blob: 88b0ddfbc341c3621df6f2e1836260dcc7616caa [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLumaXfermode.h"
#include "SkColorPriv.h"
#include "SkFlattenableBuffers.h"
#include "SkString.h"
#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
#include "GrContext.h"
#include "GrTBackendEffectFactory.h"
#endif
static inline SkPMColor luma_proc(const SkPMColor a, const SkPMColor b) {
unsigned luma = SkComputeLuminance(SkGetPackedR32(b),
SkGetPackedG32(b),
SkGetPackedB32(b));
return SkAlphaMulQ(a, SkAlpha255To256(luma));
}
template <typename T>
static inline const T* lumaOpA(SkXfermode::Mode mode,
const T* src, const T* dst) {
return SkXfermode::kSrcIn_Mode == mode ? src : dst;
}
template <typename T>
static inline const T* lumaOpB(SkXfermode::Mode mode,
const T* src, const T* dst) {
return SkXfermode::kSrcIn_Mode == mode ? dst : src;
}
SkXfermode* SkLumaMaskXfermode::Create(SkXfermode::Mode mode) {
if (kSrcIn_Mode == mode || kDstIn_Mode == mode) {
return SkNEW_ARGS(SkLumaMaskXfermode, (mode));
}
return NULL;
}
SkLumaMaskXfermode::SkLumaMaskXfermode(SkXfermode::Mode mode)
: fMode(mode) {
SkASSERT(kSrcIn_Mode == mode || kDstIn_Mode == mode);
}
SkLumaMaskXfermode::SkLumaMaskXfermode(SkFlattenableReadBuffer& buffer)
: INHERITED(buffer)
, fMode((SkXfermode::Mode)buffer.readUInt()) {
SkASSERT(kSrcIn_Mode == fMode || kDstIn_Mode == fMode);
}
void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
INHERITED::flatten(buffer);
buffer.writeUInt(fMode);
}
SkPMColor SkLumaMaskXfermode::xferColor(SkPMColor src, SkPMColor dst) const {
const SkPMColor* a = lumaOpA<SkPMColor>(fMode, &src, &dst);
const SkPMColor* b = lumaOpB<SkPMColor>(fMode, &src, &dst);
return luma_proc(*a, *b);
}
void SkLumaMaskXfermode::xfer32(SkPMColor dst[], const SkPMColor src[],
int count, const SkAlpha aa[]) const {
const SkPMColor* a = lumaOpA<SkPMColor>(fMode, src, dst);
const SkPMColor* b = lumaOpB<SkPMColor>(fMode, src, dst);
if (aa) {
for (int i = 0; i < count; ++i) {
unsigned cov = aa[i];
if (cov) {
unsigned resC = luma_proc(a[i], b[i]);
if (cov < 255) {
resC = SkFastFourByteInterp256(resC, dst[i],
SkAlpha255To256(cov));
}
dst[i] = resC;
}
}
} else {
for (int i = 0; i < count; ++i) {
dst[i] = luma_proc(a[i], b[i]);
}
}
}
#ifdef SK_DEVELOPER
void SkLumaMaskXfermode::toString(SkString* str) const {
str->printf("SkLumaMaskXfermode: mode: %s",
fMode == kSrcIn_Mode ? "SRC_IN" : "DST_IN");
}
#endif
#if SK_SUPPORT_GPU
//////////////////////////////////////////////////////////////////////////////
class GrGLLumaMaskEffect : public GrGLEffect {
public:
GrGLLumaMaskEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual ~GrGLLumaMaskEffect();
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
EffectKey,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
private:
typedef GrGLEffect INHERITED;
};
class GrLumaMaskEffect : public GrEffect {
public:
static GrEffectRef* Create(SkXfermode::Mode mode) {
AutoEffectUnref effect(SkNEW_ARGS(GrLumaMaskEffect, (mode)));
return CreateEffectRef(effect);
}
virtual ~GrLumaMaskEffect();
typedef GrGLLumaMaskEffect GLEffect;
static const char* Name() { return "LumaMask"; }
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
virtual void getConstantColorComponents(GrColor*, uint32_t*) const SK_OVERRIDE;
SkXfermode::Mode getMode() const { return fMode; }
private:
GrLumaMaskEffect(SkXfermode::Mode);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
const SkXfermode::Mode fMode;
};
//////////////////////////////////////////////////////////////////////////////
GrGLLumaMaskEffect::GrGLLumaMaskEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect&)
: INHERITED(factory) {
}
GrGLLumaMaskEffect::~GrGLLumaMaskEffect() {
}
void GrGLLumaMaskEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& effect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
const GrLumaMaskEffect& lumaEffect = effect.castEffect<GrLumaMaskEffect>();
const char* dstColor = builder->dstColor();
SkASSERT(NULL != dstColor);
if (NULL == inputColor) {
inputColor = GrGLSLOnesVecf(4);
}
const char *opA = lumaOpA<char>(lumaEffect.getMode(), inputColor, dstColor);
const char *opB = lumaOpB<char>(lumaEffect.getMode(), inputColor, dstColor);
builder->fsCodeAppendf("\t\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb); \n",
SK_ITU_BT709_LUM_COEFF_R,
SK_ITU_BT709_LUM_COEFF_G,
SK_ITU_BT709_LUM_COEFF_B,
opB);
builder->fsCodeAppendf("\t\t%s = %s * luma;\n", outputColor, opA);
}
GrGLEffect::EffectKey GrGLLumaMaskEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&) {
const GrLumaMaskEffect& effect = drawEffect.castEffect<GrLumaMaskEffect>();
return (EffectKey)effect.getMode();
}
//////////////////////////////////////////////////////////////////////////////
GrLumaMaskEffect::GrLumaMaskEffect(SkXfermode::Mode mode)
: fMode(mode) {
this->setWillReadDstColor();
}
GrLumaMaskEffect::~GrLumaMaskEffect() {
}
const GrBackendEffectFactory& GrLumaMaskEffect::getFactory() const {
return GrTBackendEffectFactory<GrLumaMaskEffect>::getInstance();
}
void GrLumaMaskEffect::getConstantColorComponents(GrColor*, uint32_t *validFlags) const {
*validFlags = 0;
}
bool GrLumaMaskEffect::onIsEqual(const GrEffect& sBase) const {
return fMode == CastEffect<GrLumaMaskEffect>(sBase).fMode;
}
//////////////////////////////////////////////////////////////////////////////
bool SkLumaMaskXfermode::asNewEffectOrCoeff(GrContext*, GrEffectRef** effect,
Coeff*, Coeff*,
GrTexture* background) const {
// No background texture support.
if (effect && !background) {
*effect = GrLumaMaskEffect::Create(fMode);
return true;
}
return false;
}
#endif // SK_SUPPORT_GPU