ANGLE depends statically on D3DCompiler_x.dll.

This prevents D3DX9 from loading and unloading the DLL whenever D3DXCompileShader is called. Apart from being slow, especially when a debugger is attached, it is not possible for ANGLE to load DLLs after the Chrome sandbox has been enabled.

Review URL: http://codereview.appspot.com/4282046

git-svn-id: http://angleproject.googlecode.com/svn/trunk@571 736b8ea6-26fd-11df-bfd4-992fa37f6226
2 files changed