commit | 888d0c4ced54c2ee33b3756389e32dd76e1eabf5 | [log] [tgz] |
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author | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:18:21 2013 +0000 |
committer | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:18:21 2013 +0000 |
tree | 00bd37ffea9c3037cabf39a365c86a8b1c6555b8 | |
parent | 236be77d911359106fca6014aa97a340fcea3c30 [diff] |
Revert changes to markAllStateDirty that cleared D3D11 shader resources. TRAC #22642 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1949 736b8ea6-26fd-11df-bfd4-992fa37f6226