blob: 818c30d860ca6fa524b31e1b2eadfcb9dc142b30 [file] [log] [blame]
/*
* libjingle
* Copyright 2009, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/base/gunit.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/thread.h"
#include "talk/base/maccocoasocketserver.h"
namespace talk_base {
class WakeThread : public Thread {
public:
WakeThread(SocketServer* ss) : ss_(ss) {
}
virtual ~WakeThread() {
Stop();
}
void Run() {
ss_->WakeUp();
}
private:
SocketServer* ss_;
};
// Test that MacCocoaSocketServer::Wait works as expected.
TEST(MacCocoaSocketServer, TestWait) {
MacCocoaSocketServer server;
uint32 start = Time();
server.Wait(1000, true);
EXPECT_GE(TimeSince(start), 1000);
}
// Test that MacCocoaSocketServer::Wakeup works as expected.
TEST(MacCocoaSocketServer, TestWakeup) {
MacCFSocketServer server;
WakeThread thread(&server);
uint32 start = Time();
thread.Start();
server.Wait(10000, true);
EXPECT_LT(TimeSince(start), 10000);
}
} // namespace talk_base