commit | b9f64aaebb3de8b1d229ea1a2ed3b155aa7b79da | [log] [tgz] |
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author | zmo@google.com <zmo@google.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 20 00:35:15 2012 +0000 |
committer | zmo@google.com <zmo@google.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri Jan 20 00:35:15 2012 +0000 |
tree | d8418e5945aa73d43c2f742f7ef958618ea3e971 | |
parent | 9996b8e6b16c43f8002eea64266b595f05a3a2d1 [diff] |
Use a global ref-counted singleton for long name map. This makes sure the same varying/uniform variables maps to the unique name in vertex/fragment shader. BUG= TEST=webgl conformance tests Review URL: https://codereview.appspot.com/5556065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@950 736b8ea6-26fd-11df-bfd4-992fa37f6226