commit | 69ff7766ef5fb53d02dc1ff37066bead3a570abd | [log] [tgz] |
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author | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 25 21:55:24 2013 +0000 |
committer | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 25 21:55:24 2013 +0000 |
tree | 01d67b0ba970c91381bc8908f9cfcc549aeddde0 | |
parent | 962d4be957880711ec35839b808ba544b7869c05 [diff] |
Add a new internal enum for shader type, instead of re-using GL enums. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1783 736b8ea6-26fd-11df-bfd4-992fa37f6226