blob: b78976361b4dfdd76d550ab270357ffdf39c5fba [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTypes_DEFINED
#define GrTypes_DEFINED
#include "SkTypes.h"
#include "GrConfig.h"
#include "SkMath.h"
////////////////////////////////////////////////////////////////////////////////
/**
* Defines overloaded bitwise operators to make it easier to use an enum as a
* bitfield.
*/
#define GR_MAKE_BITFIELD_OPS(X) \
inline X operator | (X a, X b) { \
return (X) (+a | +b); \
} \
\
inline X operator & (X a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
inline X operator & (T a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
inline X operator & (X a, T b) { \
return (X) (+a & +b); \
} \
#define GR_DECL_BITFIELD_OPS_FRIENDS(X) \
friend X operator | (X a, X b); \
\
friend X operator & (X a, X b); \
\
template <typename T> \
friend X operator & (T a, X b); \
\
template <typename T> \
friend X operator & (X a, T b); \
////////////////////////////////////////////////////////////////////////////////
/**
* Macro to round n up to the next multiple of 4, or return it unchanged if
* n is already a multiple of 4
*/
#define GrALIGN4(n) SkAlign4(n)
#define GrIsALIGN4(n) SkIsAlign4(n)
template <typename T> const T& GrMin(const T& a, const T& b) {
return (a < b) ? a : b;
}
template <typename T> const T& GrMax(const T& a, const T& b) {
return (b < a) ? a : b;
}
// compile time versions of min/max
#define GR_CT_MAX(a, b) (((b) < (a)) ? (a) : (b))
#define GR_CT_MIN(a, b) (((b) < (a)) ? (b) : (a))
/**
* divide, rounding up
*/
static inline int32_t GrIDivRoundUp(int x, int y) {
SkASSERT(y > 0);
return (x + (y-1)) / y;
}
static inline uint32_t GrUIDivRoundUp(uint32_t x, uint32_t y) {
return (x + (y-1)) / y;
}
static inline size_t GrSizeDivRoundUp(size_t x, size_t y) {
return (x + (y-1)) / y;
}
// compile time, evaluates Y multiple times
#define GR_CT_DIV_ROUND_UP(X, Y) (((X) + ((Y)-1)) / (Y))
/**
* align up
*/
static inline uint32_t GrUIAlignUp(uint32_t x, uint32_t alignment) {
return GrUIDivRoundUp(x, alignment) * alignment;
}
static inline size_t GrSizeAlignUp(size_t x, size_t alignment) {
return GrSizeDivRoundUp(x, alignment) * alignment;
}
// compile time, evaluates A multiple times
#define GR_CT_ALIGN_UP(X, A) (GR_CT_DIV_ROUND_UP((X),(A)) * (A))
/**
* amount of pad needed to align up
*/
static inline uint32_t GrUIAlignUpPad(uint32_t x, uint32_t alignment) {
return (alignment - x % alignment) % alignment;
}
static inline size_t GrSizeAlignUpPad(size_t x, size_t alignment) {
return (alignment - x % alignment) % alignment;
}
/**
* align down
*/
static inline uint32_t GrUIAlignDown(uint32_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
static inline size_t GrSizeAlignDown(size_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
/**
* Count elements in an array
*/
#define GR_ARRAY_COUNT(array) SK_ARRAY_COUNT(array)
//!< allocate a block of memory, will never return NULL
extern void* GrMalloc(size_t bytes);
//!< free block allocated by GrMalloc. ptr may be NULL
extern void GrFree(void* ptr);
static inline void Gr_bzero(void* dst, size_t size) {
memset(dst, 0, size);
}
///////////////////////////////////////////////////////////////////////////////
/**
* Return true if n is a power of 2
*/
static inline bool GrIsPow2(unsigned n) {
return n && 0 == (n & (n - 1));
}
/**
* Return the next power of 2 >= n.
*/
static inline uint32_t GrNextPow2(uint32_t n) {
return n ? (1 << (32 - SkCLZ(n - 1))) : 1;
}
static inline int GrNextPow2(int n) {
SkASSERT(n >= 0); // this impl only works for non-neg.
return n ? (1 << (32 - SkCLZ(n - 1))) : 1;
}
///////////////////////////////////////////////////////////////////////////////
/**
* 16.16 fixed point type
*/
typedef int32_t GrFixed;
#ifdef SK_DEBUG
static inline int16_t GrToS16(intptr_t x) {
SkASSERT((int16_t)x == x);
return (int16_t)x;
}
#else
#define GrToS16(x) x
#endif
///////////////////////////////////////////////////////////////////////////////
/**
* Possible 3D APIs that may be used by Ganesh.
