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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include "allocation.h"
#include "ast.h"
#include "zone.h"
namespace v8 {
namespace internal {
class ScriptDataImpl;
class HydrogenCodeStub;
// ParseRestriction is used to restrict the set of valid statements in a
// unit of compilation. Restriction violations cause a syntax error.
enum ParseRestriction {
NO_PARSE_RESTRICTION, // All expressions are allowed.
ONLY_SINGLE_FUNCTION_LITERAL // Only a single FunctionLiteral expression.
};
struct OffsetRange {
OffsetRange(int from, int to) : from(from), to(to) {}
int from;
int to;
};
// CompilationInfo encapsulates some information known at compile time. It
// is constructed based on the resources available at compile-time.
class CompilationInfo {
public:
CompilationInfo(Handle<JSFunction> closure, Zone* zone);
virtual ~CompilationInfo();
Isolate* isolate() const {
return isolate_;
}
Zone* zone() { return zone_; }
bool is_osr() const { return !osr_ast_id_.IsNone(); }
bool is_lazy() const { return IsLazy::decode(flags_); }
bool is_eval() const { return IsEval::decode(flags_); }
bool is_global() const { return IsGlobal::decode(flags_); }
bool is_classic_mode() const { return language_mode() == CLASSIC_MODE; }
bool is_extended_mode() const { return language_mode() == EXTENDED_MODE; }
LanguageMode language_mode() const {
return LanguageModeField::decode(flags_);
}
bool is_in_loop() const { return IsInLoop::decode(flags_); }
FunctionLiteral* function() const { return function_; }
Scope* scope() const { return scope_; }
Scope* global_scope() const { return global_scope_; }
Handle<Code> code() const { return code_; }
Handle<JSFunction> closure() const { return closure_; }
Handle<SharedFunctionInfo> shared_info() const { return shared_info_; }
Handle<Script> script() const { return script_; }
HydrogenCodeStub* code_stub() const {return code_stub_; }
v8::Extension* extension() const { return extension_; }
ScriptDataImpl* pre_parse_data() const { return pre_parse_data_; }
Handle<Context> context() const { return context_; }
BailoutId osr_ast_id() const { return osr_ast_id_; }
uint32_t osr_pc_offset() const { return osr_pc_offset_; }
int opt_count() const { return opt_count_; }
int num_parameters() const;
int num_heap_slots() const;
Code::Flags flags() const;
void MarkAsEval() {
ASSERT(!is_lazy());
flags_ |= IsEval::encode(true);
}
void MarkAsGlobal() {
ASSERT(!is_lazy());
flags_ |= IsGlobal::encode(true);
}
void set_parameter_count(int parameter_count) {
ASSERT(IsStub());
parameter_count_ = parameter_count;
}
void SetLanguageMode(LanguageMode language_mode) {
ASSERT(this->language_mode() == CLASSIC_MODE ||
this->language_mode() == language_mode ||
language_mode == EXTENDED_MODE);
flags_ = LanguageModeField::update(flags_, language_mode);
}
void MarkAsInLoop() {
ASSERT(is_lazy());
flags_ |= IsInLoop::encode(true);
}
void MarkAsNative() {
flags_ |= IsNative::encode(true);
}
bool is_native() const {
return IsNative::decode(flags_);
}
bool is_calling() const {
return is_deferred_calling() || is_non_deferred_calling();
}
void MarkAsDeferredCalling() {
flags_ |= IsDeferredCalling::encode(true);
}
bool is_deferred_calling() const {
return IsDeferredCalling::decode(flags_);
}
void MarkAsNonDeferredCalling() {
flags_ |= IsNonDeferredCalling::encode(true);
}
bool is_non_deferred_calling() const {
return IsNonDeferredCalling::decode(flags_);
}
void MarkAsSavesCallerDoubles() {
flags_ |= SavesCallerDoubles::encode(true);
}
bool saves_caller_doubles() const {
return SavesCallerDoubles::decode(flags_);
}
