blob: 64f52193acaf7c55dab611a5b53f41f13685fd7e [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkOrderedWriteBuffer.h"
#include "SkBitmap.h"
#include "SkData.h"
#include "SkPtrRecorder.h"
#include "SkStream.h"
#include "SkTypeface.h"
SkOrderedWriteBuffer::SkOrderedWriteBuffer(size_t minSize)
: INHERITED()
, fFactorySet(NULL)
, fNamedFactorySet(NULL)
, fWriter(minSize)
, fBitmapHeap(NULL)
, fTFSet(NULL)
, fBitmapEncoder(NULL) {
}
SkOrderedWriteBuffer::SkOrderedWriteBuffer(size_t minSize, void* storage, size_t storageSize)
: INHERITED()
, fFactorySet(NULL)
, fNamedFactorySet(NULL)
, fWriter(minSize, storage, storageSize)
, fBitmapHeap(NULL)
, fTFSet(NULL)
, fBitmapEncoder(NULL) {
}
SkOrderedWriteBuffer::~SkOrderedWriteBuffer() {
SkSafeUnref(fFactorySet);
SkSafeUnref(fNamedFactorySet);
SkSafeUnref(fBitmapHeap);
SkSafeUnref(fTFSet);
}
void SkOrderedWriteBuffer::writeByteArray(const void* data, size_t size) {
fWriter.write32(size);
fWriter.writePad(data, size);
}
void SkOrderedWriteBuffer::writeBool(bool value) {
fWriter.writeBool(value);
}
void SkOrderedWriteBuffer::writeFixed(SkFixed value) {
fWriter.write32(value);
}
void SkOrderedWriteBuffer::writeScalar(SkScalar value) {
fWriter.writeScalar(value);
}
void SkOrderedWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) {
fWriter.write32(count);
fWriter.write(value, count * sizeof(SkScalar));
}
void SkOrderedWriteBuffer::writeInt(int32_t value) {
fWriter.write32(value);
}
void SkOrderedWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) {
fWriter.write32(count);
fWriter.write(value, count * sizeof(int32_t));
}
void SkOrderedWriteBuffer::writeUInt(uint32_t value) {
fWriter.write32(value);
}
void SkOrderedWriteBuffer::write32(int32_t value) {
fWriter.write32(value);
}
void SkOrderedWriteBuffer::writeString(const char* value) {
fWriter.writeString(value);
}
void SkOrderedWriteBuffer::writeEncodedString(const void* value, size_t byteLength,
SkPaint::TextEncoding encoding) {
fWriter.writeInt(encoding);
fWriter.writeInt(byteLength);
fWriter.write(value, byteLength);
}
void SkOrderedWriteBuffer::writeColor(const SkColor& color) {
fWriter.write32(color);
}
void SkOrderedWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) {
fWriter.write32(count);
fWriter.write(color, count * sizeof(SkColor));
}
void SkOrderedWriteBuffer::writePoint(const SkPoint& point) {
fWriter.writeScalar(point.fX);
fWriter.writeScalar(point.fY);
}
void SkOrderedWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) {
fWriter.write32(count);
fWriter.write(point, count * sizeof(SkPoint));
}
void SkOrderedWriteBuffer::writeMatrix(const SkMatrix& matrix) {
fWriter.writeMatrix(matrix);
}
void SkOrderedWriteBuffer::writeIRect(const SkIRect& rect) {
fWriter.write(&rect, sizeof(SkIRect));
}
void SkOrderedWriteBuffer::writeRect(const SkRect& rect) {
fWriter.writeRect(rect);
}
void SkOrderedWriteBuffer::writeRegion(const SkRegion& region) {
fWriter.writeRegion(region);
}
void SkOrderedWriteBuffer::writePath(const SkPath& path) {
fWriter.writePath(path);
}
size_t SkOrderedWriteBuffer::writeStream(SkStream* stream, size_t length) {
fWriter.write32(length);
size_t bytesWritten = fWriter.readFromStream(stream, length);
if (bytesWritten < length) {
fWriter.reservePad(length - bytesWritten);
}
return bytesWritten;
}
bool SkOrderedWriteBuffer::writeToStream(SkWStream* stream) {
return fWriter.writeToStream(stream);
}
// Defined in SkBitmap.cpp
bool get_upper_left_from_offset(SkBitmap::Config config, size_t offset, size_t rowBytes,
int32_t* x, int32_t* y);
void SkOrderedWriteBuffer::writeBitmap(const SkBitmap& bitmap) {
// Record the width and height. This way if readBitmap fails a dummy bitmap can be drawn at the
// right size.
this->writeInt(bitmap.width());
this->writeInt(bitmap.height());
// Record information about the bitmap in one of three ways, in order of priority:
// 1. If there is an SkBitmapHeap, store it in the heap. The client can avoid serializing the
// bitmap entirely or serialize it later as desired. A boolean value of true will be written
// to the stream to signify that a heap was used.
// 2. If there is a function for encoding bitmaps, use it to write an encoded version of the
// bitmap. After writing a boolean value of false, signifying that a heap was not used, write
// the size of the encoded data. A non-zero size signifies that encoded data was written.