*/
enum GrBackend {
kOpenGL_GrBackend,
};
/**
* Backend-specific 3D context handle
* GrGLInterface* for OpenGL. If NULL will use the default GL interface.
*/
typedef intptr_t GrBackendContext;
///////////////////////////////////////////////////////////////////////////////
/**
* Geometric primitives used for drawing.
*/
enum GrPrimitiveType {
kTriangles_GrPrimitiveType,
kTriangleStrip_GrPrimitiveType,
kTriangleFan_GrPrimitiveType,
kPoints_GrPrimitiveType,
kLines_GrPrimitiveType, // 1 pix wide only
kLineStrip_GrPrimitiveType // 1 pix wide only
};
static inline bool GrIsPrimTypeLines(GrPrimitiveType type) {
return kLines_GrPrimitiveType == type || kLineStrip_GrPrimitiveType == type;
}
static inline bool GrIsPrimTypeTris(GrPrimitiveType type) {
return kTriangles_GrPrimitiveType == type ||
kTriangleStrip_GrPrimitiveType == type ||
kTriangleFan_GrPrimitiveType == type;
}
/**
* Coeffecients for alpha-blending.
*/
enum GrBlendCoeff {
kInvalid_GrBlendCoeff = -1,
kZero_GrBlendCoeff, //<! 0
kOne_GrBlendCoeff, //<! 1
kSC_GrBlendCoeff, //<! src color
kISC_GrBlendCoeff, //<! one minus src color
kDC_GrBlendCoeff, //<! dst color
kIDC_GrBlendCoeff, //<! one minus dst color
kSA_GrBlendCoeff, //<! src alpha
kISA_GrBlendCoeff, //<! one minus src alpha
kDA_GrBlendCoeff, //<! dst alpha
kIDA_GrBlendCoeff, //<! one minus dst alpha
kConstC_GrBlendCoeff, //<! constant color
kIConstC_GrBlendCoeff, //<! one minus constant color
kConstA_GrBlendCoeff, //<! constant color alpha
kIConstA_GrBlendCoeff, //<! one minus constant color alpha
kPublicGrBlendCoeffCount
};
/**
* Formats for masks, used by the font cache.
* Important that these are 0-based.
*/
enum GrMaskFormat {
kA8_GrMaskFormat, //!< 1-byte per pixel
kA565_GrMaskFormat, //!< 2-bytes per pixel
kA888_GrMaskFormat, //!< 4-bytes per pixel
kLast_GrMaskFormat = kA888_GrMaskFormat
};
static const int kMaskFormatCount = kLast_GrMaskFormat + 1;
/**
* Return the number of bytes-per-pixel for the specified mask format.
*/
static inline int GrMaskFormatBytesPerPixel(GrMaskFormat format) {
SkASSERT((unsigned)format <= 2);
// kA8 (0) -> 1
// kA565 (1) -> 2
// kA888 (2) -> 4
return 1 << (int)format;
}
/**
* Pixel configurations.
*/
enum GrPixelConfig {
kUnknown_GrPixelConfig,
kAlpha_8_GrPixelConfig,
kIndex_8_GrPixelConfig,
kRGB_565_GrPixelConfig,
/**
* Premultiplied
*/
kRGBA_4444_GrPixelConfig,
/**
* Premultiplied. Byte order is r,g,b,a.
*/
kRGBA_8888_GrPixelConfig,
/**
* Premultiplied. Byte order is b,g,r,a.
*/
kBGRA_8888_GrPixelConfig,
kLast_GrPixelConfig = kBGRA_8888_GrPixelConfig
};
static const int kGrPixelConfigCnt = kLast_GrPixelConfig + 1;
// Aliases for pixel configs that match skia's byte order.
#ifndef SK_CPU_LENDIAN
#error "Skia gpu currently assumes little endian"
#endif
#if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
static const GrPixelConfig kSkia8888_GrPixelConfig = kBGRA_8888_GrPixelConfig;
#elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
static const GrPixelConfig kSkia8888_GrPixelConfig = kRGBA_8888_GrPixelConfig;
#else
#error "SK_*32_SHIFT values must correspond to GL_BGRA or GL_RGBA format."