void MarkAsRequiresFrame() {
flags_ |= RequiresFrame::encode(true);
}
bool requires_frame() const {
return RequiresFrame::decode(flags_);
}
void SetParseRestriction(ParseRestriction restriction) {
flags_ = ParseRestricitonField::update(flags_, restriction);
}
ParseRestriction parse_restriction() const {
return ParseRestricitonField::decode(flags_);
}
void SetFunction(FunctionLiteral* literal) {
ASSERT(function_ == NULL);
function_ = literal;
}
void SetScope(Scope* scope) {
ASSERT(scope_ == NULL);
scope_ = scope;
}
void SetGlobalScope(Scope* global_scope) {
ASSERT(global_scope_ == NULL);
global_scope_ = global_scope;
}
void SetCode(Handle<Code> code) { code_ = code; }
void SetExtension(v8::Extension* extension) {
ASSERT(!is_lazy());
extension_ = extension;
}
void SetPreParseData(ScriptDataImpl* pre_parse_data) {
ASSERT(!is_lazy());
pre_parse_data_ = pre_parse_data;
}
void SetContext(Handle<Context> context) {
context_ = context;
}
void MarkCompilingForDebugging(Handle<Code> current_code) {
ASSERT(mode_ != OPTIMIZE);
ASSERT(current_code->kind() == Code::FUNCTION);
flags_ |= IsCompilingForDebugging::encode(true);
if (current_code->is_compiled_optimizable()) {
EnableDeoptimizationSupport();
} else {
mode_ = CompilationInfo::NONOPT;
}
}
bool IsCompilingForDebugging() {
return IsCompilingForDebugging::decode(flags_);
}
bool ShouldTrapOnDeopt() const {
return (FLAG_trap_on_deopt && IsOptimizing()) ||
(FLAG_trap_on_stub_deopt && IsStub());
}
bool has_global_object() const {
return !closure().is_null() &&
(closure()->context()->global_object() != NULL);
}
GlobalObject* global_object() const {
return has_global_object() ? closure()->context()->global_object() : NULL;
}
// Accessors for the different compilation modes.
bool IsOptimizing() const { return mode_ == OPTIMIZE; }
bool IsOptimizable() const { return mode_ == BASE; }
bool IsStub() const { return mode_ == STUB; }
void SetOptimizing(BailoutId osr_ast_id) {
SetMode(OPTIMIZE);
osr_ast_id_ = osr_ast_id;
}
void DisableOptimization();
// Deoptimization support.
bool HasDeoptimizationSupport() const {
return SupportsDeoptimization::decode(flags_);
}
void EnableDeoptimizationSupport() {
ASSERT(IsOptimizable());
flags_ |= SupportsDeoptimization::encode(true);
}
// Determines whether or not to insert a self-optimization header.
bool ShouldSelfOptimize();
// Reset code to the unoptimized version when optimization is aborted.
void AbortOptimization() {
SetCode(handle(shared_info()->code()));
}
void set_deferred_handles(DeferredHandles* deferred_handles) {
ASSERT(deferred_handles_ == NULL);
deferred_handles_ = deferred_handles;
}
ZoneList<Handle<HeapObject> >* dependencies(
DependentCode::DependencyGroup group) {
if (dependencies_[group] == NULL) {
dependencies_[group] = new(zone_) ZoneList<Handle<HeapObject> >(2, zone_);
}
return dependencies_[group];
}
void CommitDependencies(Handle<Code> code);
void RollbackDependencies();
void SaveHandles() {
SaveHandle(&closure_);
SaveHandle(&shared_info_);
SaveHandle(&context_);
SaveHandle(&script_);
}
BailoutReason bailout_reason() const { return bailout_reason_; }
void set_bailout_reason(BailoutReason reason) { bailout_reason_ = reason; }
int prologue_offset() const {
ASSERT_NE(Code::kPrologueOffsetNotSet, prologue_offset_);
return prologue_offset_;
}
void set_prologue_offset(int prologue_offset) {
ASSERT_EQ(Code::kPrologueOffsetNotSet, prologue_offset_);
prologue_offset_ = prologue_offset;
}
// Adds offset range [from, to) where fp register does not point
// to the current frame base. Used in CPU profiler to detect stack
// samples where top frame is not set up.
