android / platform / external / chromium_org / third_party / skia / src / 651caa1c3a543cde0f805555ee3c8ff9ca2782f1 / . / gpu / GrPathUtils.h

/* | |

* Copyright 2011 Google Inc. | |

* | |

* Use of this source code is governed by a BSD-style license that can be | |

* found in the LICENSE file. | |

*/ | |

#ifndef GrPathUtils_DEFINED | |

#define GrPathUtils_DEFINED | |

#include "GrPoint.h" | |

#include "SkRect.h" | |

#include "SkPath.h" | |

#include "SkTArray.h" | |

class SkMatrix; | |

/** | |

* Utilities for evaluating paths. | |

*/ | |

namespace GrPathUtils { | |

SkScalar scaleToleranceToSrc(SkScalar devTol, | |

const SkMatrix& viewM, | |

const SkRect& pathBounds); | |

/// Since we divide by tol if we're computing exact worst-case bounds, | |

/// very small tolerances will be increased to gMinCurveTol. | |

int worstCasePointCount(const SkPath&, | |

int* subpaths, | |

SkScalar tol); | |

/// Since we divide by tol if we're computing exact worst-case bounds, | |

/// very small tolerances will be increased to gMinCurveTol. | |

uint32_t quadraticPointCount(const GrPoint points[], SkScalar tol); | |

uint32_t generateQuadraticPoints(const GrPoint& p0, | |

const GrPoint& p1, | |

const GrPoint& p2, | |

SkScalar tolSqd, | |

GrPoint** points, | |

uint32_t pointsLeft); | |

/// Since we divide by tol if we're computing exact worst-case bounds, | |

/// very small tolerances will be increased to gMinCurveTol. | |

uint32_t cubicPointCount(const GrPoint points[], SkScalar tol); | |

uint32_t generateCubicPoints(const GrPoint& p0, | |

const GrPoint& p1, | |

const GrPoint& p2, | |

const GrPoint& p3, | |

SkScalar tolSqd, | |

GrPoint** points, | |

uint32_t pointsLeft); | |

// A 2x3 matrix that goes from the 2d space coordinates to UV space where | |

// u^2-v = 0 specifies the quad. The matrix is determined by the control | |

// points of the quadratic. | |

class QuadUVMatrix { | |

public: | |

QuadUVMatrix() {}; | |

// Initialize the matrix from the control pts | |

QuadUVMatrix(const GrPoint controlPts[3]) { this->set(controlPts); } | |

void set(const GrPoint controlPts[3]); | |

/** | |

* Applies the matrix to vertex positions to compute UV coords. This | |

* has been templated so that the compiler can easliy unroll the loop | |

* and reorder to avoid stalling for loads. The assumption is that a | |

* path renderer will have a small fixed number of vertices that it | |

* uploads for each quad. | |

* | |

* N is the number of vertices. | |

* STRIDE is the size of each vertex. | |

* UV_OFFSET is the offset of the UV values within each vertex. | |

* vertices is a pointer to the first vertex. | |

*/ | |

template <int N, size_t STRIDE, size_t UV_OFFSET> | |

void apply(const void* vertices) { | |

intptr_t xyPtr = reinterpret_cast<intptr_t>(vertices); | |

intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + UV_OFFSET; | |

float sx = fM[0]; | |

float kx = fM[1]; | |

float tx = fM[2]; | |

float ky = fM[3]; | |

float sy = fM[4]; | |

float ty = fM[5]; | |

for (int i = 0; i < N; ++i) { | |

const GrPoint* xy = reinterpret_cast<const GrPoint*>(xyPtr); | |

GrPoint* uv = reinterpret_cast<GrPoint*>(uvPtr); | |

uv->fX = sx * xy->fX + kx * xy->fY + tx; | |

uv->fY = ky * xy->fX + sy * xy->fY + ty; | |

xyPtr += STRIDE; | |

uvPtr += STRIDE; | |

} | |

} | |

private: | |

float fM[6]; | |

}; | |

// Input is 3 control points and a weight for a bezier conic. Calculates the | |

// three linear functionals (K,L,M) that represent the implicit equation of the | |

