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/*
* Copyright 2011 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Must include this before ICU to avoid stdint redefinition issue.
#include "sfntly/port/type.h"
#include <unicode/ustring.h>
#include <unicode/unistr.h>
#include "gtest/gtest.h"
#include "sfntly/data/memory_byte_array.h"
#include "sfntly/font.h"
#include "sfntly/font_factory.h"
#include "sfntly/port/memory_input_stream.h"
#include "sfntly/port/memory_output_stream.h"
#include "sfntly/table/core/name_table.h"
#include "sfntly/tag.h"
#include "test/test_data.h"
#include "test/test_font_utils.h"
namespace sfntly {
static ByteVector input_buffer;
void LoadTestFile(FontFactory* factory, FontBuilderArray* font_builders) {
assert(factory);
assert(font_builders);
if (input_buffer.empty()) {
LoadFile(SAMPLE_TTF_FILE, &input_buffer);
}
factory->LoadFontsForBuilding(&input_buffer, font_builders);
}
bool TestChangeOneName() {
FontFactoryPtr factory;
factory.Attach(FontFactory::GetInstance());
FontBuilderArray font_builder_array;
LoadTestFile(factory, &font_builder_array);
FontBuilderPtr font_builder = font_builder_array[0];
NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
font_builder->GetTableBuilder(Tag::name));
// Change the font name.
NameEntryBuilderPtr neb =
name_builder->NameBuilder(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
U_STRING_DECL(new_name, "Timothy", 7);
neb->SetName(new_name);
// Build the font.
FontPtr font;
font.Attach(font_builder->Build());
// Serialize and reload the serialized font.
MemoryOutputStream os;
factory->SerializeFont(font, &os);
MemoryInputStream is;
is.Attach(os.Get(), os.Size());
FontArray font_array;
factory->LoadFonts(&is, &font_array);
FontPtr new_font = font_array[0];
// Check the font name.
NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
UChar* name = name_table->Name(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
EXPECT_TRUE(name != NULL);
EXPECT_EQ(u_strcmp(name, new_name), 0);
delete[] name;
return true;
}
bool TestModifyNameTableAndRevert() {
FontFactoryPtr factory;
factory.Attach(FontFactory::GetInstance());
FontBuilderArray font_builder_array;
LoadTestFile(factory, &font_builder_array);
FontBuilderPtr font_builder = font_builder_array[0];
NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
font_builder->GetTableBuilder(Tag::name));
// Change the font name.
NameEntryBuilderPtr neb =
name_builder->NameBuilder(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
NameTable::NameEntry* neb_entry = neb->name_entry();
UChar* original_name = neb_entry->Name();
EXPECT_TRUE(original_name != NULL);
U_STRING_DECL(new_name, "Timothy", 7);
neb->SetName(new_name);
name_builder->RevertNames();
// Build the font.
FontPtr font;
font.Attach(font_builder->Build());
// Serialize and reload the serialized font.
MemoryOutputStream os;
factory->SerializeFont(font, &os);
MemoryInputStream is;
is.Attach(os.Get(), os.Size());
FontArray font_array;
factory->LoadFonts(&is, &font_array);
FontPtr new_font = font_array[0];
// Check the font name.
NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
UChar* name = name_table->Name(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
EXPECT_EQ(u_strcmp(name, original_name), 0);
delete[] name;
delete[] original_name;
return true;
}
bool TestRemoveOneName() {
FontFactoryPtr factory;
factory.Attach(FontFactory::GetInstance());
FontBuilderArray font_builder_array;
LoadTestFile(factory, &font_builder_array);
FontBuilderPtr font_builder = font_builder_array[0];
NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
font_builder->GetTableBuilder(Tag::name));
EXPECT_TRUE(name_builder->Has(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName));
EXPECT_TRUE(name_builder->Remove(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName));
// Build the font.
FontPtr font;
font.Attach(font_builder->Build());
// Serialize and reload the serialized font.
MemoryOutputStream os;
factory->SerializeFont(font, &os);
MemoryInputStream is;
is.Attach(os.Get(), os.Size());
FontArray font_array;
factory->LoadFonts(&is, &font_array);
FontPtr new_font = font_array[0];
// Check the font name.
NameTablePtr name_table = down_cast<NameTable*>(font->GetTable(Tag::name));
UChar* name = name_table->Name(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
EXPECT_TRUE(name == NULL);
return true;
}
// Note: Function is not implemented but the test case is built. Uncomment
// when NameTable::clear() is implemented.
/*
bool TestClearAllNamesAndSetOne() {
FontFactoryPtr factory;
factory.Attach(FontFactory::GetInstance());
FontBuilderArray font_builder_array;
LoadTestFile(factory, &font_builder_array);
FontBuilderPtr font_builder = font_builder_array[0];
NameTableBuilderPtr name_builder = down_cast<NameTable::Builder*>(
font_builder->GetTableBuilder(Tag::name));
EXPECT_GT(name_builder->builderCount(), 0);
name_builder->clear();
EXPECT_EQ(name_builder->builderCount(), 0);
// Change the font name.
NameEntryBuilderPtr neb =
name_builder->NameBuilder(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
U_STRING_DECL(new_name, "Fred", 4);
neb->SetName(new_name);
// Build the font.
FontPtr font = font_builder->Build();
// Serialize and reload the serialized font.
MemoryOutputStream os;
factory->SerializeFont(font, &os);
FontArray font_array;
ByteArrayPtr new_ba = new MemoryByteArray(os.Get(), os.Size());
factory->LoadFonts(new_ba, &font_array);
FontPtr new_font = font_array[0];
// Check the font name.
NameTablePtr name_table = down_cast<NameTable*>(font->table(Tag::name));
UChar* name = name_table->Name(PlatformId::kWindows,
WindowsEncodingId::kUnicodeUCS2,
WindowsLanguageId::kEnglish_UnitedStates,
NameId::kFontFamilyName);
EXPECT_EQ(name_table->NameCount(), 1);
EXPECT_EQ(u_strcmp(name, new_name), 0);
delete[] name;
return true;
}
*/
} // namespace sfntly
TEST(NameEditing, All) {
EXPECT_TRUE(sfntly::TestChangeOneName());
EXPECT_TRUE(sfntly::TestModifyNameTableAndRevert());
EXPECT_TRUE(sfntly::TestRemoveOneName());
}