if (is_observed) {
if (function->has_prototype())
old_value = handle(function->prototype(), isolate);
else
old_value = isolate->factory()->NewFunctionPrototype(function);
}
JSFunction::SetPrototype(function, value);
DCHECK(function->prototype() == *value);
if (is_observed && !old_value->SameValue(*value)) {
MaybeHandle<Object> result = JSObject::EnqueueChangeRecord(
function, "update", isolate->factory()->prototype_string(), old_value);
if (result.is_null()) return MaybeHandle<Object>();
}
return function;
}
MaybeHandle<Object> Accessors::FunctionSetPrototype(Handle<JSFunction> function,
Handle<Object> prototype) {
DCHECK(function->should_have_prototype());
Isolate* isolate = function->GetIsolate();
return SetFunctionPrototype(isolate, function, prototype);
}
void Accessors::FunctionPrototypeGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSFunction> function =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
Handle<Object> result = GetFunctionPrototype(isolate, function);
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::FunctionPrototypeSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<Object> value = Utils::OpenHandle(*val);
if (SetPropertyOnInstanceIfInherited(isolate, info, name, value)) {
return;
}
Handle<JSFunction> object =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
if (SetFunctionPrototype(isolate, object, value).is_null()) {
isolate->OptionalRescheduleException(false);
}
}
Handle<AccessorInfo> Accessors::FunctionPrototypeInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->prototype_string(),
&FunctionPrototypeGetter,
&FunctionPrototypeSetter,
attributes);
}
//
// Accessors::FunctionLength
//
void Accessors::FunctionLengthGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSFunction> function =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
int length = 0;
if (function->shared()->is_compiled()) {
length = function->shared()->length();
} else {
// If the function isn't compiled yet, the length is not computed
// correctly yet. Compile it now and return the right length.
if (Compiler::EnsureCompiled(function, KEEP_EXCEPTION)) {
length = function->shared()->length();
}
if (isolate->has_pending_exception()) {
isolate->OptionalRescheduleException(false);
}
}
Handle<Object> result(Smi::FromInt(length), isolate);
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::FunctionLengthSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
// Function length is non writable, non configurable.
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::FunctionLengthInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->length_string(),
&FunctionLengthGetter,
&FunctionLengthSetter,
attributes);
}
//
// Accessors::FunctionName
//
void Accessors::FunctionNameGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSFunction> function =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
Handle<Object> result(function->shared()->name(), isolate);
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::FunctionNameSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
// Function name is non writable, non configurable.
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::FunctionNameInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->name_string(),
&FunctionNameGetter,
&FunctionNameSetter,
attributes);
}
//
// Accessors::FunctionArguments
//
static Handle<Object> ArgumentsForInlinedFunction(
JavaScriptFrame* frame,
Handle<JSFunction> inlined_function,
int inlined_frame_index) {
Isolate* isolate = inlined_function->GetIsolate();
Factory* factory = isolate->factory();
SlotRefValueBuilder slot_refs(
frame,
inlined_frame_index,
inlined_function->shared()->formal_parameter_count());
int args_count = slot_refs.args_length();
Handle<JSObject> arguments =
factory->NewArgumentsObject(inlined_function, args_count);
Handle<FixedArray> array = factory->NewFixedArray(args_count);
slot_refs.Prepare(isolate);
for (int i = 0; i < args_count; ++i) {
Handle<Object> value = slot_refs.GetNext(isolate, 0);
array->set(i, *value);
}
slot_refs.Finish(isolate);
arguments->set_elements(*array);
// Return the freshly allocated arguments object.
return arguments;
}
static int FindFunctionInFrame(JavaScriptFrame* frame,
Handle<JSFunction> function) {
DisallowHeapAllocation no_allocation;
List<JSFunction*> functions(2);
frame->GetFunctions(&functions);
for (int i = functions.length() - 1; i >= 0; i--) {
if (functions[i] == *function) return i;
}
return -1;
}
Handle<Object> GetFunctionArguments(Isolate* isolate,
Handle<JSFunction> function) {
if (function->shared()->native()) return isolate->factory()->null_value();
// Find the top invocation of the function by traversing frames.
for (JavaScriptFrameIterator it(isolate); !it.done(); it.Advance()) {
JavaScriptFrame* frame = it.frame();
int function_index = FindFunctionInFrame(frame, function);
if (function_index < 0) continue;
if (function_index > 0) {
// The function in question was inlined. Inlined functions have the
// correct number of arguments and no allocated arguments object, so
// we can construct a fresh one by interpreting the function's
// deoptimization input data.
return ArgumentsForInlinedFunction(frame, function, function_index);
}
if (!frame->is_optimized()) {
// If there is an arguments variable in the stack, we return that.
