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964df49
Fix a crash with the WebGL conformance test suite.
by Gus Fernandez
· 10 years ago
7865b70
Fix D3D11 Hazard warnings in Debug.
by Jamie Madill
· 10 years ago
de1e00e
Implement support of unary operator "+" in translator.
by Zhenyao Mo
· 10 years ago
9ad2ab3
Improve the TextureStorage11 SRV cache.
by Geoff Lang
· 10 years ago
1f8532b
Refactor Texture::storage methods to use gl::Error objects.
by Geoff Lang
· 10 years ago
ef7b016
Refactor Texture::copy*Image methods to use gl::Error objects.
by Geoff Lang
· 10 years ago
c704b68
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at ed13636ab93755d324d9366b2c41d343ecc5829c
by Android Chromium Automerger
· 10 years ago
4119ed3
Make OSWindow a non-static member of ANGLETest.
by Jamie Madill
· 10 years ago
91f2911
Add workaround for Unicode compile error.
by Jamie Madill
· 10 years ago
2ff18fb
Remove perf tests dependency on gtest.
by Jamie Madill
· 10 years ago
fc63152
Use Chromium perf bot output style for perf test.
by Jamie Madill
· 10 years ago
98f87eb
Import the testing/perf module from Chromium.
by Jamie Madill
· 10 years ago
67ea190
Use GL_APIENTRY and EGLAPIENTRY instead of __stdcall directly.
by Kenneth Russell
· 10 years ago
1ce845d
Refactor libGLESv2.gypi to allow libANGLE to be built on all platforms.
by Kenneth Russell
· 10 years ago
b545dd2
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at e0a2d1c5a8e55f26f1bff6b514733605f20b9f82
by Android Chromium Automerger
· 10 years ago
2629856
Updated Renderer::sync to return Error objects.
by Geoff Lang
· 10 years ago
fa41aa0
Perform short-circuit unfolding on separate declarations.
by Nicolas Capens
· 10 years ago
d974db4
Split combined declarations into separate statements.
by Nicolas Capens
· 10 years ago
882033e
Updated the FenceSync and FenceNV objects to use Error objects.
by Geoff Lang
· 10 years ago
ed13636
Add type comparison, type retrieval, original name retrieval to ShaderVariable.
by Zhenyao Mo
· 10 years ago
e0a2d1c
Add needed static_casts to GLenum for compilation on Linux.
by Kenneth Russell
· 10 years ago
9aca059
Enable TexSubImage workaround on D3D11.
by Jamie Madill
· 10 years ago
6b51c1a
Use ImageIndex in copyToStorage.
by Jamie Madill
· 10 years ago
c8d1384
Use mTopLevel in getSubresourceIndex.
by Jamie Madill
· 10 years ago
1ea5350
Fix image index iterator unit test.
by Jamie Madill
· 10 years ago
ba6bc95
Use ImageIndex as a parameter to TextureD3D::setImage.
by Jamie Madill
· 10 years ago
f8f18f0
Make blit extension check for internal format mismatch.
by Jamie Madill
· 10 years ago
dcd8f13
Revert "Enable TexSubImage workaround on D3D11."
by Jamie Madill
· 10 years ago
2d337ce
Enable TexSubImage workaround on D3D11.
by Jamie Madill
· 10 years ago
468b26b
Use COM object dynamic cast for RT resource queries.
by Jamie Madill
· 10 years ago
82bf0c5
Use gl::Rectangle as a param to Image::copy.
by Jamie Madill
· 10 years ago
00e5452
Accept a second form of WARP Test renderer string.
by Jamie Madill
· 10 years ago
94203b3
Restrict the tests that use ClearBuffer to ES3.
by Jamie Madill
· 10 years ago
448ac90
Updated authorship and contributors for Borbitsoft/Tibor den Ouden
by Tibor den Ouden
· 10 years ago
b543aff
Update Program, ProgramBinary and HLSLCompiler to use Error objects.
by Geoff Lang
· 10 years ago
e61209a
Add option to support EXT_draw_buffers with NV_draw_buffers
by Olli Etuaho
· 10 years ago
955f5c0
Add TextureStorage::setData.
by Jamie Madill
· 10 years ago
e6b6da0
Use the virtual commitRegion in TextureD3D::subData.
by Jamie Madill
· 10 years ago
7cb2b9d
Introduce new method commitRegion to TextureD3D.
by Jamie Madill
· 10 years ago
86ffde5
Fix building angleutils.cpp on Linux
by Olli Etuaho
· 10 years ago
d8111ba
Fix typos in caps generation method names.
by Shannon Woods
· 10 years ago
8299bb0
Store XFB buffers in a vector in State.
by Shannon Woods
· 10 years ago
f3acaf9
Use a caps-dependent sized vector to store Uniform Buffers
by Shannon Woods
· 10 years ago
23e0500
Change mVertexAttribCurrentValues from fixed-size array to STL container.
by Shannon Woods
· 10 years ago
1a96548
Vertex management functions can take a State reference instead of pointers to attrib data.
by Shannon Woods
· 10 years ago
2df6a60
Remove context pointer from State
by Shannon Woods
· 10 years ago
bee59e0
Disable broken D3D9 GLSL Varying tests.
by Jamie Madill
· 10 years ago
49f9dd4
Don't run the DrawBuffers tests in D3D9.
by Jamie Madill
· 10 years ago
aabecf8
Fix D3D9 varyings limits.
by Jamie Madill
· 10 years ago
5ac124b
Fix a bug in MaxTextureSizeTest.RenderToTexture.