// conic, K^2 - LM. | |

// | |

// Output: | |

// K = (klm[0], klm[1], klm[2]) | |

// L = (klm[3], klm[4], klm[5]) | |

// M = (klm[6], klm[7], klm[8]) | |

void getConicKLM(const SkPoint p[3], const SkScalar weight, SkScalar klm[9]); | |

// Converts a cubic into a sequence of quads. If working in device space | |

// use tolScale = 1, otherwise set based on stretchiness of the matrix. The | |

// result is sets of 3 points in quads (TODO: share endpoints in returned | |

// array) | |

// When we approximate a cubic {a,b,c,d} with a quadratic we may have to | |

// ensure that the new control point lies between the lines ab and cd. The | |

// convex path renderer requires this. It starts with a path where all the | |

// control points taken together form a convex polygon. It relies on this | |

// property and the quadratic approximation of cubics step cannot alter it. | |

// Setting constrainWithinTangents to true enforces this property. When this | |

// is true the cubic must be simple and dir must specify the orientation of | |

// the cubic. Otherwise, dir is ignored. | |

void convertCubicToQuads(const GrPoint p[4], | |

SkScalar tolScale, | |

bool constrainWithinTangents, | |

SkPath::Direction dir, | |

SkTArray<SkPoint, true>* quads); | |

// Chops the cubic bezier passed in by src, at the double point (intersection point) | |

// if the curve is a cubic loop. If it is a loop, there will be two parametric values for | |

// the double point: ls and ms. We chop the cubic at these values if they are between 0 and 1. | |

// Return value: | |

// Value of 3: ls and ms are both between (0,1), and dst will contain the three cubics, | |

// dst[0..3], dst[3..6], and dst[6..9] if dst is not NULL | |

// Value of 2: Only one of ls and ms are between (0,1), and dst will contain the two cubics, | |

// dst[0..3] and dst[3..6] if dst is not NULL | |

// Value of 1: Neither ls or ms are between (0,1), and dst will contain the one original cubic, | |

// dst[0..3] if dst is not NULL | |

// | |

// Optional KLM Calculation: | |

// The function can also return the KLM linear functionals for the chopped cubic implicit form | |

// of K^3 - LM. | |

// It will calculate a single set of KLM values that can be shared by all sub cubics, except | |

// for the subsection that is "the loop" the K and L values need to be negated. | |

// Output: | |

// klm: Holds the values for the linear functionals as: | |

// K = (klm[0], klm[1], klm[2]) | |

// L = (klm[3], klm[4], klm[5]) | |

// M = (klm[6], klm[7], klm[8]) | |

// klm_rev: These values are flags for the corresponding sub cubic saying whether or not | |

// the K and L values need to be flipped. A value of -1.f means flip K and L and | |

// a value of 1.f means do nothing. | |

// *****DO NOT FLIP M, JUST K AND L***** | |

// | |

// Notice that the klm lines are calculated in the same space as the input control points. | |

// If you transform the points the lines will also need to be transformed. This can be done | |

// by mapping the lines with the inverse-transpose of the matrix used to map the points. | |

int chopCubicAtLoopIntersection(const SkPoint src[4], SkPoint dst[10] = NULL, | |

SkScalar klm[9] = NULL, SkScalar klm_rev[3] = NULL); | |

// Input is p which holds the 4 control points of a non-rational cubic Bezier curve. | |

// Output is the coefficients of the three linear functionals K, L, & M which | |

// represent the implicit form of the cubic as f(x,y,w) = K^3 - LM. The w term | |

// will always be 1. The output is stored in the array klm, where the values are: | |

// K = (klm[0], klm[1], klm[2]) | |

// L = (klm[3], klm[4], klm[5]) | |

// M = (klm[6], klm[7], klm[8]) | |

// | |

// Notice that the klm lines are calculated in the same space as the input control points. | |

// If you transform the points the lines will also need to be transformed. This can be done | |

// by mapping the lines with the inverse-transpose of the matrix used to map the points. | |

void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); | |

}; | |

#endif |