commit | 0725e7df04131fd2902f467b54bc8c3dd8474020 | [log] [tgz] |
---|---|---|
author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Feb 17 18:02:20 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Feb 17 18:02:20 2012 +0000 |
tree | 8b2e107ac95ca90ed91ed47655f0647d797f43e7 | |
parent | 938009cfbf1e3f591336209d47d37a0dbbff1916 [diff] |
Support reloading the shader compiler Trac #19900 Issue=291 - Move compiler initialization to a separate function - all this function to ensure the compiler is loaded when a compile is attempted (previously if the compiler was released, you'd have to create a new shader object to get it reloaded). Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@992 736b8ea6-26fd-11df-bfd4-992fa37f6226