#endif
// Returns true if the pixel config is 32 bits per pixel
static inline bool GrPixelConfigIs8888(GrPixelConfig config) {
switch (config) {
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
return true;
default:
return false;
}
}
// Takes a config and returns the equivalent config with the R and B order
// swapped if such a config exists. Otherwise, kUnknown_GrPixelConfig
static inline GrPixelConfig GrPixelConfigSwapRAndB(GrPixelConfig config) {
switch (config) {
case kBGRA_8888_GrPixelConfig:
return kRGBA_8888_GrPixelConfig;
case kRGBA_8888_GrPixelConfig:
return kBGRA_8888_GrPixelConfig;
default:
return kUnknown_GrPixelConfig;
}
}
static inline size_t GrBytesPerPixel(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
case kIndex_8_GrPixelConfig:
return 1;
case kRGB_565_GrPixelConfig:
case kRGBA_4444_GrPixelConfig:
return 2;
case kRGBA_8888_GrPixelConfig:
case kBGRA_8888_GrPixelConfig:
return 4;
default:
return 0;
}
}
static inline bool GrPixelConfigIsOpaque(GrPixelConfig config) {
switch (config) {
case kRGB_565_GrPixelConfig:
return true;
default:
return false;
}
}
static inline bool GrPixelConfigIsAlphaOnly(GrPixelConfig config) {
switch (config) {
case kAlpha_8_GrPixelConfig:
return true;
default:
return false;
}
}
/**
* Optional bitfield flags that can be passed to createTexture.
*/
enum GrTextureFlags {
kNone_GrTextureFlags = 0x0,
/**
* Creates a texture that can be rendered to as a GrRenderTarget. Use
* GrTexture::asRenderTarget() to access.
*/
kRenderTarget_GrTextureFlagBit = 0x1,
/**
* By default all render targets have an associated stencil buffer that
* may be required for path filling. This flag overrides stencil buffer
* creation.
* MAKE THIS PRIVATE?
*/
kNoStencil_GrTextureFlagBit = 0x2,
/**
* Hint that the CPU may modify this texture after creation.
*/
kDynamicUpdate_GrTextureFlagBit = 0x4,
/**
* Indicates that all allocations (color buffer, FBO completeness, etc)
* should be verified.
*/
kCheckAllocation_GrTextureFlagBit = 0x8,
kDummy_GrTextureFlagBit,
kLastPublic_GrTextureFlagBit = kDummy_GrTextureFlagBit-1,
};
GR_MAKE_BITFIELD_OPS(GrTextureFlags)
enum {
/**
* For Index8 pixel config, the colortable must be 256 entries
*/
kGrColorTableSize = 256 * 4 //sizeof(GrColor)
};
/**
* Some textures will be stored such that the upper and left edges of the content meet at the
* the origin (in texture coord space) and for other textures the lower and left edges meet at
* the origin. kDefault_GrSurfaceOrigin sets textures to TopLeft, and render targets
* to BottomLeft.
*/
enum GrSurfaceOrigin {
kDefault_GrSurfaceOrigin, // DEPRECATED; to be removed
kTopLeft_GrSurfaceOrigin,
kBottomLeft_GrSurfaceOrigin,
};
/**
* Describes a texture to be created.
*/
struct GrTextureDesc {
GrTextureDesc()
: fFlags(kNone_GrTextureFlags)
, fOrigin(kDefault_GrSurfaceOrigin)
, fWidth(0)
, fHeight(0)
, fConfig(kUnknown_GrPixelConfig)
, fSampleCnt(0) {
}
GrTextureFlags fFlags; //!< bitfield of TextureFlags
GrSurfaceOrigin fOrigin; //!< origin of the texture
int fWidth; //!< Width of the texture
int fHeight; //!< Height of the texture
/**
* Format of source data of the texture. Not guaranteed to be the same as
* internal format used by 3D API.
*/
GrPixelConfig fConfig;
/**
* The number of samples per pixel or 0 to disable full scene AA. This only
* applies if the kRenderTarget_GrTextureFlagBit is set. The actual number
* of samples may not exactly match the request. The request will be rounded
* up to the next supported sample count, or down if it is larger than the
* max supported count.
*/
int fSampleCnt;
};
/**
* GrCacheID is used create and find cached GrResources (e.g. GrTextures). The ID has two parts:
* the domain and the key. Domains simply allow multiple clients to use 0-based indices as their
* cache key without colliding. The key uniquely identifies a GrResource within the domain.
* Users of the cache must obtain a domain via GenerateDomain().
*/
struct GrCacheID {
public:
typedef uint8_t Domain;
struct Key {
union {
uint8_t fData8[16];
uint32_t fData32[4];
uint64_t fData64[2];
};
};
/**
* A default cache ID is invalid; a set method must be called before the object is used.
*/
GrCacheID() { fDomain = kInvalid_Domain; }
/**
* Initialize the cache ID to a domain and key.
