blob: be19640d0e29f240fb68d016da493ef234f4234b [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFilterShader_DEFINED
#define SkFilterShader_DEFINED
#include "SkShader.h"
class SkColorFilter;
class SkFilterShader : public SkShader {
public:
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
virtual uint32_t getFlags() SK_OVERRIDE;
virtual bool setContext(const SkBitmap&, const SkPaint&,
const SkMatrix&) SK_OVERRIDE;
virtual void endContext() SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
SK_DEVELOPER_TO_STRING()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
protected:
SkFilterShader(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
SkShader* fShader;
SkColorFilter* fFilter;
typedef SkShader INHERITED;
};
#endif