Apply matrix early in draw bitmap

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/30593003

git-svn-id: http://skia.googlecode.com/svn/trunk/include@11880 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/SkGpuDevice.h b/gpu/SkGpuDevice.h
index 5d669e4..debfd37 100644
--- a/gpu/SkGpuDevice.h
+++ b/gpu/SkGpuDevice.h
@@ -191,13 +191,11 @@
                           const SkRect* srcRectPtr) const;
     void internalDrawBitmap(const SkBitmap&,
                             const SkRect&,
-                            const SkMatrix&,
                             const GrTextureParams& params,
                             const SkPaint& paint,
                             SkCanvas::DrawBitmapRectFlags flags);
     void drawTiledBitmap(const SkBitmap& bitmap,
                          const SkRect& srcRect,
-                         const SkMatrix& m,
                          const GrTextureParams& params,
                          const SkPaint& paint,
                          SkCanvas::DrawBitmapRectFlags flags);