commit | 3cfd7225a0d278a629237fd5644df513de3a67de | [log] [tgz] |
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author | apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jul 13 22:36:58 2012 +0000 |
committer | apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jul 13 22:36:58 2012 +0000 |
tree | 48bc3bec3fb26a21b227c82f73ba42ffe64f85b8 | |
parent | e640ef8ee7613f97d1e9f610d4a7b00bb46f501a [diff] |
Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. WebGL conformance tests did not regress. I verified they exercise the Blit code. Review URL: https://codereview.appspot.com/6345105 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226