commit | 95892416b19510e9981737d526ecd06a735f6777 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:59:09 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 20:59:09 2012 +0000 |
tree | c9f1f0022e42d053acddb4133305ab5cb99d1d97 | |
parent | 5531890fd23a8747eda7d11acf23df8117d6d944 [diff] |
Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Also hooks up binary loading to the loadExecutable function. The other notable change is that getVertex/Pixel shader no longer add reference counts to the returned objects. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226