blob: 2ca068835ff598c32bf251259228e04062d49961 [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/graph-builder.h"
#include "src/compiler.h"
#include "src/compiler/generic-graph.h"
#include "src/compiler/generic-node.h"
#include "src/compiler/generic-node-inl.h"
#include "src/compiler/graph-visualizer.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/node-properties-inl.h"
#include "src/compiler/operator-properties.h"
#include "src/compiler/operator-properties-inl.h"
namespace v8 {
namespace internal {
namespace compiler {
StructuredGraphBuilder::StructuredGraphBuilder(Zone* local_zone, Graph* graph,
CommonOperatorBuilder* common)
: GraphBuilder(graph),
common_(common),
environment_(NULL),
local_zone_(local_zone),
input_buffer_size_(0),
input_buffer_(NULL),
current_context_(NULL),
exit_control_(NULL) {
EnsureInputBufferSize(kInputBufferSizeIncrement);
}
Node** StructuredGraphBuilder::EnsureInputBufferSize(int size) {
if (size > input_buffer_size_) {
size += kInputBufferSizeIncrement;
input_buffer_ = local_zone()->NewArray<Node*>(size);
}
return input_buffer_;
}
Node* StructuredGraphBuilder::MakeNode(const Operator* op,
int value_input_count,
Node** value_inputs, bool incomplete) {
DCHECK(op->InputCount() == value_input_count);
bool has_context = OperatorProperties::HasContextInput(op);
bool has_framestate = OperatorProperties::HasFrameStateInput(op);
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
DCHECK(op->ControlInputCount() < 2);
DCHECK(op->EffectInputCount() < 2);
Node* result = NULL;
if (!has_context && !has_framestate && !has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs, incomplete);
} else {
int input_count_with_deps = value_input_count;
if (has_context) ++input_count_with_deps;
if (has_framestate) ++input_count_with_deps;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = EnsureInputBufferSize(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_context) {
*current_input++ = current_context();
}
if (has_framestate) {
// The frame state will be inserted later. Here we misuse
// the dead_control node as a sentinel to be later overwritten
// with the real frame state.
*current_input++ = dead_control();
}
if (has_effect) {
*current_input++ = environment_->GetEffectDependency();
}
if (has_control) {
*current_input++ = environment_->GetControlDependency();
}
result = graph()->NewNode(op, input_count_with_deps, buffer, incomplete);
if (has_effect) {
environment_->UpdateEffectDependency(result);
}
if (result->op()->ControlOutputCount() > 0 &&
!environment()->IsMarkedAsUnreachable()) {
environment_->UpdateControlDependency(result);
}
}
return result;
}
void StructuredGraphBuilder::UpdateControlDependencyToLeaveFunction(
Node* exit) {
if (environment()->IsMarkedAsUnreachable()) return;
if (exit_control() != NULL) {
exit = MergeControl(exit_control(), exit);
}
environment()->MarkAsUnreachable();
set_exit_control(exit);
}
StructuredGraphBuilder::Environment* StructuredGraphBuilder::CopyEnvironment(
Environment* env) {
return new (local_zone()) Environment(*env);
}
StructuredGraphBuilder::Environment::Environment(
StructuredGraphBuilder* builder, Node* control_dependency)
: builder_(builder),
control_dependency_(control_dependency),
effect_dependency_(control_dependency),
values_(zone()) {}
StructuredGraphBuilder::Environment::Environment(const Environment& copy)
: builder_(copy.builder()),
control_dependency_(copy.control_dependency_),
effect_dependency_(copy.effect_dependency_),
values_(copy.values_) {}
void StructuredGraphBuilder::Environment::Merge(Environment* other) {
DCHECK(values_.size() == other->values_.size());
// Nothing to do if the other environment is dead.
if (other->IsMarkedAsUnreachable()) return;
// Resurrect a dead environment by copying the contents of the other one and
// placing a singleton merge as the new control dependency.
if (this->IsMarkedAsUnreachable()) {
Node* other_control = other->control_dependency_;
Node* inputs[] = {other_control};
control_dependency_ =
graph()->NewNode(common()->Merge(1), arraysize(inputs), inputs, true);
effect_dependency_ = other->effect_dependency_;
values_ = other->values_;
return;
}
// Create a merge of the control dependencies of both environments and update
// the current environment's control dependency accordingly.
