Clear all applied texture resources in Renderer11::markAllStateDirty.

This fixes some D3D11 warnings about having the current render target bound to a shader resource view.

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 file changed