Avoid re-rendering stencil clip for every draw with reducable clip stack

Fixes the cases where clip stack reduction would cause clip to be
re-rendered to stencil for each draw call. This causes unneeded
slowdown.

Stencil cache would not be used because the clip stack generation id communicated
by the clip stack element list would be invalid. This happended due to

 a) clip stack reduction creating new elements in the element list.

 b) purging logic removing the generation id, but reduction logic
    selecting already purged element, and thus the generation id, as
    the representative state of the clip.

Cases of a) where reduction would flatten the stack to a single new
element were fixed by assigning the generation id of the top-most
element of the clip stack as the generation id of the new
element. This is not strictly minimal, but enables more caching than
using invalid id.

Cases of a) where reduction would substitute a stack element with a
new element the generation id of the substituted element is used.

The b) part was fixed by removing the purging logic. It was not
exactly correct, as the previously purged states were actually
used. The purging was not used for anything.

Changes SkClipStack API to highlight that invalid generation id is
never returned by SkClipStack. Empty stacks are wide open. Changes the
clients to reflect this.

Fixes a crash when not passing anti-alias out parameter to
GrReducedClip::ReduceClipStack. The crash is not exercised in the
current code.

Committed: http://code.google.com/p/skia/source/detail?r=12084

R=bsalomon@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/48593003

git-svn-id: http://skia.googlecode.com/svn/trunk/include@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
1 file changed