inline void AddNoFrameRange(int from, int to) {
if (no_frame_ranges_) no_frame_ranges_->Add(OffsetRange(from, to));
}
List<OffsetRange>* ReleaseNoFrameRanges() {
List<OffsetRange>* result = no_frame_ranges_;
no_frame_ranges_ = NULL;
return result;
}
Handle<Foreign> object_wrapper() {
if (object_wrapper_.is_null()) {
object_wrapper_ =
isolate()->factory()->NewForeign(reinterpret_cast<Address>(this));
}
return object_wrapper_;
}
void AbortDueToDependencyChange() {
ASSERT(!OptimizingCompilerThread::IsOptimizerThread(isolate()));
abort_due_to_dependency_ = true;
}
bool HasAbortedDueToDependencyChange() {
ASSERT(!OptimizingCompilerThread::IsOptimizerThread(isolate()));
return abort_due_to_dependency_;
}
void set_osr_pc_offset(uint32_t pc_offset) {
osr_pc_offset_ = pc_offset;
}
bool HasSameOsrEntry(Handle<JSFunction> function, uint32_t pc_offset) {
return osr_pc_offset_ == pc_offset && function.is_identical_to(closure_);
}
protected:
CompilationInfo(Handle<Script> script,
Zone* zone);
CompilationInfo(Handle<SharedFunctionInfo> shared_info,
Zone* zone);
CompilationInfo(HydrogenCodeStub* stub,
Isolate* isolate,
Zone* zone);
private:
Isolate* isolate_;
// Compilation mode.
// BASE is generated by the full codegen, optionally prepared for bailouts.
// OPTIMIZE is optimized code generated by the Hydrogen-based backend.
// NONOPT is generated by the full codegen and is not prepared for
// recompilation/bailouts. These functions are never recompiled.
enum Mode {
BASE,
OPTIMIZE,
NONOPT,
STUB
};
void Initialize(Isolate* isolate, Mode mode, Zone* zone);
void SetMode(Mode mode) {
ASSERT(isolate()->use_crankshaft());
mode_ = mode;
}
// Flags using template class BitField<type, start, length>. All are
// false by default.
//
// Compilation is either eager or lazy.
class IsLazy: public BitField<bool, 0, 1> {};
// Flags that can be set for eager compilation.
class IsEval: public BitField<bool, 1, 1> {};
class IsGlobal: public BitField<bool, 2, 1> {};
// Flags that can be set for lazy compilation.
class IsInLoop: public BitField<bool, 3, 1> {};
// Strict mode - used in eager compilation.
class LanguageModeField: public BitField<LanguageMode, 4, 2> {};
// Is this a function from our natives.
class IsNative: public BitField<bool, 6, 1> {};
// Is this code being compiled with support for deoptimization..
class SupportsDeoptimization: public BitField<bool, 7, 1> {};
// If compiling for debugging produce just full code matching the
// initial mode setting.
class IsCompilingForDebugging: public BitField<bool, 8, 1> {};
// If the compiled code contains calls that require building a frame
class IsCalling: public BitField<bool, 9, 1> {};
// If the compiled code contains calls that require building a frame
class IsDeferredCalling: public BitField<bool, 10, 1> {};
// If the compiled code contains calls that require building a frame
class IsNonDeferredCalling: public BitField<bool, 11, 1> {};
// If the compiled code saves double caller registers that it clobbers.
class SavesCallerDoubles: public BitField<bool, 12, 1> {};
// If the set of valid statements is restricted.
class ParseRestricitonField: public BitField<ParseRestriction, 13, 1> {};
// If the function requires a frame (for unspecified reasons)
class RequiresFrame: public BitField<bool, 14, 1> {};
unsigned flags_;
// Fields filled in by the compilation pipeline.
// AST filled in by the parser.
FunctionLiteral* function_;
// The scope of the function literal as a convenience. Set to indicate
// that scopes have been analyzed.
Scope* scope_;
// The global scope provided as a convenience.
Scope* global_scope_;
// For compiled stubs, the stub object
HydrogenCodeStub* code_stub_;
// The compiled code.
Handle<Code> code_;
// Possible initial inputs to the compilation process.