Node* control = builder_->MergeControl(this->GetControlDependency(),
other->GetControlDependency());
UpdateControlDependency(control);
// Create a merge of the effect dependencies of both environments and update
// the current environment's effect dependency accordingly.
Node* effect = builder_->MergeEffect(this->GetEffectDependency(),
other->GetEffectDependency(), control);
UpdateEffectDependency(effect);
// Introduce Phi nodes for values that have differing input at merge points,
// potentially extending an existing Phi node if possible.
for (int i = 0; i < static_cast<int>(values_.size()); ++i) {
values_[i] = builder_->MergeValue(values_[i], other->values_[i], control);
}
}
void StructuredGraphBuilder::Environment::PrepareForLoop(BitVector* assigned) {
Node* control = GetControlDependency();
int size = static_cast<int>(values()->size());
if (assigned == NULL) {
// Assume that everything is updated in the loop.
for (int i = 0; i < size; ++i) {
Node* phi = builder_->NewPhi(1, values()->at(i), control);
values()->at(i) = phi;
}
} else {
// Only build phis for those locals assigned in this loop.
for (int i = 0; i < size; ++i) {
if (i < assigned->length() && !assigned->Contains(i)) continue;
Node* phi = builder_->NewPhi(1, values()->at(i), control);
values()->at(i) = phi;
}
}
Node* effect = builder_->NewEffectPhi(1, GetEffectDependency(), control);
UpdateEffectDependency(effect);
}
Node* StructuredGraphBuilder::NewPhi(int count, Node* input, Node* control) {
const Operator* phi_op = common()->Phi(kMachAnyTagged, count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
// TODO(mstarzinger): Revisit this once we have proper effect states.
Node* StructuredGraphBuilder::NewEffectPhi(int count, Node* input,
Node* control) {
const Operator* phi_op = common()->EffectPhi(count);
Node** buffer = EnsureInputBufferSize(count + 1);
MemsetPointer(buffer, input, count);
buffer[count] = control;
return graph()->NewNode(phi_op, count + 1, buffer, true);
}
Node* StructuredGraphBuilder::MergeControl(Node* control, Node* other) {
int inputs = control->op()->ControlInputCount() + 1;
if (control->opcode() == IrOpcode::kLoop) {
// Control node for loop exists, add input.
const Operator* op = common()->Loop(inputs);
control->AppendInput(graph_zone(), other);
control->set_op(op);
} else if (control->opcode() == IrOpcode::kMerge) {
// Control node for merge exists, add input.
const Operator* op = common()->Merge(inputs);
control->AppendInput(graph_zone(), other);
control->set_op(op);
} else {
// Control node is a singleton, introduce a merge.
const Operator* op = common()->Merge(inputs);
Node* inputs[] = {control, other};
control = graph()->NewNode(op, arraysize(inputs), inputs, true);
}
return control;
}
Node* StructuredGraphBuilder::MergeEffect(Node* value, Node* other,
Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kEffectPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->set_op(common()->EffectPhi(inputs));
value->InsertInput(graph_zone(), inputs - 1, other);
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewEffectPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
Node* StructuredGraphBuilder::MergeValue(Node* value, Node* other,
Node* control) {
int inputs = control->op()->ControlInputCount();
if (value->opcode() == IrOpcode::kPhi &&
NodeProperties::GetControlInput(value) == control) {
// Phi already exists, add input.
value->set_op(common()->Phi(kMachAnyTagged, inputs));
value->InsertInput(graph_zone(), inputs - 1, other);
} else if (value != other) {
// Phi does not exist yet, introduce one.
value = NewPhi(inputs, value, control);
value->ReplaceInput(inputs - 1, other);
}
return value;
}
Node* StructuredGraphBuilder::dead_control() {
if (!dead_control_.is_set()) {
Node* dead_node = graph()->NewNode(common_->Dead());
dead_control_.set(dead_node);
return dead_node;
}
return dead_control_.get();
}
}
}
} // namespace v8::internal::compiler