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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Top include for all V8 .cc files.
#ifndef V8_V8_H_
#define V8_V8_H_
#if defined(GOOGLE3)
// Google3 special flag handling.
#if defined(DEBUG) && defined(NDEBUG)
// V8 only uses DEBUG and whenever it is set we are building a debug
// version of V8. We do not use NDEBUG and simply undef it here for
// consistency.
#undef NDEBUG
#endif // defined(GOOGLE3)
// V8 only uses DEBUG, but included external files
// may use NDEBUG - make sure they are consistent.
#if defined(DEBUG) && defined(NDEBUG)
#error both DEBUG and NDEBUG are set
// Basic includes
#include "include/v8.h"
#include "include/v8-platform.h"
#include "src/v8checks.h"
#include "src/allocation.h"
#include "src/assert-scope.h"
#include "src/utils.h"
#include "src/flags.h"
#include "src/globals.h"
// Objects & heap
#include "src/objects-inl.h"
#include "src/spaces-inl.h"
#include "src/heap-inl.h"
#include "src/incremental-marking-inl.h"
#include "src/mark-compact-inl.h"
#include "src/log-inl.h"
#include "src/handles-inl.h"
#include "src/types-inl.h"
#include "src/zone-inl.h"
namespace v8 {
namespace internal {
class Deserializer;
class V8 : public AllStatic {
// Global actions.
// If Initialize is called with des == NULL, the initial state is
// created from scratch. If a non-null Deserializer is given, the
// initial state is created by reading the deserialized data into an
// empty heap.
static bool Initialize(Deserializer* des);
static void TearDown();
// Report process out of memory. Implementation found in
static void FatalProcessOutOfMemory(const char* location,
bool take_snapshot = false);
// Allows an entropy source to be provided for use in random number
// generation.
static void SetEntropySource(EntropySource source);
// Support for return-address rewriting profilers.
static void SetReturnAddressLocationResolver(
ReturnAddressLocationResolver resolver);
// Support for entry hooking JITed code.
static void SetFunctionEntryHook(FunctionEntryHook entry_hook);
static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
return array_buffer_allocator_;
static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) {
CHECK_EQ(NULL, array_buffer_allocator_);
array_buffer_allocator_ = allocator;
static void InitializePlatform(v8::Platform* platform);
static void ShutdownPlatform();
static v8::Platform* GetCurrentPlatform();
static void InitializeOncePerProcessImpl();
static void InitializeOncePerProcess();
// Allocator for external array buffers.
static v8::ArrayBuffer::Allocator* array_buffer_allocator_;
// v8::Platform to use.
static v8::Platform* platform_;
// JavaScript defines two kinds of 'nil'.
enum NilValue { kNullValue, kUndefinedValue };
} } // namespace v8::internal
#endif // V8_V8_H_