commit | 7b18d0c45c43e19d2501a33f7f3c5bb66bf91f36 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 21:04:10 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 21:04:10 2012 +0000 |
tree | 9e919d21c3428d4542356c4c7b28e4854fab1190 | |
parent | 18adad0cdbb1e29ef9df98162555cac413b2ac0f [diff] |
Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1535 736b8ea6-26fd-11df-bfd4-992fa37f6226