commit | 2ccad0643a7684427aaf42258e7bfc47ffb09f4b | [log] [tgz] |
---|---|---|
author | Jamie Madill <jmadill@transgaming.com> | Wed Jul 17 16:16:50 2013 -0400 |
committer | Shannon Woods <shannonwoods@chromium.org> | Wed Jul 24 19:07:10 2013 -0400 |
tree | 92acc11a9bfa75680d27c0b5aac9227c80e71f78 | |
parent | 047373aa3eb408be62be52ade840fa5f11e72337 [diff] |
Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula. We can use the HLSL fragment "all(a == b)" for all matrix and vector types. TRAC #23535 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill