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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_NODE_CACHE_H_
#define V8_COMPILER_NODE_CACHE_H_
#include "src/base/functional.h"
#include "src/base/macros.h"
#include "src/compiler/node.h"
namespace v8 {
namespace internal {
namespace compiler {
// A cache for nodes based on a key. Useful for implementing canonicalization of
// nodes such as constants, parameters, etc.
template <typename Key, typename Hash = base::hash<Key>,
typename Pred = std::equal_to<Key> >
class NodeCache FINAL {
public:
explicit NodeCache(size_t max = 256)
: entries_(nullptr), size_(0), max_(max) {}
// Search for node associated with {key} and return a pointer to a memory
// location in this cache that stores an entry for the key. If the location
// returned by this method contains a non-NULL node, the caller can use that
// node. Otherwise it is the responsibility of the caller to fill the entry
// with a new node.
// Note that a previous cache entry may be overwritten if the cache becomes
// too full or encounters too many hash collisions.
Node** Find(Zone* zone, Key key);
void GetCachedNodes(NodeVector* nodes);
private:
enum { kInitialSize = 16u, kLinearProbe = 5u };
struct Entry;
Entry* entries_; // lazily-allocated hash entries.
size_t size_;
size_t max_;
Hash hash_;
Pred pred_;
bool Resize(Zone* zone);
};
// Various default cache types.
typedef NodeCache<int64_t> Int64NodeCache;
typedef NodeCache<int32_t> Int32NodeCache;
typedef NodeCache<void*> PtrNodeCache;
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_NODE_CACHE_H_