| // |
| // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/OutputGLSL.h" |
| |
| TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, |
| ShArrayIndexClampingStrategy clampingStrategy, |
| ShHashFunction64 hashFunction, |
| NameMap& nameMap, |
| TSymbolTable& symbolTable) |
| : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) |
| { |
| } |
| |
| bool TOutputGLSL::writeVariablePrecision(TPrecision) |
| { |
| return false; |
| } |
| |
| void TOutputGLSL::visitSymbol(TIntermSymbol* node) |
| { |
| TInfoSinkBase& out = objSink(); |
| |
| if (node->getSymbol() == "gl_FragDepthEXT") |
| { |
| out << "gl_FragDepth"; |
| } |
| else |
| { |
| TOutputGLSLBase::visitSymbol(node); |
| } |
| } |