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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERFACE_H_
#define V8_INTERFACE_H_
#include "src/zone-inl.h" // For operator new.
namespace v8 {
namespace internal {
// This class implements the following abstract grammar of interfaces
// (i.e. module types):
// interface ::= UNDETERMINED | VALUE | CONST | MODULE(exports)
// exports ::= {name : interface, ...}
// A frozen type is one that is fully determined. Unification does not
// allow to turn non-const values into const, or adding additional exports to
// frozen interfaces. Otherwise, unifying modules merges their exports.
// Undetermined types are unification variables that can be unified freely.
// There is a natural subsort lattice that reflects the increase of knowledge:
//
// undetermined
// // | \\ .
// value (frozen) module
// // \\ / \ //
// const fr.value fr.module
// \\ /
// fr.const
//
// where the bold lines are the only transitions allowed.
class Interface : public ZoneObject {
public:
// ---------------------------------------------------------------------------
// Factory methods.
static Interface* NewUnknown(Zone* zone) {
return new(zone) Interface(NONE);
}
static Interface* NewValue() {
static Interface value_interface(VALUE + FROZEN); // Cached.
return &value_interface;
}
static Interface* NewConst() {
static Interface value_interface(VALUE + CONST + FROZEN); // Cached.
return &value_interface;
}
static Interface* NewModule(Zone* zone) {
return new(zone) Interface(MODULE);
}
// ---------------------------------------------------------------------------
// Mutators.
// Add a name to the list of exports. If it already exists, unify with
// interface, otherwise insert unless this is closed.
void Add(Handle<String> name, Interface* interface, Zone* zone, bool* ok) {
DoAdd(name.location(), name->Hash(), interface, zone, ok);
}
// Unify with another interface. If successful, both interface objects will
// represent the same type, and changes to one are reflected in the other.
void Unify(Interface* that, Zone* zone, bool* ok);
// Determine this interface to be a value interface.
void MakeValue(bool* ok) {
*ok = !IsModule();
if (*ok) Chase()->flags_ |= VALUE;
}
// Determine this interface to be an immutable interface.
void MakeConst(bool* ok) {
*ok = !IsModule() && (IsConst() || !IsFrozen());
if (*ok) Chase()->flags_ |= VALUE + CONST;
}
// Determine this interface to be a module interface.
void MakeModule(bool* ok) {
*ok = !IsValue();
if (*ok) Chase()->flags_ |= MODULE;
}
// Do not allow any further refinements, directly or through unification.
void Freeze(bool* ok) {
*ok = IsValue() || IsModule();
if (*ok) Chase()->flags_ |= FROZEN;
}
// Assign an index.
void Allocate(int index) {
ASSERT(IsModule() && IsFrozen() && Chase()->index_ == -1);
Chase()->index_ = index;
}
// ---------------------------------------------------------------------------
// Accessors.
// Check whether this is still a fully undetermined type.
bool IsUnknown() { return Chase()->flags_ == NONE; }
// Check whether this is a value type.
bool IsValue() { return Chase()->flags_ & VALUE; }
// Check whether this is a constant type.
bool IsConst() { return Chase()->flags_ & CONST; }
// Check whether this is a module type.
bool IsModule() { return Chase()->flags_ & MODULE; }
// Check whether this is closed (i.e. fully determined).
bool IsFrozen() { return Chase()->flags_ & FROZEN; }
bool IsUnified(Interface* that) {
return Chase() == that->Chase()
|| (this->IsValue() == that->IsValue() &&
this->IsConst() == that->IsConst());
}
int Length() {
ASSERT(IsModule() && IsFrozen());
ZoneHashMap* exports = Chase()->exports_;
return exports ? exports->occupancy() : 0;
}
// The context slot in the hosting global context pointing to this module.
int Index() {
ASSERT(IsModule() && IsFrozen());
return Chase()->index_;
}
// Look up an exported name. Returns NULL if not (yet) defined.
Interface* Lookup(Handle<String> name, Zone* zone);
// ---------------------------------------------------------------------------
// Iterators.
// Use like:
// for (auto it = interface->iterator(); !it.done(); it.Advance()) {
// ... it.name() ... it.interface() ...
// }
class Iterator {
public:
bool done() const { return entry_ == NULL; }
Handle<String> name() const {
ASSERT(!done());
return Handle<String>(*static_cast<String**>(entry_->key));
}
Interface* interface() const {
ASSERT(!done());
return static_cast<Interface*>(entry_->value);
}
void Advance() { entry_ = exports_->Next(entry_); }
private:
friend class Interface;
explicit Iterator(const ZoneHashMap* exports)
: exports_(exports), entry_(exports ? exports->Start() : NULL) {}
const ZoneHashMap* exports_;
ZoneHashMap::Entry* entry_;
};
Iterator iterator() const { return Iterator(this->exports_); }
// ---------------------------------------------------------------------------
// Debugging.
#ifdef DEBUG
void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
#endif
// ---------------------------------------------------------------------------
// Implementation.
private:
enum Flags { // All flags are monotonic
NONE = 0,
VALUE = 1, // This type describes a value
CONST = 2, // This type describes a constant
MODULE = 4, // This type describes a module
FROZEN = 8 // This type is fully determined
};
int flags_;
Interface* forward_; // Unification link
ZoneHashMap* exports_; // Module exports and their types (allocated lazily)
int index_;
explicit Interface(int flags)
: flags_(flags),
forward_(NULL),
exports_(NULL),
index_(-1) {
#ifdef DEBUG
if (FLAG_print_interface_details)
PrintF("# Creating %p\n", static_cast<void*>(this));
#endif
}
Interface* Chase() {
Interface* result = this;
while (result->forward_ != NULL) result = result->forward_;
if (result != this) forward_ = result; // On-the-fly path compression.
return result;
}
void DoAdd(void* name, uint32_t hash, Interface* interface, Zone* zone,
bool* ok);
void DoUnify(Interface* that, bool* ok, Zone* zone);
};
} } // namespace v8::internal
#endif // V8_INTERFACE_H_