Handle<JSFunction> closure_;
Handle<SharedFunctionInfo> shared_info_;
Handle<Script> script_;
// Fields possibly needed for eager compilation, NULL by default.
v8::Extension* extension_;
ScriptDataImpl* pre_parse_data_;
// The context of the caller for eval code, and the global context for a
// global script. Will be a null handle otherwise.
Handle<Context> context_;
// Compilation mode flag and whether deoptimization is allowed.
Mode mode_;
BailoutId osr_ast_id_;
// The pc_offset corresponding to osr_ast_id_ in unoptimized code.
// We can look this up in the back edge table, but cache it for quick access.
uint32_t osr_pc_offset_;
// Flag whether compilation needs to be aborted due to dependency change.
bool abort_due_to_dependency_;
// The zone from which the compilation pipeline working on this
// CompilationInfo allocates.
Zone* zone_;
DeferredHandles* deferred_handles_;
ZoneList<Handle<HeapObject> >* dependencies_[DependentCode::kGroupCount];
template<typename T>
void SaveHandle(Handle<T> *object) {
if (!object->is_null()) {
Handle<T> handle(*(*object));
*object = handle;
}
}
BailoutReason bailout_reason_;
int prologue_offset_;
List<OffsetRange>* no_frame_ranges_;
// A copy of shared_info()->opt_count() to avoid handle deref
// during graph optimization.
int opt_count_;
// Number of parameters used for compilation of stubs that require arguments.
int parameter_count_;
Handle<Foreign> object_wrapper_;
DISALLOW_COPY_AND_ASSIGN(CompilationInfo);
};
// Exactly like a CompilationInfo, except also creates and enters a
// Zone on construction and deallocates it on exit.
class CompilationInfoWithZone: public CompilationInfo {
public:
explicit CompilationInfoWithZone(Handle<Script> script)
: CompilationInfo(script, &zone_),
zone_(script->GetIsolate()) {}
explicit CompilationInfoWithZone(Handle<SharedFunctionInfo> shared_info)
: CompilationInfo(shared_info, &zone_),
zone_(shared_info->GetIsolate()) {}
explicit CompilationInfoWithZone(Handle<JSFunction> closure)
: CompilationInfo(closure, &zone_),
zone_(closure->GetIsolate()) {}
CompilationInfoWithZone(HydrogenCodeStub* stub, Isolate* isolate)
: CompilationInfo(stub, isolate, &zone_),
zone_(isolate) {}
// Virtual destructor because a CompilationInfoWithZone has to exit the
// zone scope and get rid of dependent maps even when the destructor is
// called when cast as a CompilationInfo.
virtual ~CompilationInfoWithZone() {
RollbackDependencies();
}
private:
Zone zone_;
};
// A wrapper around a CompilationInfo that detaches the Handles from
// the underlying DeferredHandleScope and stores them in info_ on
// destruction.
class CompilationHandleScope BASE_EMBEDDED {
public:
explicit CompilationHandleScope(CompilationInfo* info)
: deferred_(info->isolate()), info_(info) {}
~CompilationHandleScope() {
info_->set_deferred_handles(deferred_.Detach());
}
private:
DeferredHandleScope deferred_;
CompilationInfo* info_;
};
class HGraph;
class HOptimizedGraphBuilder;
class LChunk;
// A helper class that calls the three compilation phases in
// Crankshaft and keeps track of its state. The three phases
// CreateGraph, OptimizeGraph and GenerateAndInstallCode can either
// fail, bail-out to the full code generator or succeed. Apart from
// their return value, the status of the phase last run can be checked
// using last_status().
