DM: --gpu and --cpu should only control top-level tasks.
This fixes a bug where we run some Android bots with --nocpu, and the
current behavior disables the (CPU-bound) WriteTasks the GPU bound GM
runs spawn off. The WriteTasks don't run and we end up with "null" in
our .json files.
Tested locally: out/Release/dm --nocpu -w /tmp/out; ls /tmp/out
dm.json gpu/
BUG=skia:2938
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/578033002
diff --git a/dm/DMTask.cpp b/dm/DMTask.cpp
index 5ceb53b..3fa5c39 100644
--- a/dm/DMTask.cpp
+++ b/dm/DMTask.cpp
@@ -46,7 +46,9 @@
CpuTask::CpuTask(const Task& parent) : Task(parent) {}
void CpuTask::run() {
- if (FLAGS_cpu && !this->shouldSkip()) {
+ // If the task says skip, or if we're starting a top-level CPU task and we don't want to, skip.
+ const bool skip = this->shouldSkip() || (this->depth() == 0 && !FLAGS_cpu);
+ if (!skip) {
this->start();
if (!FLAGS_dryRun) this->draw();
this->finish();
@@ -64,7 +66,9 @@
GpuTask::GpuTask(Reporter* reporter, TaskRunner* taskRunner) : Task(reporter, taskRunner) {}
void GpuTask::run(GrContextFactory* factory) {
- if (FLAGS_gpu && !this->shouldSkip()) {
+ // If the task says skip, or if we're starting a top-level GPU task and we don't want to, skip.
+ const bool skip = this->shouldSkip() || (this->depth() == 0 && !FLAGS_gpu);
+ if (!skip) {
this->start();
if (!FLAGS_dryRun) this->draw(factory);
this->finish();