commit | 63e6afe9b4e52923197f65f8028e51252db9a6f7 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu May 31 01:14:42 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu May 31 01:14:42 2012 +0000 |
tree | 29d4966640345ee94b7948b09c128ec4e8f1a433 | |
parent | 6b7c84cd1eaa94a0413aef02c56761f08b7dd26b [diff] |
Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1114 736b8ea6-26fd-11df-bfd4-992fa37f6226