commit | 8483326704eff3b6a5fcce3f36d857a9779a4dd2 | [log] [tgz] |
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author | fmalita <fmalita@chromium.org> | Fri Sep 19 11:40:51 2014 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Fri Sep 19 11:40:51 2014 -0700 |
tree | 933ea266c27989648632edbcbef0ec7bd670f9a1 | |
parent | ab79ab5aab3d1db90d4ea2b738ecaeaf584c6103 [diff] |
SkTextBlob shader space workaround. Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y) WRT shader space. Due to the current generic device base impl, that is not the case. This is a transitional workaround, pending proper drawTextBlob impls in SkDevice classes. R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/586743002