Handle<ScopeInfo> scope_info(function->shared()->scope_info());
int index = scope_info->StackSlotIndex(
isolate->heap()->arguments_string());
if (index >= 0) {
Handle<Object> arguments(frame->GetExpression(index), isolate);
if (!arguments->IsArgumentsMarker()) return arguments;
}
}
// If there is no arguments variable in the stack or we have an
// optimized frame, we find the frame that holds the actual arguments
// passed to the function.
it.AdvanceToArgumentsFrame();
frame = it.frame();
// Get the number of arguments and construct an arguments object
// mirror for the right frame.
const int length = frame->ComputeParametersCount();
Handle<JSObject> arguments = isolate->factory()->NewArgumentsObject(
function, length);
Handle<FixedArray> array = isolate->factory()->NewFixedArray(length);
// Copy the parameters to the arguments object.
DCHECK(array->length() == length);
for (int i = 0; i < length; i++) array->set(i, frame->GetParameter(i));
arguments->set_elements(*array);
// Return the freshly allocated arguments object.
return arguments;
}
// No frame corresponding to the given function found. Return null.
return isolate->factory()->null_value();
}
Handle<Object> Accessors::FunctionGetArguments(Handle<JSFunction> function) {
return GetFunctionArguments(function->GetIsolate(), function);
}
void Accessors::FunctionArgumentsGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSFunction> function =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
Handle<Object> result = GetFunctionArguments(isolate, function);
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::FunctionArgumentsSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
// Function arguments is non writable, non configurable.
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::FunctionArgumentsInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->arguments_string(),
&FunctionArgumentsGetter,
&FunctionArgumentsSetter,
attributes);
}
//
// Accessors::FunctionCaller
//
static inline bool AllowAccessToFunction(Context* current_context,
JSFunction* function) {
return current_context->HasSameSecurityTokenAs(function->context());
}
class FrameFunctionIterator {
public:
FrameFunctionIterator(Isolate* isolate, const DisallowHeapAllocation& promise)
: isolate_(isolate),
frame_iterator_(isolate),
functions_(2),
index_(0) {
GetFunctions();
}
JSFunction* next() {
while (true) {
if (functions_.length() == 0) return NULL;
JSFunction* next_function = functions_[index_];
index_--;
if (index_ < 0) {
GetFunctions();
}
// Skip functions from other origins.
if (!AllowAccessToFunction(isolate_->context(), next_function)) continue;
return next_function;
}
}
// Iterate through functions until the first occurence of 'function'.
// Returns true if 'function' is found, and false if the iterator ends
// without finding it.
bool Find(JSFunction* function) {
JSFunction* next_function;
do {
next_function = next();
if (next_function == function) return true;
} while (next_function != NULL);
return false;
}
private:
void GetFunctions() {
functions_.Rewind(0);
if (frame_iterator_.done()) return;
JavaScriptFrame* frame = frame_iterator_.frame();
frame->GetFunctions(&functions_);
DCHECK(functions_.length() > 0);
frame_iterator_.Advance();
index_ = functions_.length() - 1;
}
Isolate* isolate_;
JavaScriptFrameIterator frame_iterator_;
List<JSFunction*> functions_;
int index_;
};
MaybeHandle<JSFunction> FindCaller(Isolate* isolate,
Handle<JSFunction> function) {
DisallowHeapAllocation no_allocation;
FrameFunctionIterator it(isolate, no_allocation);
if (function->shared()->native()) {
return MaybeHandle<JSFunction>();
}
// Find the function from the frames.
if (!it.Find(*function)) {
// No frame corresponding to the given function found. Return null.
return MaybeHandle<JSFunction>();
}
// Find previously called non-toplevel function.
JSFunction* caller;
do {
caller = it.next();
if (caller == NULL) return MaybeHandle<JSFunction>();
} while (caller->shared()->is_toplevel());
// If caller is a built-in function and caller's caller is also built-in,
// use that instead.
JSFunction* potential_caller = caller;
while (potential_caller != NULL && potential_caller->IsBuiltin()) {
caller = potential_caller;
potential_caller = it.next();
}
if (!caller->shared()->native() && potential_caller != NULL) {
caller = potential_caller;
}
// If caller is bound, return null. This is compatible with JSC, and
// allows us to make bound functions use the strict function map
// and its associated throwing caller and arguments.
if (caller->shared()->bound()) {
return MaybeHandle<JSFunction>();
}
// Censor if the caller is not a sloppy mode function.
