Rename GPUAccelData to GrAccelData
This is calved off of (Add new API to allow layer hoisting/atlasing across picture piles
- https://codereview.chromium.org/474623002/)
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/482773002
diff --git a/src/gpu/GrPictureUtils.cpp b/src/gpu/GrPictureUtils.cpp
index 6e3c6b7..7295089 100644
--- a/src/gpu/GrPictureUtils.cpp
+++ b/src/gpu/GrPictureUtils.cpp
@@ -13,14 +13,14 @@
#include "SkPictureData.h"
#include "SkPicturePlayback.h"
-SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
+SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
// The GrGather device performs GPU-backend-specific preprocessing on
-// a picture. The results are stored in a GPUAccelData.
+// a picture. The results are stored in a GrAccelData.
//
// Currently the only interesting work is done in drawDevice (i.e., when a
// saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice.
@@ -31,7 +31,7 @@
public:
SK_DECLARE_INST_COUNT(GrGatherDevice)
- GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData,
+ GrGatherDevice(int width, int height, SkPicturePlayback* playback, GrAccelData* accelData,
int saveLayerDepth) {
fPlayback = playback;
fSaveLayerDepth = saveLayerDepth;
@@ -171,14 +171,14 @@
SkBitmap fEmptyBitmap; // legacy -- need to remove
// All information gathered during the gather process is stored here
- GPUAccelData* fAccelData;
+ GrAccelData* fAccelData;
// true if this device has already been drawn back to its parent(s) at least
// once.
bool fAlreadyDrawn;
// The information regarding the saveLayer call this device represents.
- GPUAccelData::SaveLayerInfo fInfo;
+ GrAccelData::SaveLayerInfo fInfo;
// The depth of this device in the saveLayer stack
int fSaveLayerDepth;
@@ -259,7 +259,7 @@
// GatherGPUInfo is only intended to be called within the context of SkGpuDevice's
// EXPERIMENTAL_optimize method.
-void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) {
+void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData) {
if (NULL == pict || 0 == pict->width() || 0 == pict->height()) {
return ;
}
diff --git a/src/gpu/GrPictureUtils.h b/src/gpu/GrPictureUtils.h
index a730697..46af12d 100644
--- a/src/gpu/GrPictureUtils.h
+++ b/src/gpu/GrPictureUtils.h
@@ -13,7 +13,7 @@
// This class encapsulates the GPU-backend-specific acceleration data
// for a single SkPicture
-class GPUAccelData : public SkPicture::AccelData {
+class GrAccelData : public SkPicture::AccelData {
public:
// Information about a given saveLayer in an SkPicture
struct SaveLayerInfo {
@@ -43,9 +43,9 @@
bool fIsNested;
};
- GPUAccelData(Key key) : INHERITED(key) { }
+ GrAccelData(Key key) : INHERITED(key) { }
- virtual ~GPUAccelData() {
+ virtual ~GrAccelData() {
for (int i = 0; i < fSaveLayerInfo.count(); ++i) {
SkDELETE(fSaveLayerInfo[i].fPaint);
}
@@ -74,6 +74,6 @@
typedef SkPicture::AccelData INHERITED;
};
-void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData);
+void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData);
#endif // GrPictureUtils_DEFINED
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 64439a1..f2bd025 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1854,14 +1854,14 @@
return;
}
- SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+ SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(key);
if (NULL != existing) {
return;
}
- SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key)));
+ SkAutoTUnref<GrAccelData> data(SkNEW_ARGS(GrAccelData, (key)));
picture->EXPERIMENTAL_addAccelData(data);
@@ -1885,14 +1885,14 @@
fContext->getLayerCache()->processDeletedPictures();
- SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+ SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
if (NULL == data) {
return false;
}
- const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+ const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
if (0 == gpuData->numSaveLayers()) {
return false;
@@ -1925,11 +1925,11 @@
for (int i = 0; i < ops->numOps(); ++i) {
uint32_t offset = ops->offset(i);
- // For now we're saving all the layers in the GPUAccelData so they
+ // For now we're saving all the layers in the GrAccelData so they
// can be nested. Additionally, the nested layers appear before
// their parent in the list.
for (int j = 0 ; j < gpuData->numSaveLayers(); ++j) {
- const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
+ const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
if (pullForward[j]) {
continue; // already pulling forward
@@ -1955,7 +1955,7 @@
// In this case there is no BBH associated with the picture. Pre-render
// all the layers that intersect the drawn region
for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
- const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
+ const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
info.fOffset.fY,
@@ -1987,7 +1987,7 @@
// Generate the layer and/or ensure it is locked
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
if (pullForward[i]) {
- const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
+ const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture->uniqueID(),
info.fSaveLayerOpID,
@@ -2125,7 +2125,7 @@
// unlock the layers
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
- const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
+ const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
GrCachedLayer* layer = fContext->getLayerCache()->findLayer(picture->uniqueID(),
info.fSaveLayerOpID,
diff --git a/tests/PictureTest.cpp b/tests/PictureTest.cpp
index 7abef0e..b3f13f0 100644
--- a/tests/PictureTest.cpp
+++ b/tests/PictureTest.cpp
@@ -860,20 +860,20 @@
canvas->EXPERIMENTAL_optimize(pict);
- SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+ SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
REPORTER_ASSERT(reporter, NULL != data);
- const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+ const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
- const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
+ const GrAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
// The parent/child layer appear in reverse order
- const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
- const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
- const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
-// const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
+ const GrAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
+ const GrAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
+ const GrAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
+// const GrAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
REPORTER_ASSERT(reporter, info0.fValid);
REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);