class RecompileJob: public ZoneObject {
public:
explicit RecompileJob(CompilationInfo* info)
: info_(info),
graph_builder_(NULL),
graph_(NULL),
chunk_(NULL),
last_status_(FAILED),
awaiting_install_(false) { }
enum Status {
FAILED, BAILED_OUT, SUCCEEDED
};
MUST_USE_RESULT Status CreateGraph();
MUST_USE_RESULT Status OptimizeGraph();
MUST_USE_RESULT Status GenerateAndInstallCode();
Status last_status() const { return last_status_; }
CompilationInfo* info() const { return info_; }
Isolate* isolate() const { return info()->isolate(); }
MUST_USE_RESULT Status AbortOptimization() {
info_->AbortOptimization();
info_->shared_info()->DisableOptimization(info_->bailout_reason());
return SetLastStatus(BAILED_OUT);
}
void WaitForInstall() {
ASSERT(info_->is_osr());
awaiting_install_ = true;
}
bool IsWaitingForInstall() { return awaiting_install_; }
private:
CompilationInfo* info_;
HOptimizedGraphBuilder* graph_builder_;
HGraph* graph_;
LChunk* chunk_;
TimeDelta time_taken_to_create_graph_;
TimeDelta time_taken_to_optimize_;
TimeDelta time_taken_to_codegen_;
Status last_status_;
bool awaiting_install_;
MUST_USE_RESULT Status SetLastStatus(Status status) {
last_status_ = status;
return last_status_;
}
void RecordOptimizationStats();
struct Timer {
Timer(RecompileJob* job, TimeDelta* location)
: job_(job), location_(location) {
ASSERT(location_ != NULL);
timer_.Start();
}
~Timer() {
*location_ += timer_.Elapsed();
}
RecompileJob* job_;
ElapsedTimer timer_;
TimeDelta* location_;
};
};
// The V8 compiler
//
// General strategy: Source code is translated into an anonymous function w/o
// parameters which then can be executed. If the source code contains other
// functions, they will be compiled and allocated as part of the compilation
// of the source code.
// Please note this interface returns shared function infos. This means you
// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
// real function with a context.
class Compiler : public AllStatic {
public:
// Call count before primitive functions trigger their own optimization.
static const int kCallsUntilPrimitiveOpt = 200;
// All routines return a SharedFunctionInfo.
// If an error occurs an exception is raised and the return handle
// contains NULL.
// Compile a String source within a context.
static Handle<SharedFunctionInfo> Compile(Handle<String> source,
Handle<Object> script_name,
int line_offset,
int column_offset,
bool is_shared_cross_origin,
Handle<Context> context,
v8::Extension* extension,
ScriptDataImpl* pre_data,
Handle<Object> script_data,
NativesFlag is_natives_code);
// Compile a String source within a context for Eval.
static Handle<SharedFunctionInfo> CompileEval(Handle<String> source,
Handle<Context> context,
bool is_global,
LanguageMode language_mode,
ParseRestriction restriction,
int scope_position);
// Compile from function info (used for lazy compilation). Returns true on
// success and false if the compilation resulted in a stack overflow.
static bool CompileLazy(CompilationInfo* info);
static bool RecompileConcurrent(Handle<JSFunction> function,
uint32_t osr_pc_offset = 0);
// Compile a shared function info object (the function is possibly lazily
// compiled).
static Handle<SharedFunctionInfo> BuildFunctionInfo(FunctionLiteral* node,
Handle<Script> script);
// Set the function info for a newly compiled function.
static void SetFunctionInfo(Handle<SharedFunctionInfo> function_info,
FunctionLiteral* lit,
bool is_toplevel,
Handle<Script> script);
static Handle<Code> InstallOptimizedCode(RecompileJob* job);
#ifdef ENABLE_DEBUGGER_SUPPORT
static bool MakeCodeForLiveEdit(CompilationInfo* info);
#endif
static void RecordFunctionCompilation(Logger::LogEventsAndTags tag,
CompilationInfo* info,
Handle<SharedFunctionInfo> shared);
};
class CompilationPhase BASE_EMBEDDED {
public:
CompilationPhase(const char* name, CompilationInfo* info);
~CompilationPhase();
protected:
bool ShouldProduceTraceOutput() const;
const char* name() const { return name_; }
CompilationInfo* info() const { return info_; }
Isolate* isolate() const { return info()->isolate(); }
Zone* zone() { return &zone_; }
private:
const char* name_;
CompilationInfo* info_;
Zone zone_;
unsigned info_zone_start_allocation_size_;
ElapsedTimer timer_;
DISALLOW_COPY_AND_ASSIGN(CompilationPhase);
};
} } // namespace v8::internal
#endif // V8_COMPILER_H_