Rename GPUAccelData to GrAccelData

This is calved off of (Add new API to allow layer hoisting/atlasing across picture piles
- https://codereview.chromium.org/474623002/)

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/482773002
diff --git a/src/gpu/GrPictureUtils.cpp b/src/gpu/GrPictureUtils.cpp
index 6e3c6b7..7295089 100644
--- a/src/gpu/GrPictureUtils.cpp
+++ b/src/gpu/GrPictureUtils.cpp
@@ -13,14 +13,14 @@
 #include "SkPictureData.h"
 #include "SkPicturePlayback.h"
 
-SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
+SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() {
     static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
 
     return gGPUID;
 }
 
 // The GrGather device performs GPU-backend-specific preprocessing on
-// a picture. The results are stored in a GPUAccelData.
+// a picture. The results are stored in a GrAccelData.
 //
 // Currently the only interesting work is done in drawDevice (i.e., when a
 // saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice.
@@ -31,7 +31,7 @@
 public:
     SK_DECLARE_INST_COUNT(GrGatherDevice)
 
-    GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData,
+    GrGatherDevice(int width, int height, SkPicturePlayback* playback, GrAccelData* accelData,
                    int saveLayerDepth) {
         fPlayback = playback;
         fSaveLayerDepth = saveLayerDepth;
@@ -171,14 +171,14 @@
     SkBitmap fEmptyBitmap; // legacy -- need to remove
 
     // All information gathered during the gather process is stored here
-    GPUAccelData* fAccelData;
+    GrAccelData* fAccelData;
 
     // true if this device has already been drawn back to its parent(s) at least
     // once.
     bool   fAlreadyDrawn;
 
     // The information regarding the saveLayer call this device represents.
-    GPUAccelData::SaveLayerInfo fInfo;
+    GrAccelData::SaveLayerInfo fInfo;
 
     // The depth of this device in the saveLayer stack
     int fSaveLayerDepth;
@@ -259,7 +259,7 @@
 
 // GatherGPUInfo is only intended to be called within the context of SkGpuDevice's
 // EXPERIMENTAL_optimize method.
-void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) {
+void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData) {
     if (NULL == pict || 0 == pict->width() || 0 == pict->height()) {
         return ;
     }
diff --git a/src/gpu/GrPictureUtils.h b/src/gpu/GrPictureUtils.h
index a730697..46af12d 100644
--- a/src/gpu/GrPictureUtils.h
+++ b/src/gpu/GrPictureUtils.h
@@ -13,7 +13,7 @@
 
 // This class encapsulates the GPU-backend-specific acceleration data
 // for a single SkPicture
-class GPUAccelData : public SkPicture::AccelData {
+class GrAccelData : public SkPicture::AccelData {
 public:
     // Information about a given saveLayer in an SkPicture
     struct SaveLayerInfo {
@@ -43,9 +43,9 @@
         bool    fIsNested;
     };
 
-    GPUAccelData(Key key) : INHERITED(key) { }
+    GrAccelData(Key key) : INHERITED(key) { }
 
-    virtual ~GPUAccelData() {
+    virtual ~GrAccelData() {
         for (int i = 0; i < fSaveLayerInfo.count(); ++i) {
             SkDELETE(fSaveLayerInfo[i].fPaint);
         }
@@ -74,6 +74,6 @@
     typedef SkPicture::AccelData INHERITED;
 };
 
-void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData);
+void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData);
 
 #endif // GrPictureUtils_DEFINED
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 64439a1..f2bd025 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1854,14 +1854,14 @@
         return;
     }
 
-    SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+    SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
 
     const SkPicture::AccelData* existing = picture->EXPERIMENTAL_getAccelData(key);
     if (NULL != existing) {
         return;
     }
 
-    SkAutoTUnref<GPUAccelData> data(SkNEW_ARGS(GPUAccelData, (key)));
+    SkAutoTUnref<GrAccelData> data(SkNEW_ARGS(GrAccelData, (key)));
 
     picture->EXPERIMENTAL_addAccelData(data);
 
@@ -1885,14 +1885,14 @@
 
     fContext->getLayerCache()->processDeletedPictures();
 
-    SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+    SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
 
     const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
     if (NULL == data) {
         return false;
     }
 
-    const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+    const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
 
     if (0 == gpuData->numSaveLayers()) {
         return false;
@@ -1925,11 +1925,11 @@
         for (int i = 0; i < ops->numOps(); ++i) {
             uint32_t offset = ops->offset(i);
 
-            // For now we're saving all the layers in the GPUAccelData so they
+            // For now we're saving all the layers in the GrAccelData so they
             // can be nested. Additionally, the nested layers appear before
             // their parent in the list.
             for (int j = 0 ; j < gpuData->numSaveLayers(); ++j) {
-                const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
+                const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
 
                 if (pullForward[j]) {
                     continue;            // already pulling forward
@@ -1955,7 +1955,7 @@
         // In this case there is no BBH associated with the picture. Pre-render
         // all the layers that intersect the drawn region
         for (int j = 0; j < gpuData->numSaveLayers(); ++j) {
-            const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
+            const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(j);
 
             SkIRect layerRect = SkIRect::MakeXYWH(info.fOffset.fX,
                                                   info.fOffset.fY,
@@ -1987,7 +1987,7 @@
     // Generate the layer and/or ensure it is locked
     for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
         if (pullForward[i]) {
-            const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
+            const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
 
             GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(picture->uniqueID(), 
                                                                                 info.fSaveLayerOpID, 
@@ -2125,7 +2125,7 @@
 
     // unlock the layers
     for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
-        const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
+        const GrAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
 
         GrCachedLayer* layer = fContext->getLayerCache()->findLayer(picture->uniqueID(), 
                                                                     info.fSaveLayerOpID,
diff --git a/tests/PictureTest.cpp b/tests/PictureTest.cpp
index 7abef0e..b3f13f0 100644
--- a/tests/PictureTest.cpp
+++ b/tests/PictureTest.cpp
@@ -860,20 +860,20 @@
 
             canvas->EXPERIMENTAL_optimize(pict);
 
-            SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+            SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
 
             const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
             REPORTER_ASSERT(reporter, NULL != data);
 
-            const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+            const GrAccelData *gpuData = static_cast<const GrAccelData*>(data);
             REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
 
-            const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
+            const GrAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
             // The parent/child layer appear in reverse order
-            const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
-            const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
-            const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
-//        const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
+            const GrAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
+            const GrAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
+            const GrAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
+//        const GrAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
 
             REPORTER_ASSERT(reporter, info0.fValid);
             REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);