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// Copyright 2014 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_AST_VALUE_FACTORY_H_
#define V8_AST_VALUE_FACTORY_H_
#include "src/api.h"
#include "src/hashmap.h"
#include "src/utils.h"
// AstString, AstValue and AstValueFactory are for storing strings and values
// independent of the V8 heap and internalizing them later. During parsing,
// AstStrings and AstValues are created and stored outside the heap, in
// AstValueFactory. After parsing, the strings and values are internalized
// (moved into the V8 heap).
namespace v8 {
namespace internal {
class AstString {
public:
AstString(bool i, Vector<const byte> lb, int h)
: is_one_byte_(i),
literal_bytes_(lb),
hash_(h) {}
AstString()
: is_one_byte_(true),
hash_(0) {}
bool AsArrayIndex(uint32_t* index) const;
// The string is not null-terminated, use length() to find out the length.
const unsigned char* raw_data() const { return literal_bytes_.start(); }
int length() const {
if (is_one_byte_)
return literal_bytes_.length();
return literal_bytes_.length() / 2;
}
bool is_one_byte() const { return is_one_byte_; }
bool IsEmpty() const { return literal_bytes_.length() == 0; }
bool IsOneByteEqualTo(const char* data) const;
uint16_t FirstCharacter() const {
if (is_one_byte_)
return literal_bytes_[0];
const uint16_t* c =
reinterpret_cast<const uint16_t*>(literal_bytes_.start());
return *c;
}
// Puts the string into the V8 heap.
void Internalize(Isolate* isolate);
// This function can be called after internalizing.
V8_INLINE Handle<String> string() const {
ASSERT(!string_.is_null());
return string_;
}
// For storing AstStrings in a hash map.
int hash() const { return hash_; }
static bool Compare(void* a, void* b);
private:
friend class AstValueFactory;
bool is_one_byte_;
// Weak. Points to memory owned by AstValueFactory.
Vector<const byte> literal_bytes_;
int hash_;
// This is null until the string is internalized.
Handle<String> string_;
};
// AstValue is either a string, a number, a string array, a boolean, or a
// special value (null, undefined, the hole).
class AstValue : public ZoneObject {
public:
bool IsString() const {
return type_ == STRING;
}
bool IsNumber() const {
return type_ == NUMBER || type_ == SMI;
}
const AstString* AsString() const {
if (type_ == STRING)
return string_;
UNREACHABLE();
return 0;
}
double AsNumber() const {
if (type_ == NUMBER)
return number_;
if (type_ == SMI)
return smi_;
UNREACHABLE();
return 0;
}
bool EqualsString(const AstString* string) const {
return type_ == STRING && string_ == string;
}
bool IsPropertyName() const;
bool BooleanValue() const;
void Internalize(Isolate* isolate);
// Can be called after Internalize has been called.
V8_INLINE Handle<Object> value() const {
if (type_ == STRING) {
return string_->string();
}
ASSERT(!value_.is_null());
return value_;
}
private:
friend class AstValueFactory;
enum Type {
STRING,
SYMBOL,
NUMBER,
SMI,
BOOLEAN,
STRING_ARRAY,
NULL_TYPE,
UNDEFINED,
THE_HOLE
};
explicit AstValue(const AstString* s) : type_(STRING) { string_ = s; }
explicit AstValue(const char* name) : type_(SYMBOL) { symbol_name_ = name; }
explicit AstValue(double n) : type_(NUMBER) { number_ = n; }
AstValue(Type t, int i) : type_(t) {
ASSERT(type_ == SMI);
smi_ = i;
}
explicit AstValue(bool b) : type_(BOOLEAN) { bool_ = b; }
explicit AstValue(ZoneList<const AstString*>* s) : type_(STRING_ARRAY) {
strings_ = s;
}
explicit AstValue(Type t) : type_(t) {
ASSERT(t == NULL_TYPE || t == UNDEFINED || t == THE_HOLE);
}
Type type_;
// Uninternalized value.
union {
const AstString* string_;
double number_;
int smi_;
bool bool_;
ZoneList<const AstString*>* strings_;
const char* symbol_name_;
};
// Internalized value (empty before internalized).
Handle<Object> value_;
};
// For generating string constants.
#define STRING_CONSTANTS(F) \
F(anonymous_function, "(anonymous function)") \
F(arguments, "arguments") \
F(done, "done") \
F(dot_for, ".for") \
F(dot_generator, ".generator") \
F(dot_generator_object, ".generator_object") \
F(dot_iterable, ".iterable") \
F(dot_iterator, ".iterator") \
F(dot_module, ".module") \
F(dot_result, ".result") \
F(empty, "") \
F(eval, "eval") \
F(initialize_const_global, "initializeConstGlobal") \
F(initialize_var_global, "initializeVarGlobal") \
F(make_reference_error, "MakeReferenceError") \
F(make_syntax_error, "MakeSyntaxError") \
F(make_type_error, "MakeTypeError") \
F(module, "module") \
F(native, "native") \
F(next, "next") \
F(proto, "__proto__") \
F(prototype, "prototype") \
F(this, "this") \
F(use_strict, "use strict") \
F(value, "value")
class AstValueFactory {
public:
explicit AstValueFactory(Zone* zone)
: literal_chars_(0),
string_table_keys_(0),
string_table_(AstString::Compare),
zone_(zone),
isolate_(NULL) {
#define F(name, str) { \
const char* data = str; \
name##_string_ = GetOneByteString( \
Vector<const uint8_t>(reinterpret_cast<const uint8_t*>(data), \
static_cast<int>(strlen(data)))); \
}
STRING_CONSTANTS(F)
#undef F
}
const AstString* GetOneByteString(Vector<const uint8_t> literal);
const AstString* GetTwoByteString(Vector<const uint16_t> literal);
const AstString* GetString(Handle<String> literal);
void Internalize(Isolate* isolate);
#define F(name, str) \
const AstString* name##_string() const { return name##_string_; }
STRING_CONSTANTS(F)
#undef F
const AstValue* NewString(const AstString* string);
// A JavaScript symbol (ECMA-262 edition 6).
const AstValue* NewSymbol(const char* name);
const AstValue* NewNumber(double number);
const AstValue* NewSmi(int number);
const AstValue* NewBoolean(bool b);
const AstValue* NewStringList(ZoneList<const AstString*>* strings);
const AstValue* NewNull();
const AstValue* NewUndefined();
const AstValue* NewTheHole();
private:
const AstString* GetString(int hash, bool is_one_byte,
Vector<const byte> literal_bytes);
// All strings are copied here, one after another (no NULLs inbetween).
Collector<byte> literal_chars_;
// List of all AstStrings we have created; keys of string_table_ are pointers
// into AstStrings in string_table_keys_.
Collector<AstString> string_table_keys_;
HashMap string_table_;
// For keeping track of all AstValues we've created (so that they can be
// internalized later).
List<AstValue*> values_;
Zone* zone_;
Isolate* isolate_;
#define F(name, str) \
const AstString* name##_string_;
STRING_CONSTANTS(F)
#undef F
};
} } // namespace v8::internal
#undef STRING_CONSTANTS
#endif // V8_AST_VALUE_FACTORY_H_