commit | 396c643dfa4be03af7aa1783e79be31211852c2a | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 26 16:26:12 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Nov 26 16:26:12 2010 +0000 |
tree | de7f370506a817959f51a51cdb502c4050576e67 | |
parent | b59a778cfe7e36dca41c2cc44198da511f447be8 [diff] |
Increase the number of varying vectors to 10 on Shader Model 3.0 devices. TRAC #14503 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@492 736b8ea6-26fd-11df-bfd4-992fa37f6226