blob: 1eb963e6faa405e12b25b3d6546ccbc46e3cee5c [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "src/compiler.h"
namespace v8 {
namespace internal {
class LInstruction;
class LPlatformChunk;
class LCodeGenBase BASE_EMBEDDED {
LCodeGenBase(LChunk* chunk,
MacroAssembler* assembler,
CompilationInfo* info);
virtual ~LCodeGenBase() {}
// Simple accessors.
MacroAssembler* masm() const { return masm_; }
CompilationInfo* info() const { return info_; }
Isolate* isolate() const { return info_->isolate(); }
Factory* factory() const { return isolate()->factory(); }
Heap* heap() const { return isolate()->heap(); }
Zone* zone() const { return zone_; }
LPlatformChunk* chunk() const { return chunk_; }
HGraph* graph() const;
void FPRINTF_CHECKING Comment(const char* format, ...);
bool GenerateBody();
virtual void GenerateBodyInstructionPre(LInstruction* instr) {}
virtual void GenerateBodyInstructionPost(LInstruction* instr) {}
virtual void EnsureSpaceForLazyDeopt(int space_needed) = 0;
virtual void RecordAndWritePosition(int position) = 0;
int GetNextEmittedBlock() const;
void RegisterWeakObjectsInOptimizedCode(Handle<Code> code);
// Check that an environment assigned via AssignEnvironment is actually being
// used. Redundant assignments keep things alive longer than necessary, and
// consequently lead to worse code, so it's important to minimize this.
void CheckEnvironmentUsage();
enum Status {
LPlatformChunk* const chunk_;
MacroAssembler* const masm_;
CompilationInfo* const info_;
Zone* zone_;
Status status_;
int current_block_;
int current_instruction_;
const ZoneList<LInstruction*>* instructions_;
int last_lazy_deopt_pc_;
bool is_unused() const { return status_ == UNUSED; }
bool is_generating() const { return status_ == GENERATING; }
bool is_done() const { return status_ == DONE; }
bool is_aborted() const { return status_ == ABORTED; }
void Abort(BailoutReason reason);
// Methods for code dependencies.
void AddDeprecationDependency(Handle<Map> map);
void AddStabilityDependency(Handle<Map> map);
} } // namespace v8::internal