commit | f2f8d3c970ea20b04fa5c4e28c07b0b56d06c427 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed May 05 18:49:29 2010 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed May 05 18:49:29 2010 +0000 |
tree | c19e806eab7cca1b46a3e9eaaace94738002dc1e | |
parent | 00035fe16d653c8bdadd3c306d94823364178fde [diff] |
Don't use a depth buffer on swap TRAC #12160 This prevents the draw call from failing when the depth buffer isn't as large as the render target. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226