commit | 9a69fc0a26e1575ff573e3306b857d49350026bb | [log] [tgz] |
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author | zmo@google.com <zmo@google.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri May 27 17:40:48 2011 +0000 |
committer | zmo@google.com <zmo@google.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Fri May 27 17:40:48 2011 +0000 |
tree | 3d2e4e69eee65ca3d963f460e485bb7d864ccc93 | |
parent | bb2eadebd7c5f7d3ab529237ddd55aad8522fcec [diff] |
Fix the bug that long varying varibales are mapped into different names in fragment/vertex shaders. ANGLEBUG=144 TEST=the same long varying variable name in fragment/vertex shaders map to the same shortened name if using the same translator. Review URL: http://codereview.appspot.com/4547063 git-svn-id: http://angleproject.googlecode.com/svn/trunk@660 736b8ea6-26fd-11df-bfd4-992fa37f6226