commit | f6ca77cbe9de93d12ad5ba6a5d922f376f6d2cd8 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Mar 11 19:41:22 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Mar 11 19:41:22 2010 +0000 |
tree | 7f07dbb8cae4f00bbb1b9009f4578b01f6f57ba0 | |
parent | f0f90b40cf49c3d0e6b689e04e89d6dfd1b07db5 [diff] |
Support redefinition of textures through glTexImage2D. TRAC #11316. Keep a dirty data flag, recreate the texture when it is set. Texture now owns getTexture() and calls a virtual createTexture method when the derived classes need to recreate. Signed-off-by: Daniel Koch Author: Andrew Lewycky <andrew.lewycky@transgaming.com> git-svn-id: http://angleproject.googlecode.com/svn/trunk@12 736b8ea6-26fd-11df-bfd4-992fa37f6226