Implement a benchmark for GrResourceCache
Adds "grresourcecache_add" and "grresourcecache_find" bench tests to test
GrResourceCache::add and GrResourceCache::find. The tests work only
with GPU backends, since GrResourceCache needs an GrGpu.
Modifies bench tests to override SkBenchmark::isSuitableFor(Backend)
function that specifies what kind of backend the test is inteded
for. This replaces the previous "fIsRendering" flag that would
indicate test that did no rendering.
Adds SkCanvas::getGrContext() call to get the GrContext that the
canvas ends up drawing to. The member function solves a common
use-case that is also used in the benchmark added here.
R=mtklein@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/73643005
git-svn-id: http://skia.googlecode.com/svn/trunk/src@12334 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkCanvas.cpp b/core/SkCanvas.cpp
index 0d5fccb..4eaea11 100644
--- a/core/SkCanvas.cpp
+++ b/core/SkCanvas.cpp
@@ -26,6 +26,10 @@
#include "SkTLazy.h"
#include "SkUtils.h"
+#if SK_SUPPORT_GPU
+#include "GrRenderTarget.h"
+#endif
+
SK_DEFINE_INST_COUNT(SkBounder)
SK_DEFINE_INST_COUNT(SkCanvas)
SK_DEFINE_INST_COUNT(SkDrawFilter)
@@ -1570,6 +1574,20 @@
}
}
+GrContext* SkCanvas::getGrContext() {
+#if SK_SUPPORT_GPU
+ SkBaseDevice* device = this->getTopDevice();
+ if (NULL != device) {
+ GrRenderTarget* renderTarget = device->accessRenderTarget();
+ if (NULL != renderTarget) {
+ return renderTarget->getContext();
+ }
+ }
+#endif
+
+ return NULL;
+
+}
//////////////////////////////////////////////////////////////////////////////
// These are the virtual drawing methods