commit | 30f52c6c5ad8f593bbfb91b3e31bc91e505feb3a | [log] [tgz] |
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author | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:05:34 2013 +0000 |
committer | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:05:34 2013 +0000 |
tree | bc6f374c22bde65c79740e8ce75f12fce78133da | |
parent | ae81383606efb5f9b06e7e21e5ed4ac526b25248 [diff] |
Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1860 736b8ea6-26fd-11df-bfd4-992fa37f6226