| // Copyright 2014 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| var SetBenchmark = new BenchmarkSuite('Set', [1000], [ |
| new Benchmark('Add', false, false, 0, SetAdd), |
| new Benchmark('Has', false, false, 0, SetHas, SetSetup, SetTearDown), |
| new Benchmark('Delete', false, false, 0, SetDelete, SetSetup, SetTearDown), |
| new Benchmark('ForEach', false, false, 0, SetForEach, SetSetup, SetTearDown), |
| ]); |
| |
| |
| var set; |
| var N = 10; |
| |
| |
| function SetSetup() { |
| set = new Set; |
| for (var i = 0; i < N; i++) { |
| set.add(i); |
| } |
| } |
| |
| |
| function SetTearDown() { |
| map = null; |
| } |
| |
| |
| function SetAdd() { |
| SetSetup(); |
| SetTearDown(); |
| } |
| |
| |
| function SetHas() { |
| for (var i = 0; i < N; i++) { |
| if (!set.has(i)) { |
| throw new Error(); |
| } |
| } |
| for (var i = N; i < 2 * N; i++) { |
| if (set.has(i)) { |
| throw new Error(); |
| } |
| } |
| } |
| |
| |
| function SetDelete() { |
| // This is run more than once per setup so we will end up deleting items |
| // more than once. Therefore, we do not the return value of delete. |
| for (var i = 0; i < N; i++) { |
| set.delete(i); |
| } |
| } |
| |
| |
| function SetForEach() { |
| set.forEach(function(v, k) { |
| if (v !== k) { |
| throw new Error(); |
| } |
| }); |
| } |