*/
GrCacheID(Domain domain, const Key& key) {
SkASSERT(kInvalid_Domain != domain);
this->reset(domain, key);
}
void reset(Domain domain, const Key& key) {
fDomain = domain;
memcpy(&fKey, &key, sizeof(Key));
}
/** Has this been initialized to a valid domain */
bool isValid() const { return kInvalid_Domain != fDomain; }
const Key& getKey() const { SkASSERT(this->isValid()); return fKey; }
Domain getDomain() const { SkASSERT(this->isValid()); return fDomain; }
/** Creates a new unique ID domain. */
static Domain GenerateDomain();
private:
Key fKey;
Domain fDomain;
static const Domain kInvalid_Domain = 0;
};
/**
* Clips are composed from these objects.
*/
enum GrClipType {
kRect_ClipType,
kPath_ClipType
};
///////////////////////////////////////////////////////////////////////////////
// opaque type for 3D API object handles
typedef intptr_t GrBackendObject;
/**
* Gr can wrap an existing texture created by the client with a GrTexture
* object. The client is responsible for ensuring that the texture lives at
* least as long as the GrTexture object wrapping it. We require the client to
* explicitly provide information about the texture, such as width, height,
* and pixel config, rather than querying the 3D APIfor these values. We expect
* these to be immutable even if the 3D API doesn't require this (OpenGL).
*
* Textures that are also render targets are supported as well. Gr will manage
* any ancillary 3D API (stencil buffer, FBO id, etc) objects necessary for
* Gr to draw into the render target. To access the render target object
* call GrTexture::asRenderTarget().
*
* If in addition to the render target flag, the caller also specifies a sample
* count Gr will create an MSAA buffer that resolves into the texture. Gr auto-
* resolves when it reads from the texture. The client can explictly resolve
* using the GrRenderTarget interface.
*
* Note: These flags currently form a subset of GrTexture's flags.
*/
enum GrBackendTextureFlags {
/**
* No flags enabled
*/
kNone_GrBackendTextureFlag = kNone_GrTextureFlags,
/**
* Indicates that the texture is also a render target, and thus should have
* a GrRenderTarget object.
*
* D3D (future): client must have created the texture with flags that allow
* it to be used as a render target.
*/
kRenderTarget_GrBackendTextureFlag = kRenderTarget_GrTextureFlagBit,
};
GR_MAKE_BITFIELD_OPS(GrBackendTextureFlags)
struct GrBackendTextureDesc {
GrBackendTextureDesc() { memset(this, 0, sizeof(*this)); }
GrBackendTextureFlags fFlags;
GrSurfaceOrigin fOrigin;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig; //<! color format
/**
* If the render target flag is set and sample count is greater than 0
* then Gr will create an MSAA buffer that resolves to the texture.
*/
int fSampleCnt;
/**
* Handle to the 3D API object.
* OpenGL: Texture ID.
*/
GrBackendObject fTextureHandle;
};
///////////////////////////////////////////////////////////////////////////////
/**
* Gr can wrap an existing render target created by the client in the 3D API
* with a GrRenderTarget object. The client is responsible for ensuring that the
* underlying 3D API object lives at least as long as the GrRenderTarget object
* wrapping it. We require the client to explicitly provide information about
* the target, such as width, height, and pixel config rather than querying the
* 3D API for these values. We expect these properties to be immutable even if
* the 3D API doesn't require this (OpenGL).
*/
struct GrBackendRenderTargetDesc {
GrBackendRenderTargetDesc() { memset(this, 0, sizeof(*this)); }
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig; //<! color format
GrSurfaceOrigin fOrigin; //<! pixel origin
/**
* The number of samples per pixel. Gr uses this to influence decisions
* about applying other forms of anti-aliasing.
*/
int fSampleCnt;
/**
* Number of bits of stencil per-pixel.
*/
int fStencilBits;
/**
* Handle to the 3D API object.
* OpenGL: FBO ID
*/
GrBackendObject fRenderTargetHandle;
};
/**
* The GrContext's cache of backend context state can be partially invalidated.
* These enums are specific to the GL backend and we'd add a new set for an alternative backend.
*/
enum GrGLBackendState {
kRenderTarget_GrGLBackendState = 1 << 0,
kTextureBinding_GrGLBackendState = 1 << 1,
// View state stands for scissor and viewport
kView_GrGLBackendState = 1 << 2,
kBlend_GrGLBackendState = 1 << 3,
kAA_GrGLBackendState = 1 << 4,
kVertex_GrGLBackendState = 1 << 5,
kStencil_GrGLBackendState = 1 << 6,
kPixelStore_GrGLBackendState = 1 << 7,
kProgram_GrGLBackendState = 1 << 8,
kFixedFunction_GrGLBackendState = 1 << 9,
kMisc_GrGLBackendState = 1 << 10,
kALL_GrGLBackendState = 0xffff
};
/**
* This value translates to reseting all the context state for any backend.
*/
static const uint32_t kAll_GrBackendState = 0xffffffff;
///////////////////////////////////////////////////////////////////////////////
#endif