Fixed bad bitmap size crashes

There were 2 issues :
1 ) If the size of an SkBitmap's underlying SkPixelRef's alocated memory is too small to fit the bitmap, then the deserialization will now check this and set an error appropriately.
2 ) If a device fails to allocate its pixels, the device will be deleted and NULL will be returned to avoid attempting to draw on a bad device.

BUG=
R=senorblanco@chromium.org, reed@google.com, sugoi@google.com, halcanary@google.com, mtklein@google.com

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/92793002

git-svn-id: http://skia.googlecode.com/svn/trunk/src@12484 2bbb7eff-a529-9590-31e7-b0007b416f81
16 files changed