// 3. Call SkBitmap::flatten. After writing a boolean value of false, signifying that a heap was
// not used, write a zero to signify that the data was not encoded.
bool useBitmapHeap = fBitmapHeap != NULL;
// Write a bool: true if the SkBitmapHeap is to be used, in which case the reader must use an
// SkBitmapHeapReader to read the SkBitmap. False if the bitmap was serialized another way.
this->writeBool(useBitmapHeap);
if (useBitmapHeap) {
SkASSERT(NULL == fBitmapEncoder);
int32_t slot = fBitmapHeap->insert(bitmap);
fWriter.write32(slot);
// crbug.com/155875
// The generation ID is not required information. We write it to prevent collisions
// in SkFlatDictionary. It is possible to get a collision when a previously
// unflattened (i.e. stale) instance of a similar flattenable is in the dictionary
// and the instance currently being written is re-using the same slot from the
// bitmap heap.
fWriter.write32(bitmap.getGenerationID());
return;
}
if (fBitmapEncoder != NULL) {
SkASSERT(NULL == fBitmapHeap);
size_t offset = 0;
SkAutoDataUnref data(fBitmapEncoder(&offset, bitmap));
if (data.get() != NULL) {
// Write the length to indicate that the bitmap was encoded successfully, followed
// by the actual data.
this->writeUInt(SkToU32(data->size()));
fWriter.writePad(data->data(), data->size());
// Store the coordinate of the offset, rather than fPixelRefOffset, which may be
// different depending on the decoder.
int32_t x, y;
if (0 == offset || !get_upper_left_from_offset(bitmap.config(), offset,
bitmap.rowBytes(), &x, &y)) {
x = y = 0;
}
this->write32(x);
this->write32(y);
return;
}
}
// Bitmap was not encoded. Record a zero, implying that the reader need not decode.
this->writeUInt(0);
bitmap.flatten(*this);
}
void SkOrderedWriteBuffer::writeTypeface(SkTypeface* obj) {
if (NULL == obj || NULL == fTFSet) {
fWriter.write32(0);
} else {
fWriter.write32(fTFSet->add(obj));
}
}
SkFactorySet* SkOrderedWriteBuffer::setFactoryRecorder(SkFactorySet* rec) {
SkRefCnt_SafeAssign(fFactorySet, rec);
if (fNamedFactorySet != NULL) {
fNamedFactorySet->unref();
fNamedFactorySet = NULL;
}
return rec;
}
SkNamedFactorySet* SkOrderedWriteBuffer::setNamedFactoryRecorder(SkNamedFactorySet* rec) {
SkRefCnt_SafeAssign(fNamedFactorySet, rec);
if (fFactorySet != NULL) {
fFactorySet->unref();
fFactorySet = NULL;
}
return rec;
}
SkRefCntSet* SkOrderedWriteBuffer::setTypefaceRecorder(SkRefCntSet* rec) {
SkRefCnt_SafeAssign(fTFSet, rec);
return rec;
}
void SkOrderedWriteBuffer::setBitmapHeap(SkBitmapHeap* bitmapHeap) {
SkRefCnt_SafeAssign(fBitmapHeap, bitmapHeap);
if (bitmapHeap != NULL) {
SkASSERT(NULL == fBitmapEncoder);
fBitmapEncoder = NULL;
}
}
void SkOrderedWriteBuffer::setBitmapEncoder(SkPicture::EncodeBitmap bitmapEncoder) {
fBitmapEncoder = bitmapEncoder;
if (bitmapEncoder != NULL) {
SkASSERT(NULL == fBitmapHeap);
SkSafeUnref(fBitmapHeap);
fBitmapHeap = NULL;
}
}
void SkOrderedWriteBuffer::writeFlattenable(SkFlattenable* flattenable) {
/*
* If we have a factoryset, then the first 32bits tell us...
* 0: failure to write the flattenable
* >0: (1-based) index into the SkFactorySet or SkNamedFactorySet
* If we don't have a factoryset, then the first "ptr" is either the
* factory, or null for failure.
*
* The distinction is important, since 0-index is 32bits (always), but a
* 0-functionptr might be 32 or 64 bits.
*/
SkFlattenable::Factory factory = NULL;
if (flattenable) {
factory = flattenable->getFactory();
}
if (NULL == factory) {
if (fFactorySet != NULL || fNamedFactorySet != NULL) {
this->write32(0);
} else {
this->writeFunctionPtr(NULL);
}
return;
}
/*
* We can write 1 of 3 versions of the flattenable:
* 1. function-ptr : this is the fastest for the reader, but assumes that
* the writer and reader are in the same process.
* 2. index into fFactorySet : This is assumes the writer will later
* resolve the function-ptrs into strings for its reader. SkPicture
* does exactly this, by writing a table of names (matching the indices)
* up front in its serialized form.
* 3. index into fNamedFactorySet. fNamedFactorySet will also store the
* name. SkGPipe uses this technique so it can write the name to its
* stream before writing the flattenable.
*/
if (fFactorySet) {
this->write32(fFactorySet->add(factory));
} else if (fNamedFactorySet) {
int32_t index = fNamedFactorySet->find(factory);
this->write32(index);
if (0 == index) {
return;
}
} else {
this->writeFunctionPtr((void*)factory);
}
// make room for the size of the flattened object
(void)fWriter.reserve(sizeof(uint32_t));
// record the current size, so we can subtract after the object writes.
uint32_t offset = fWriter.size();
// now flatten the object
flattenObject(flattenable, *this);
uint32_t objSize = fWriter.size() - offset;
// record the obj's size
*fWriter.peek32(offset - sizeof(uint32_t)) = objSize;
}