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741f765
Fixes tabs-vs-spaces that have crept into the project.
by Shannon Woods
· 11 years ago
0600ff1
Simplified TType class by carving out TStructure and TField.
by Jamie Madill
· 11 years ago
95c6625
Move the D3DCompile call to after the check for API link errors.
by Jamie Madill
· 11 years ago
8cf3a7e
Initialize the symbol table without invoking the parser.
by Nicolas Capens
· 11 years ago
45494d4
Fix potential segfault when calling glBufferData with NULL data pointer.
by Geoff Lang
· 11 years ago
23cc89d
Update makefiles after merge of Chromium at r208345
by Torne (Richard Coles)
· 11 years ago
6a50532
Merge third_party/angle_dx11 from https://chromium.googlesource.com/external/angle.git at f576cb24c8fc02d3f2fb90faebdcf333fb27892f
by Android Chromium Automerger
· 11 years ago
f576cb2
Bumps ANGLE build revision
by Shannon Woods
· 11 years ago
19a8408
Bumps ANGLE minor version
by Shannon Woods
· 11 years ago
91f68c4
Fix non-multisampled line rasterization.
by Nicolas Capens
· 11 years ago
914f9c6
Merge from Chromium at DEPS revision r207203
by Torne (Richard Coles)
· 11 years ago
daf21ef
Update makefiles after merge of Chromium at r207186
by Android Chromium Automerger
· 11 years ago
cb388ab
Merge third_party/angle_dx11 from https://code.google.com/p/angleproject.git at d089bd98e59b037f7f61df926172b5f25e3556cd
by Android Chromium Automerger
· 11 years ago
1fb1eef
Initial empty repository
by Geoff Mendal
· 11 years ago
d089bd9
Adds README.chromium for third-party integration.
by Shannon Woods
· 11 years ago
bcdfe72
Updates bison-generated code in preprocessor to 2.7 version
by Shannon Woods
· 11 years ago
5aecab5
Add 64bit safety patch step to generate_parser.sh scripts.
by Shannon Woods
· 11 years ago
2c278f5
Adds patch files for 64 bit safety fixes
by Shannon Woods
· 11 years ago
168b6d3
Makes generate_parser.sh executable
by Shannon Woods
· 11 years ago
34cdf0e
Include stddef.h so NULL is defined.
by apatrick@chromium.org
· 11 years ago
38fee6f
Merged EXT_frag_depth changes into dx11proto branch
by bajones@chromium.org
· 11 years ago
2b02f86
Bump version for dx11proto branch.
by shannonwoods@chromium.org
· 11 years ago
9b20db4
Restore 64-bit support of the GLSL lexer.
by shannonwoods@chromium.org
· 11 years ago
08968f7
Removed checks for zero-length arrays because you can never define such arrays.
by shannonwoods@chromium.org
· 11 years ago
4ffba15
Removed code for unsupported pack-unpack language.
by shannonwoods@chromium.org
· 11 years ago
1714ed3
Fix linker issue on Windows
by shannonwoods@chromium.org
· 11 years ago
96f01b5
Fix compiler warning on Windows
by shannonwoods@chromium.org
· 11 years ago
fef4017
bump version to 2243
by shannonwoods@chromium.org
· 11 years ago
da8ea02
Add expression complexity and call stack depth limits.
by shannonwoods@chromium.org
· 11 years ago
b0f1b48
Add adapter LUID to EGL vendor string.
by shannonwoods@chromium.org
· 11 years ago
552bf2f
Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path.
by shannonwoods@chromium.org
· 11 years ago
c194d53
Add missing intrin.h include for __cpuid. Landing on behalf of Net147
by shannonwoods@chromium.org
· 11 years ago
9a374c8
Bumping version number for dx11proto
by shannonwoods@chromium.org
· 11 years ago
a86f23e
Used size_t for object size instead of signed int.
by shannonwoods@chromium.org
· 11 years ago
eff3cf7
Clamped negative index access.
by shannonwoods@chromium.org
· 11 years ago
b40ad5a
Refactor location tracking.
by shannonwoods@chromium.org
· 11 years ago
e34a095
Remove dead code left over from the old preprocessor.
by shannonwoods@chromium.org
· 11 years ago
c15773f
Refactor class to represent structure.
by shannonwoods@chromium.org
· 11 years ago
317d3ce
Delete dead code for cloning various types.
by shannonwoods@chromium.org
· 11 years ago
21c6436
We don't need to keep the param variable around for function prototypes.
by shannonwoods@chromium.org
· 11 years ago
47fcd1d
A special state to track field selection is not necessary.
by shannonwoods@chromium.org
· 11 years ago
e37bfa0
Lexer does not need to handle unknown-char case.
by shannonwoods@chromium.org
· 11 years ago
95d411f
Lexer does not need a state stack now that it does not handle comments.
by shannonwoods@chromium.org
· 11 years ago
211dcd7
Robust distinction between IDENTIFIER and TYPE_NAME tokens.
by shannonwoods@chromium.org
· 11 years ago
7b999bd
Delete dead-code for handling comments and invalid octal integers. These are already handled by the preprocessor.
by shannonwoods@chromium.org
· 11 years ago
b867ebb
Deleted unnecessary TParseContext::AfterEOF.
by shannonwoods@chromium.org
· 11 years ago
0428c72
Reformat tokenizer. No functional changes.
by shannonwoods@chromium.org
· 11 years ago
0ae8205
Validate allocation size in PoolAllocator.
by shannonwoods@chromium.org
· 11 years ago
4b31d46
Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
86cfba1
Control the creation of DX9 or DX11 renderers through eglGetDisplay.
by shannonwoods@chromium.org
· 11 years ago
68b0754
Update the shader compiler/translator bison-generated source files with the latest cygwin releases.
by shannonwoods@chromium.org
· 11 years ago
0dd39ae
Add support for querying gl_DepthRange as an active uniform via GetActiveUniform.
by shannonwoods@chromium.org
· 11 years ago
1f56fea
Fall back to creating a Release runtime Direct3D device if Debug device creation fails.
by shannonwoods@chromium.org
· 11 years ago
132862f
Add a fast path for single render target masked clears in Renderer11.
by shannonwoods@chromium.org
· 11 years ago
a3cd0f7
Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method.
by shannonwoods@chromium.org
· 11 years ago
56105ff
Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only.
by shannonwoods@chromium.org
· 11 years ago
f9cd911
Enable base address randomization.
by shannonwoods@chromium.org
· 11 years ago
a4fb351
Store optimization level in program binaries and do not load those compiled with a different level.
by apatrick@chromium.org
· 11 years ago
62a069c
Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043
by apatrick@chromium.org
· 11 years ago
7aec120
Merge r2002 to dx11proto: Remove dependency on dwmapi.dll.
by apatrick@chromium.org
· 11 years ago
8a7e3c9
Bump version.h
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
869f2e3
Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
f4b9c7a
Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d11ef05
Report gl_MaxDrawBuffers as 1 when the MRT extension is disabled, and the implementation value otherwise.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
c0b653a
Adds Jamie and Geoff to CONTRIBUTORS file
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
de26d2b
Revert device lost display mode changed handling in the D3D9 path.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
28cb333
Add an ExternalCompilerOptions parameter for use with MSBuild on the command line.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
39c8562
Fix glDrawBuffersEXT to be compliant with the spec.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
a2ed398
Bump version.h
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
88079a0
Add SwapChain::recreate for dealing with certain cases of lost devices.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
df304e7
When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
b9aad2c
Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
39bc8bd
Fast path for BGRA to RGBA readPixels conversions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
5d75083
Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
42767a0
Enable MRT support by exposing glDrawBuffersEXT to the application.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
acf735f
Fix an improper upper case case 'B' in getFirstColorbuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
0f05d80
Fix D3D11 depth/stencil framebuffer blit.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
25c1880
Implement multiple render target support in glBlitFramebufferANGLE.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
4aadf91
Refactor Renderer11::blit to use simpler control flow.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
72bb5b6
Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
52edb4a
Added Renderer11 methods to set a one-time render target, and unapply render target state.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
47d37e3
Added support for line continuations.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
ef16d42
Pixel shaders support MRT output.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
245e4e0
Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
898bc13
BuiltInResources initialized with MRT limits from renderer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
28d0d47
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
05337ea
Add support for multiple render targets in glClear.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
25aab4f
Added DRAW_BUFFERx_EXT support to getIntegerv and related functions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
47c3829
Add and implement glDrawBuffersEXT entry point to libGLESv2.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d9071b1
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
d6df671
Enable multiple render targets in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
e636d64
Add helper functions to safely release Windows COM resources, and arrays of COM resources.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
5030c62
Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
855c746
Safely promote uninitialized constants.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
aca9afc
Don't assume unary operations on constants will be folded into a constant.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
8b7f95e
Ignore constants that have not been initialized.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
0ed727e
Provide safer and more convenient constant union accessors.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
27d3752
Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
fc81abc
Add multiple color buffer attachments points to gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
2efb341
Add const qualifiers to several methods in gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 11 years ago
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