blob: 76227a38983fdf5a2eb06387e480ea38595e49e9 [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ARM64_DELAYED_MASM_ARM64_H_
#define V8_ARM64_DELAYED_MASM_ARM64_H_
#include "src/lithium.h"
namespace v8 {
namespace internal {
class LCodeGen;
// This class delays the generation of some instructions. This way, we have a
// chance to merge two instructions in one (with load/store pair).
// Each instruction must either:
// - merge with the pending instruction and generate just one instruction.
// - emit the pending instruction and then generate the instruction (or set the
// pending instruction).
class DelayedMasm BASE_EMBEDDED {
public:
DelayedMasm(LCodeGen* owner,
MacroAssembler* masm,
const Register& scratch_register)
: cgen_(owner), masm_(masm), scratch_register_(scratch_register),
scratch_register_used_(false), pending_(kNone), saved_value_(0) {
#ifdef DEBUG
pending_register_ = no_reg;
pending_value_ = 0;
pending_pc_ = 0;
scratch_register_acquired_ = false;
#endif
}
~DelayedMasm() {
DCHECK(!scratch_register_acquired_);
DCHECK(!scratch_register_used_);
DCHECK(!pending());
}
inline void EndDelayedUse();
const Register& ScratchRegister() {
scratch_register_used_ = true;
return scratch_register_;
}
bool IsScratchRegister(const CPURegister& reg) {
return reg.Is(scratch_register_);
}
bool scratch_register_used() const { return scratch_register_used_; }
void reset_scratch_register_used() { scratch_register_used_ = false; }
// Acquire/Release scratch register for use outside this class.
void AcquireScratchRegister() {
EmitPending();
ResetSavedValue();
#ifdef DEBUG
DCHECK(!scratch_register_acquired_);
scratch_register_acquired_ = true;
#endif
}
void ReleaseScratchRegister() {
#ifdef DEBUG
DCHECK(scratch_register_acquired_);
scratch_register_acquired_ = false;
#endif
}
bool pending() { return pending_ != kNone; }
// Extra layer over the macro-assembler instructions (which emits the
// potential pending instruction).
inline void Mov(const Register& rd,
const Operand& operand,
DiscardMoveMode discard_mode = kDontDiscardForSameWReg);
inline void Fmov(FPRegister fd, FPRegister fn);
inline void Fmov(FPRegister fd, double imm);
inline void LoadObject(Register result, Handle<Object> object);
// Instructions which try to merge which the pending instructions.
void StackSlotMove(LOperand* src, LOperand* dst);
// StoreConstant can only be used if the scratch register is not acquired.
void StoreConstant(uint64_t value, const MemOperand& operand);
void Load(const CPURegister& rd, const MemOperand& operand);
void Store(const CPURegister& rd, const MemOperand& operand);
// Emit the potential pending instruction.
void EmitPending();
// Reset the pending state.
void ResetPending() {
pending_ = kNone;
#ifdef DEBUG
pending_register_ = no_reg;
MemOperand tmp;
pending_address_src_ = tmp;
pending_address_dst_ = tmp;
pending_value_ = 0;
pending_pc_ = 0;
#endif
}
void InitializeRootRegister() {
masm_->InitializeRootRegister();
}
private:
// Set the saved value and load the ScratchRegister with it.
void SetSavedValue(uint64_t saved_value) {
DCHECK(saved_value != 0);
if (saved_value_ != saved_value) {
masm_->Mov(ScratchRegister(), saved_value);
saved_value_ = saved_value;
}
}
// Reset the saved value (i.e. the value of ScratchRegister is no longer
// known).
void ResetSavedValue() {
saved_value_ = 0;
}
LCodeGen* cgen_;
MacroAssembler* masm_;
// Register used to store a constant.
Register scratch_register_;
bool scratch_register_used_;
// Sometimes we store or load two values in two contiguous stack slots.
// In this case, we try to use the ldp/stp instructions to reduce code size.
// To be able to do that, instead of generating directly the instructions,
// we register with the following fields that an instruction needs to be
// generated. Then with the next instruction, if the instruction is
// consistent with the pending one for stp/ldp we generate ldp/stp. Else,
// if they are not consistent, we generate the pending instruction and we
// register the new instruction (which becomes pending).
// Enumeration of instructions which can be pending.
enum Pending {
kNone,
kStoreConstant,
kLoad, kStore,
kStackSlotMove
};
// The pending instruction.
Pending pending_;
// For kLoad, kStore: register which must be loaded/stored.
CPURegister pending_register_;
// For kLoad, kStackSlotMove: address of the load.
MemOperand pending_address_src_;
// For kStoreConstant, kStore, kStackSlotMove: address of the store.
MemOperand pending_address_dst_;
// For kStoreConstant: value to be stored.
uint64_t pending_value_;
// Value held into the ScratchRegister if the saved_value_ is not 0.
// For 0, we use xzr.
uint64_t saved_value_;
#ifdef DEBUG
// Address where the pending instruction must be generated. It's only used to
// check that nothing else has been generated since we set the pending
// instruction.
int pending_pc_;
// If true, the scratch register has been acquired outside this class. The
// scratch register can no longer be used for constants.
bool scratch_register_acquired_;
#endif
};
} } // namespace v8::internal
#endif // V8_ARM64_DELAYED_MASM_ARM64_H_