by Jamie Madill
· 10 years ago
5a0c45e
Accept RenderTargets as parameters to Image::copy.
by Jamie Madill
· 10 years ago
9a2e6ac
Roll gyp dependency to 1987
by Cooper Partin
· 10 years ago
a5521de
Fixed mingw compilation.
by Jacek Caban
· 10 years ago
ac7556f
Freed temporary info log buffer and removed explicit destruction of char[]
by Tibor den Ouden
· 10 years ago
ff39bd8
Add check for size before setting buffer data.
by Geoff Lang
· 10 years ago
95966a5
Update makefiles after merge of Chromium at 764425441131
by Android Chromium Automerger
· 10 years ago
ba35e59
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at b4fd0c96d21ff1534e1d6db40dcf142eeebda0d0
by Android Chromium Automerger
· 10 years ago
b4fd0c9
Replace usages of std::vector::data in most cases.
by Jamie Madill
· 10 years ago
21e8a44
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at 57f20894aee71ca9f78803f5a7545a86fd880ddb
by Android Chromium Automerger
· 10 years ago
18b931d
Configure Google Tests to run against multiple renderers/GLES versions
by Austin Kinross
· 10 years ago
3269bcb
More TextureD3D cleanups.
by Jamie Madill
· 10 years ago
135570a
Clean up ensureRenderTarget().
by Jamie Madill
· 10 years ago
716915d
Fix d3d9 copyToStorage dirty flag.
by Jamie Madill
· 10 years ago
98553e3
Remove copyToRenderTarget methods.
by Jamie Madill
· 10 years ago
3a61287
Moved the responsibility for releasing the dest surface out of copyToSurface.
by Geoff Lang
· 10 years ago
b534833
Refactor Texture::compressed*Image methods to use gl::Error objects.
by Geoff Lang
· 10 years ago
8376cea
Merge the various TextureCube::setImage* methods.
by Geoff Lang
· 10 years ago
1ba6b8d
Refactor Texture::setImage and subImage to use gl::Error objects.
by Geoff Lang
· 10 years ago
b60fe31
Fix the ANGLE_ENABLE_TRACE build.
by Jamie Madill
· 10 years ago
ae5122c
Updated the PixelTransfer class to use Error objects.
by Geoff Lang
· 10 years ago
7acae0a
Add a centralized workarounds module.
by Jamie Madill
· 10 years ago
c4dbcf1
Update makefiles after merge of Chromium at 9c6ac85c45fa
by Android Chromium Automerger
· 10 years ago
a913a0a
Merge from Chromium at DEPS revision 267aeeb8d85c
by Primiano Tucci
· 10 years ago
57f2089
Revert "Add a centralized workarounds module."
by Jamie Madill
· 10 years ago
815a1dc
Add a centralized workarounds module.
by Jamie Madill
· 10 years ago
4aa79e1
Reduce code duplication in generateMipmap.
by Jamie Madill
· 10 years ago
cb83dc1
Add TextureD3D::getIndex.
by Jamie Madill
· 10 years ago
ef4ac5b
Add ImageIndexIterator.
by Jamie Madill
· 10 years ago
e611b06
Fix gyp linux build.
by Jamie Madill
· 10 years ago
a1a7492
Remove include of util.gyp from all.gyp.
by Geoff Lang
· 10 years ago
eb99436
Moving Shader Executables into ProgramD3D
by Brandon Jones
· 10 years ago
eeb1f53
Added SurfaceHost to enable additional hosts and abstract access for EGLNativeWindowType.
by Cooper Partin
· 10 years ago
9e3f24f
Update Renderer::copyToRenderTarget to return Error objects.
by Geoff Lang
· 10 years ago
431cbc8
Benchmark point sprites test with several varyings.
by Jamie Madill
· 10 years ago
ea0e873
Add a point sprite benchmark.
by Jamie Madill
· 10 years ago
e8356bb
Update Renderer::copyImage to return Error objects.
by Geoff Lang
· 10 years ago
6483915
Update blit calls to return Error objects instead of calling gl::error.
by Geoff Lang
· 10 years ago
f7ed705
Move the code that writes the temporary shader file to the shader compiler.
by Geoff Lang
· 10 years ago
3935e51
Refactor HLSLCompiler to use stl objects and encapulate workarounds.
by Geoff Lang
· 10 years ago
18bd410
Removed the last references to Renderer from ProgramBinary.
by Brandon Jones
· 10 years ago
10ac404
Rename GN public variables.
by Brett Wilson
· 10 years ago
44151a9
Removed the last references to DynamicHLSL from ProgramBinary.
by Brandon Jones
· 10 years ago
abce762
Fix some texture support queries ORing extensions instead of ANDing.
by Geoff Lang
· 10 years ago
d87878e
Remove the requirement that a format must be texturable to be renderable.
by Geoff Lang
· 10 years ago
c77e8c3
Update the draw calls to return Error objects.
by Geoff Lang
· 10 years ago
3110ffd
Updated the swizzle generation functions to use Error objects.
by Geoff Lang
· 10 years ago
2f9e7f8
Merge third_party/angle from https://chromium.googlesource.com/angle/angle.git at df647a2a354d5dc9affdd6a982fccb6b95d361b0
by Android Chromium Automerger
· 10 years ago
950cb60
Create test configuration include guards
by Shannon Woods
· 10 years ago
df647a2
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
by Geoff Lang
· 10 years ago
9c01c4a
Update makefiles after merge of Chromium at fb34b348eead
by Android Chromium Automerger
· 10 years ago
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