// Change from ES5, which used to throw, see:
// https://bugs.ecmascript.org/show_bug.cgi?id=310
if (caller->shared()->strict_mode() == STRICT) {
return MaybeHandle<JSFunction>();
}
// Don't return caller from another security context.
if (!AllowAccessToFunction(isolate->context(), caller)) {
return MaybeHandle<JSFunction>();
}
return Handle<JSFunction>(caller);
}
void Accessors::FunctionCallerGetter(
v8::Local<v8::Name> name,
const v8::PropertyCallbackInfo<v8::Value>& info) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(info.GetIsolate());
HandleScope scope(isolate);
Handle<JSFunction> function =
Handle<JSFunction>::cast(Utils::OpenHandle(*info.Holder()));
Handle<Object> result;
MaybeHandle<JSFunction> maybe_caller;
maybe_caller = FindCaller(isolate, function);
Handle<JSFunction> caller;
if (maybe_caller.ToHandle(&caller)) {
result = caller;
} else {
result = isolate->factory()->null_value();
}
info.GetReturnValue().Set(Utils::ToLocal(result));
}
void Accessors::FunctionCallerSetter(
v8::Local<v8::Name> name,
v8::Local<v8::Value> val,
const v8::PropertyCallbackInfo<void>& info) {
// Function caller is non writable, non configurable.
UNREACHABLE();
}
Handle<AccessorInfo> Accessors::FunctionCallerInfo(
Isolate* isolate, PropertyAttributes attributes) {
return MakeAccessor(isolate,
isolate->factory()->caller_string(),
&FunctionCallerGetter,
&FunctionCallerSetter,
attributes);
}
//
// Accessors::MakeModuleExport
//
static void ModuleGetExport(
v8::Local<v8::String> property,
const v8::PropertyCallbackInfo<v8::Value>& info) {
JSModule* instance = JSModule::cast(*v8::Utils::OpenHandle(*info.Holder()));
Context* context = Context::cast(instance->context());
DCHECK(context->IsModuleContext());
int slot = info.Data()->Int32Value();
Object* value = context->get(slot);
Isolate* isolate = instance->GetIsolate();
if (value->IsTheHole()) {
Handle<String> name = v8::Utils::OpenHandle(*property);
Handle<Object> exception;
MaybeHandle<Object> maybe = isolate->factory()->NewReferenceError(
"not_defined", HandleVector(&name, 1));
if (!maybe.ToHandle(&exception)) {
isolate->OptionalRescheduleException(false);
return;
}
isolate->ScheduleThrow(*exception);
return;
}
info.GetReturnValue().Set(v8::Utils::ToLocal(Handle<Object>(value, isolate)));
}
static void ModuleSetExport(
v8::Local<v8::String> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& info) {
JSModule* instance = JSModule::cast(*v8::Utils::OpenHandle(*info.Holder()));
Context* context = Context::cast(instance->context());
DCHECK(context->IsModuleContext());
int slot = info.Data()->Int32Value();
Object* old_value = context->get(slot);
Isolate* isolate = context->GetIsolate();
if (old_value->IsTheHole()) {
Handle<String> name = v8::Utils::OpenHandle(*property);
Handle<Object> exception;
MaybeHandle<Object> maybe = isolate->factory()->NewReferenceError(
"not_defined", HandleVector(&name, 1));
if (!maybe.ToHandle(&exception)) {
isolate->OptionalRescheduleException(false);
return;
}
isolate->ScheduleThrow(*exception);
return;
}
context->set(slot, *v8::Utils::OpenHandle(*value));
}
Handle<AccessorInfo> Accessors::MakeModuleExport(
Handle<String> name,
int index,
PropertyAttributes attributes) {
Isolate* isolate = name->GetIsolate();
Factory* factory = isolate->factory();
Handle<ExecutableAccessorInfo> info = factory->NewExecutableAccessorInfo();
info->set_property_attributes(attributes);
info->set_all_can_read(true);
info->set_all_can_write(true);
info->set_name(*name);
info->set_data(Smi::FromInt(index));
Handle<Object> getter = v8::FromCData(isolate, &ModuleGetExport);
Handle<Object> setter = v8::FromCData(isolate, &ModuleSetExport);
info->set_getter(*getter);
if (!(attributes & ReadOnly)) info->set_setter(*setter);
return info;
}
} } // namespace v8::internal