commit | a9c7142435f100d43684a0efe8894cbe42ee8fcc | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:58:45 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:58:45 2012 +0000 |
tree | 026ec2958c7826f21de0d2697b0f9e565814a860 | |
parent | c68fa87f8f125630a9b0236736c69a822d59a72e [diff] |
Move compileToBinary to Renderer Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens The body of compileToBinary was moved to Renderer9 and the ProgramBinary simply calls compileToExecutable which does both the compilation to binary and creation of the shaders which are then wrapped into a ShaderExecutable and then returned. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1503 736b8ea6-26fd-11df-bfd4-992fa37f6226