Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).

This is to work around driver bugs where shader compile or program link would fail incorrectly if gl_Position is not set in vertex shader.

At the moment at least Linux NVIDIA driver has this bug.

ANGLEBUG=472
R=alokp@chromium.org, kbr@chromium.org

Review URL: https://codereview.appspot.com/13509043
6 files changed